Sheik (SSB4): Difference between revisions

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(Converting to t:Trophy/Fighter)
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In addition to her moveset, Sheik mobility has also improved, as her [[walk]]ing, [[dash]]ing, and most significantly her [[air speed]]s are much faster. While her dash speed saw a fairly standard increase to its speed which most returning veterans received, her air speed saw a much higher increase going from being fairly poor to being very high. It is especially useful in two ways: it now enables her aerial combo game to flow much more fluidly, which is especially evident with her forward aerial's altered properties, and it significantly improves her recovery alongside Bouncing Fish's horizontal travel distance, and the removal of [[edge-hogging]].
In addition to her moveset, Sheik mobility has also improved, as her [[walk]]ing, [[dash]]ing, and most significantly her [[air speed]]s are much faster. While her dash speed saw a fairly standard increase to its speed which most returning veterans received, her air speed saw a much higher increase going from being fairly poor to being very high. It is especially useful in two ways: it now enables her aerial combo game to flow much more fluidly, which is especially evident with her forward aerial's altered properties, and it significantly improves her recovery alongside Bouncing Fish's horizontal travel distance, and the removal of [[edge-hogging]].


However, Sheik also received a few nerfs, some of which are due to gameplay changes. The removal of [[DACUS]] significantly weakens her up smash's versatility while her up smash itself is slower and weaker. Sheik's forward tilt was also considerably nerfed as it was her most oppressive move in ''Brawl''. Although it is still a very useful combo starter, its combo potential was nevertheless worsened due to its increased knockback and ending lag. On top of this, her already below average damage output has lowered even further, which forces players to rely on combos to rack up damage before attempting to score a KO. While most characters had their damage output nerfed, Sheik's was reduced even more than most returning veterans. Her overall frame data is also slightly worse although it still remains among the best in the game.  
However, Sheik also received a few nerfs, some of which are due to gameplay changes. The removal of [[DACUS]] significantly weakens her up smash's versatility while her up smash itself is slower and weaker. Sheik's forward tilt was also considerably nerfed as it was her most oppressive move in ''Brawl''. Although it is still a very useful combo starter, its combo potential was nevertheless worsened due to its increased knockback and ending lag. On top of this, her already below average damage output has lowered even further, which forces players to rely on combos to rack up damage before attempting to score a KO. While most characters had their damage output nerfed, Sheik's was reduced even more than most returning veterans. Her overall frame data is also slightly worse although it still remains among the best in the game.


Despite rage alleviating Sheik's KO potential, it also offsets her combo game at medium to high percentages, and her unimpressive endurance means that she cannot utilize it as consistently or effectively as other characters while they can easily use rage to kill her even earlier. When combined with the fact that she does not have a powerful ladder combo, kill confirm at low percents or a move with extremely high set knockback, this makes her one of the characters who benefits the least from rage. Lastly, game updates have nerfed Sheik in certain ways, with update [[1.1.5]] most notably removing many of her 50/50 KO mix-ups.
Despite rage alleviating Sheik's KO potential, it also offsets her combo game at medium to high percentages, and her unimpressive endurance means that she cannot utilize it as consistently or effectively as other characters while they can easily use rage to kill her even earlier. When combined with the fact that she does not have a powerful ladder combo, kill confirm at low percents or a move with extremely high set knockback, this makes her one of the characters who benefits the least from rage. Lastly, game updates have nerfed Sheik in certain ways, with update [[1.1.5]] most notably removing many of her 50/50 KO mix-ups.
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**{{change|Forward aerial now also has a [[slash]] effect, instead of a normal effect.}}
**{{change|Forward aerial now also has a [[slash]] effect, instead of a normal effect.}}
**{{nerf|Forward aerial has a shorter duration (frames 5-8 → 5-7) and slightly smaller hitboxes (5.3u → 5u).}}
**{{nerf|Forward aerial has a shorter duration (frames 5-8 → 5-7) and slightly smaller hitboxes (5.3u → 5u).}}
**{{nerf|Forward aerial's animation has slightly changed: Sheik now lunges farther inward. This new animation is much longer (33 frames → 86) which slightly increases the move's ending lag (FAF 34 → 35) and greatly increases the amount of time Sheik cannot grab a ledge after using the move.}}  
**{{nerf|Forward aerial's animation has slightly changed: Sheik now lunges farther inward. This new animation is much longer (33 frames → 86) which slightly increases the move's ending lag (FAF 34 → 35) and greatly increases the amount of time Sheik cannot grab a ledge after using the move.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial deals less damage (12% (clean sweetspot)/11% (clean sourspot)/6% (late) → 8%/7%/5%) without full compensation on knockback (clean: 0/0/5/14 (base) → 30, late: 0/0/4/8 (base)/100 (scaling) → 10/101), significantly hindering its KO and edge-guarding potential. Additionally, it has increased landing lag (10 → 12 frames), and its late hit has a shorter duration (frames 7-17 → 7-14).}}
**{{nerf|Back aerial deals less damage (12% (clean sweetspot)/11% (clean sourspot)/6% (late) → 8%/7%/5%) without full compensation on knockback (clean: 0/0/5/14 (base) → 30, late: 0/0/4/8 (base)/100 (scaling) → 10/101), significantly hindering its KO and edge-guarding potential. Additionally, it has increased landing lag (10 → 12 frames), and its late hit has a shorter duration (frames 7-17 → 7-14).}}
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*[[Floor attack]]:
*[[Floor attack]]:
**{{buff|Floor attacks deal more damage (6% → 7%) and [[shield damage]] (1 → 8) per hit, with minimally compensated knockback scaling (50 → 48).}}
**{{buff|Floor attacks deal more damage (6% → 7%) and [[shield damage]] (1 → 8) per hit, with minimally compensated knockback scaling (50 → 48).}}
**{{buff|Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14).}}  
**{{buff|Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14).}}
**{{change|Floor attacks' angles have been altered (361° → 48°).}}
**{{change|Floor attacks' angles have been altered (361° → 48°).}}
**{{nerf|Front floor attack, has less intangibility (frames 1-26 → 1-23), a shorter duration (frames 17-19 → 14-15 (front), 24-26 → 22-23 (back) and smaller hitboxes.}}
**{{nerf|Front floor attack, has less intangibility (frames 1-26 → 1-23), a shorter duration (frames 17-19 → 14-15 (front), 24-26 → 22-23 (back) and smaller hitboxes.}}
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|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Kneels and performs a palm thrust in front of herself, and then behind herself.  
|floorfdesc=Kneels and performs a palm thrust in front of herself, and then behind herself.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=A {{s|wikipedia|kip-up}} transitioned into a double-footed {{s|wikipedia|scorpion kick}}.  
|floorbdesc=A {{s|wikipedia|kip-up}} transitioned into a double-footed {{s|wikipedia|scorpion kick}}.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
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|edgename= 
|edgename= 
|edgedmg=7%
|edgedmg=7%
|edgedesc=Performs a corkscrew {{s|wikipedia|dropkick}} while climbing up.  
|edgedesc=Performs a corkscrew {{s|wikipedia|dropkick}} while climbing up.
|nsdefname=Needle Storm
|nsdefname=Needle Storm
|nsdefdmg=1.9% (near), 1.2% (far)
|nsdefdmg=1.9% (near), 1.2% (far)
|nsdefdesc=Accumulates up to six needles that can be thrown immediately or stored for later use. When used in the air, Sheik throws the needles downward at approximately 45°. One of Sheik's best options for [[camping]] and zoning, as it can nullify approaches and has [[transcendent priority]].  
|nsdefdesc=Accumulates up to six needles that can be thrown immediately or stored for later use. When used in the air, Sheik throws the needles downward at approximately 45°. One of Sheik's best options for [[camping]] and zoning, as it can nullify approaches and has [[transcendent priority]].
|nsc1name=Penetrating Needles
|nsc1name=Penetrating Needles
|nsc1dmg=2.2% (near), 1.6% (far)
|nsc1dmg=2.2% (near), 1.6% (far)
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|nsc2name=Paralyzing Needle
|nsc2name=Paralyzing Needle
|nsc2dmg=1%
|nsc2dmg=1%
|nsc2desc=[[Paralyze]]s an opponent, with the paralysis duration being longer the more damaged the opponent is. However, it has significant startup, less range, deals less damage, and Sheik can only throw one needle that cannot be stored.  
|nsc2desc=[[Paralyze]]s an opponent, with the paralysis duration being longer the more damaged the opponent is. However, it has significant startup, less range, deals less damage, and Sheik can only throw one needle that cannot be stored.
|ssdefname=Burst Grenade
|ssdefname=Burst Grenade
|ssdefdmg=1% (grenade), 1% (pull, 5 hits total), 12.6% (explosion)
|ssdefdmg=1% (grenade), 1% (pull, 5 hits total), 12.6% (explosion)
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==[[Trophies]]==
==[[Trophies]]==
:'''Sheik'''
{{Trophy/Fighter
::{{flag|ntsc}} ''In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.''
|name=Sheik
|image-3ds=SheikTrophy3DS.png
|image-wiiu=SheikTrophyWiiU.png
|mode=Classic
|desc-3ds-ntsc=In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
|desc-wiiu-ntsc=In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise used by—SPOILER ALERT!—Princess Zelda so she could hide from Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can unbalance her foes.
|desc-pal=Sheik is introduced in The Legend of Zelda: Ocarina of Time as the "survivor of the Sheikah", although it turns out to be Zelda, who took on the disguise to hide from Ganondorf. Sheik's ninja-like speed is a real contrast with Zelda's, and it allows for sneaky, fast-paced attacks that overwhelm opponents before they can even react.
|gamelist-ntsc={{Trophy games|console1=N64|game1=The Legend of Zelda: Ocarina of Time|release1=11/1998|console2=3DS|game2=The Legend of Zelda: Ocarina of Time 3D|release2=06/2011}}
|gamelist-pal={{Trophy games|console1=N64|game1=The Legend of Zelda: Ocarina of Time|release1=12/1998|console2=3DS|game2=The Legend of Zelda: Ocarina of Time 3D|release2=06/2011}}
}}
{{clrl}}


::{{flag|pal}} ''Sheik is introduced in The Legend of Zelda: Ocarina of Time as the "survivor of the Sheikah", although it turns out to be Zelda, who took on the disguise to hide from Ganondorf. Sheik's ninja-like speed is a real contrast with Zelda's, and it allows for sneaky, fast-paced attacks that overwhelm opponents before they can even react.''
{{Trophy/Fighter
|name=Sheik (Alt.)
|image-3ds=SheikAltTrophy3DS.png
|image-wiiu=SheikAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.
|desc-wiiu-ntsc=Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released or after a time, it'll hop and explode. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.
|desc-pal=Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters, then explodes. Hold the button longer to throw it further. The down special Bouncing Fish is a fish-like flop forwards that has Sheik attack with both heels on the way down. If the move connects, Sheik will bounce back up into the air.
|gamelist-ntsc={{Trophy games|console1=N64|game1=The Legend of Zelda: Ocarina of Time|release1=11/1998|console2=3DS|game2=The Legend of Zelda: Ocarina of Time 3D|release2=06/2011}}
|gamelist-pal={{Trophy games|console1=N64|game1=The Legend of Zelda: Ocarina of Time|release1=12/1998|console2=3DS|game2=The Legend of Zelda: Ocarina of Time 3D|release2=06/2011}}
}}
{{clrl}}


{{Trophy games|console1=n64|game1=The Legend of Zelda: Ocarina of Time (11/1998)|console2=3ds|game2=The Legend of Zelda: Ocarina of Time 3D (06/2011)}}
{{Trophy/Fighter
 
|name=Light Arrow (Sheik)
:'''Sheik (Alt.)'''
|image=LightArrowSheikTrophyWiiU.png
::{{flag|ntsc}} ''Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.''
|desc-ntsc=Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's, and it launches its victims at a lower angle.
 
|desc-pal=Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and launches its targets at a more shallow angle.
::{{flag|pal}} ''Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters, then explodes. Hold the button longer to thrown it further. The down special Bouncing Fish is a fish-like flop forwards that has Sheik attack with both heels on the way down. If the move connects, Sheik will bounce back up into the air.''
|game=ssb4-wiiu
 
}}
{{Trophy games|console1=n64|game1=The Legend of Zelda: Ocarina of Time (11/1998)|console2=3ds|game2=The Legend of Zelda: Ocarina of Time 3D (06/2011)}}
{{clrl}}
 
:'''Light Arrow (Sheik)'''
::{{flag|ntsc}} ''Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's and it launches its victims at a lower angle.''
 
::{{flag|pal}} ''Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and it launches its targets at a more shallow angle.''
 
<center>
<gallery>
SheikTrophy3DS.png|Classic (3DS)
SheikAltTrophy3DS.png|Alt. (3DS)
SheikTrophyWiiU.png|Classic (Wii U)
SheikAltTrophyWiiU.png|Alt. (Wii U)
LightArrowSheikTrophyWiiU.png|[[Light Arrow]] (Sheik)
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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SSB4 - Sheik Wii U Screen Shot 6.jpg|Using [[Bouncing Fish]], her new down special, on {{SSB4|Mario}}.
SSB4 - Sheik Wii U Screen Shot 6.jpg|Using [[Bouncing Fish]], her new down special, on {{SSB4|Mario}}.
SSB4 - Sheik Wii U Screen Shot 7.jpg|Using her down [[taunt]] after using Burst Grenade on Luigi.
SSB4 - Sheik Wii U Screen Shot 7.jpg|Using her down [[taunt]] after using Burst Grenade on Luigi.
SSB4 - Sheik Wii U Screen Shot 8.jpg|Back-to-back with {{SSB4|Zelda}} in {{forwiiu}}.  
SSB4 - Sheik Wii U Screen Shot 8.jpg|Back-to-back with {{SSB4|Zelda}} in {{forwiiu}}.
SSB4 - Sheik Wii U Screen Shot 9.jpg|Using her forward aerial on Samus.
SSB4 - Sheik Wii U Screen Shot 9.jpg|Using her forward aerial on Samus.
SSB4 - Sheik Wii U Screen Shot 10.jpg|Using Bouncing Fish on {{SSB4|Mega Man}} alongside Wii Fit Trainer's back aerial.
SSB4 - Sheik Wii U Screen Shot 10.jpg|Using Bouncing Fish on {{SSB4|Mega Man}} alongside Wii Fit Trainer's back aerial.