Corrin (SSB4): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Moveset: There is no late. Proper ranges. Hitbox is 8% but min result is 10%) |
|||
Line 135: | Line 135: | ||
|usdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It deals enough knockback to KO at 140%, and gives Corrin a fair amount of momentum when angled, but it covers a relatively short distance overall as a recovery move. | |usdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It deals enough knockback to KO at 140%, and gives Corrin a fair amount of momentum when angled, but it covers a relatively short distance overall as a recovery move. | ||
|dsname=Counter Surge | |dsname=Counter Surge | ||
|dsdmg=1.2× ( | |dsdmg=1.2× (minimum 10%, maximum 50%) | ||
|dsdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. It is one of the strongest counterattack moves in the game, launching opponents at a very high angle, and has become infamous for KOing opponents at very low percents near the top blast line. | |dsdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. It is one of the strongest counterattack moves in the game, launching opponents at a very high angle, and has become infamous for KOing opponents at very low percents near the top blast line. | ||
|dsc1name=N/A | |dsc1name=N/A |