Super Smash Bros. 4: Difference between revisions

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m (→‎Fighters: Consistency with the rest of the numbers)
m (Text replacement - "{{B|Drill|item}}" to "Drill")
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**Additionally, certain items come with white triangular markers above them to make them more noticeable, like in ''SSB64''.
**Additionally, certain items come with white triangular markers above them to make them more noticeable, like in ''SSB64''.
*Some of the more realistic sound effects from ''Brawl'' have been eschewed in favor of sound effects which are inspired by the characters' home franchises, such as the one that plays when Kirby uses {{b|Inhale|Kirby}}.
*Some of the more realistic sound effects from ''Brawl'' have been eschewed in favor of sound effects which are inspired by the characters' home franchises, such as the one that plays when Kirby uses {{b|Inhale|Kirby}}.
*Like in the previous games, each character has a voice clip for whenever they take a fair amount of knockback. Though now, it plays right as they receive the blow, like in the original ''Super Smash Bros.'' and ''Melee'', and not during the knockback itself, like in ''Brawl''. In ''SSB4'', damage noises are no longer based purely on the amount of knockback taken, unlike in ''SSB64'' and ''Melee'', where characters had damage noises for medium damage and hard damage specifically. This means that certain attacks and items that repeatedly launch the character can make them repeat the voice clips constantly, such as the {{B|Drill|item}}.
*Like in the previous games, each character has a voice clip for whenever they take a fair amount of knockback. Though now, it plays right as they receive the blow, like in the original ''Super Smash Bros.'' and ''Melee'', and not during the knockback itself, like in ''Brawl''. In ''SSB4'', damage noises are no longer based purely on the amount of knockback taken, unlike in ''SSB64'' and ''Melee'', where characters had damage noises for medium damage and hard damage specifically. This means that certain attacks and items that repeatedly launch the character can make them repeat the voice clips constantly, such as the [[Drill]].
*Most flash/tint effects (such as flashing white while invincible) do not display while the game is paused.
*Most flash/tint effects (such as flashing white while invincible) do not display while the game is paused.
*On the Wii U version, most stages have constant subtle ambient noise in the background, such as wind (Onett and Mushroom Kingdom U) or animal sounds (Kongo Jungle 64). This is a new addition to most returning stages.
*On the Wii U version, most stages have constant subtle ambient noise in the background, such as wind (Onett and Mushroom Kingdom U) or animal sounds (Kongo Jungle 64). This is a new addition to most returning stages.