Street Fighter (universe): Difference between revisions

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'''''Street Fighter V''''': Released in 2016-2022. The latest chapter of the series, exclusive to the PlayStation 4 and PC, has a different update model from previous versions: rather than standalone releases, the game was treated as a live service title, with a steady stream of updates added to the game via patches containing new content such as characters, stages, and game modes. The most recent update, ''Street Fighter V: Champion Edition'', released in January 2020, only adds all content released thus far to the base game. The biggest innovation is the V-System, with which each character has special skills that can grant them temporary advantages in battle. The plot of ''Street Fighter V'', which takes place between ''IV'' and ''III'', details Shadaloo's master plan and ultimate downfall, parallel with Ryu's quest to purge himself from the evil power known as Satsui no Hado. This is the first game where a character from the ''Rival Schools'' series is playable since Sakura's playable appearance in ''Rival Schools: United by Fate''.
'''''Street Fighter V''''': Released in 2016-2022. The latest chapter of the series, exclusive to the PlayStation 4 and PC, has a different update model from previous versions: rather than standalone releases, the game was treated as a live service title, with a steady stream of updates added to the game via patches containing new content such as characters, stages, and game modes. The most recent update, ''Street Fighter V: Champion Edition'', released in January 2020, only adds all content released thus far to the base game. The biggest innovation is the V-System, with which each character has special skills that can grant them temporary advantages in battle. The plot of ''Street Fighter V'', which takes place between ''IV'' and ''III'', details Shadaloo's master plan and ultimate downfall, parallel with Ryu's quest to purge himself from the evil power known as Satsui no Hado. This is the first game where a character from the ''Rival Schools'' series is playable since Sakura's playable appearance in ''Rival Schools: United by Fate''.


'''''Street Fighter VI''''': The next numbered entry in the series was announced on February 20, 2022 to coincide with the franchise's 35th anniversary. It is currently unknown when it will be released or what kind of post-form model it will adopt.
'''''Street Fighter VI''''': The next numbered entry in the series was announced on February 20, 2022 to coincide with the franchise's 35th anniversary. It is currently targeting a 2023 release, features a new single player mode that allows the player to explore an open world Metro City.


'''''Marvel vs. Capcom''''' '''series''': A series of tag team crossovers where, as the name indicates, pits superheroes and villains from Marvel Comics against characters from Capcom's sizable library of games. Its roots can be traced back to the 1994 title ''X-Men: Children of the Atom'', a Capcom-developed fighting game which also featured Akuma as a secret guest character, and its successor ''Marvel Super Heroes'' the following year, which reused some assets from the ''X-Men'' game. The first proper crossover was 1996's ''X-Men vs. Street Fighter'', followed by ''Marvel Super Heroes vs. Street Fighter'' the following year, then in 1998 followed by ''Marvel vs. Capcom: Clash of Super Heroes''. These crossover games revolve around tag battles, where each player chooses two characters to fight in tandem, the winner being the first to defeat both of the opponent's characters. ''Marvel vs. Capcom 2: New Age of Heroes'', in 2000, expanded the concept to teams of three characters, which was followed in 2011's ''Marvel vs. Capcom 3: Fate of Two Worlds'', but scaled back to two teams and Infinity Stones for 2017's ''Marvel vs. Capcom Infinite''.
'''''Marvel vs. Capcom''''' '''series''': A series of tag team crossovers where, as the name indicates, pits superheroes and villains from Marvel Comics against characters from Capcom's sizable library of games. Its roots can be traced back to the 1994 title ''X-Men: Children of the Atom'', a Capcom-developed fighting game which also featured Akuma as a secret guest character, and its successor ''Marvel Super Heroes'' the following year, which reused some assets from the ''X-Men'' game. The first proper crossover was 1996's ''X-Men vs. Street Fighter'', followed by ''Marvel Super Heroes vs. Street Fighter'' the following year, then in 1998 followed by ''Marvel vs. Capcom: Clash of Super Heroes''. These crossover games revolve around tag battles, where each player chooses two characters to fight in tandem, the winner being the first to defeat both of the opponent's characters. ''Marvel vs. Capcom 2: New Age of Heroes'', in 2000, expanded the concept to teams of three characters, which was followed in 2011's ''Marvel vs. Capcom 3: Fate of Two Worlds'', but scaled back to two teams and Infinity Stones for 2017's ''Marvel vs. Capcom Infinite''.