Wii U GamePad: Difference between revisions

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(→‎In competitive play: The pressing issue with the Gamepad's rarity at the tournaments isn't its effectiveness as a controller, it's the fact tournaments outright banned it.)
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==In competitive play==
==In competitive play==
The Wii U GamePad is technically seen in most {{Forwiiu}} tournaments due to the GamePad needing to be within a certain radius for the console to function properly, and so setups will often have one nearby. That being said, it is almost never actually used by players at tournaments. Aside from the GamePad's large and bulky build turning off most people from using it over other controller options, tournaments generally ban the GamePad from being used at all, since only one GamePad can by synced to a Wii U at a time. This means if two or more GamePad users were to face off in a match, only one would be able to use it, with no fair way to resolve who gets to use the GamePad. Additionally, an already synced GamePad cannot be unsynced without forcefully severing the connection by moving the GamePad too far away to maintain its connection or draining its battery, and the game would also have to be closed to resync a new GamePad, meaning GamePad users cannot switch to other setups without a complicated and time-consuming process, a fundamental requirement for a smooth tournament experience. Simply allowing GamePad users to use whatever GamePad is already synced to a Wii U would theoretically address this issue, but due to the GamePads being expensive and hard-to-replace, people who bring their setups to tournaments are generally unwilling to let other players use their GamePads, while the GamePad users are also liable to find another person's GamePad to be in suboptimal condition.
The Wii U GamePad is technically seen in most {{Forwiiu}} tournaments due to the GamePad needing to be within a certain radius for the console to function properly, and so setups will often have one nearby. That being said, it is almost never actually used by players at tournaments. Aside from the GamePad's large and bulky build turning off most people from using it over other controller options, tournaments generally ban the GamePad from being used at all, since only one GamePad can by synced to a Wii U at a time. This means if two or more GamePad users were to face off in a match, only one would be able to use it, with no fair way to resolve who gets to use the GamePad if both players are unwilling to concede using it. Additionally, an already synced GamePad cannot be unsynced without forcefully severing the connection by moving the GamePad too far away to maintain its connection or draining its battery, and the game would also have to be closed to resync a new GamePad, meaning GamePad users cannot switch to other setups without a complicated and time-consuming process, a fundamental requirement for a smooth tournament experience. Simply allowing GamePad users to use whatever GamePad is already synced to a Wii U would theoretically address this issue, but due to the GamePads being expensive and hard-to-replace, people who bring their setups to tournaments are generally unwilling to let other players use their GamePads, while the GamePad users are also liable to find another person's GamePad to be in suboptimal condition.


{{Controller|notbutton=yes}}
{{Controller|notbutton=yes}}
[[Category:Controllers]]
[[Category:Controllers]]
[[Category:Wii U]]
[[Category:Wii U]]