Corrin (SSB4): Difference between revisions

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(→‎Moveset: There is no late. Proper ranges. Hitbox is 8% but min result is 10%)
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|usdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It deals enough knockback to KO at 140%, and gives Corrin a fair amount of momentum when angled, but it covers a relatively short distance overall as a recovery move.
|usdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It deals enough knockback to KO at 140%, and gives Corrin a fair amount of momentum when angled, but it covers a relatively short distance overall as a recovery move.
|dsname=Counter Surge
|dsname=Counter Surge
|dsdmg=1.2× (early; minimum 8%), 1.3× (late; minimum 8%)
|dsdmg=1.2× (minimum 10%, maximum 50%)
|dsdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. It is one of the strongest counterattack moves in the game, launching opponents at a very high angle, and has become infamous for KOing opponents at very low percents near the top blast line.
|dsdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. It is one of the strongest counterattack moves in the game, launching opponents at a very high angle, and has become infamous for KOing opponents at very low percents near the top blast line.
|dsc1name=N/A
|dsc1name=N/A