GameCube controller: Difference between revisions

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GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>
GameCube controllers have the lowest latency of any Smash-related controller when used with ''Melee'' — albeit with high variance — experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in ''Brawl'', the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). If used in ''Smash 4'' with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). When used with a GameCube controller adapter for ''Ultimate'', however, the latency drastically increases, roughly doubling compared to ''Melee''; it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames).<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>


If a wireless Wavebird controller is used on the Channel 1 setting for ''Melee'', the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), making it strictly outclassed by a wired controller.<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref> If used in ''Brawl'', this drastically increases, reaching lows of 92.28ms (5.5 frames) and highs of 106.45ms (6.2 frames). If used with ''Smash 4'', the latency is a bit lower, being about the same as the [[Wii U GamePad]] in the lower end of the spectrum; it experiences lows of 71.2ms (4.1 frames) and highs of 92.86ms (5.5 frames).
If a WaveBird wireless controller is used on the Channel 1 setting for ''Melee'', the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), making it strictly outclassed by a wired controller.<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref> If used in ''Brawl'', this drastically increases, reaching lows of 92.28ms (5.5 frames) and highs of 106.45ms (6.2 frames). If used with ''Smash 4'', the latency is a bit lower, being about the same as the [[Wii U GamePad]] in the lower end of the spectrum; it experiences lows of 71.2ms (4.1 frames) and highs of 92.86ms (5.5 frames).


===Software===
===Software===
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