Auto-canceling: Difference between revisions

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(Undid edit by Steamboat Williy: Idk why this user keeps spreading misinformation on G&W. Either a troll or they have no idea what they're talking about.)
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*{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Link}}: Neutral aerial auto-cancels before its hitbox ends which can make the move frame positive on shield if executed perfectly.
*{{SSBM|Marth}}: Neutral aerial's large hitbox and long duration make it an effective approach option, especially out of a dash dance. This was retained in ''Brawl'' but neutral aerial's auto-cancel window was made far worse in later entries.
*{{SSBM|Marth}}: Neutral aerial's large hitbox and long duration make it an effective approach option, especially out of a dash dance. This was retained in ''Brawl'' but neutral aerial's auto-cancel window was made far worse in later entries.
*{{SSBM|Mr. Game & Watch}}: Forward aerial and back aerial auto-cancel in a short hop as soon as the hitboxes come to an end.
*{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''.
*{{SSBM|Ness}}: All his aerials auto-cancel in a short hop. His down aerial auto-cancels as long as the hitbox is not active, making the move frame safe on shield if executed perfectly. This auto-cancel window was retained in ''Brawl''.
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
*{{SSBM|Sheik}}: Forward aerial can autocancel almost immediately after it is initiated, doing so from frame 11 onward, making it one of the safest aerials in the game. It retains this trait in subsequent ''Smash'' games although it auto-cancels one frame later in ''Brawl'' due to the hitboxes' longer duration.
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*{{SSBB|Luigi}}: All of his aerials auto-cancel from a short hop but more notably, he can perform two forward, up or down aerials in a short hop and he will still auto-cancel them making them strong approach tools on the ground especially forward aerial.
*{{SSBB|Luigi}}: All of his aerials auto-cancel from a short hop but more notably, he can perform two forward, up or down aerials in a short hop and he will still auto-cancel them making them strong approach tools on the ground especially forward aerial.
*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.
*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.
*{{SSBB|Mr. Game & Watch}}: Sharing the same details from ''[[Melee]]'', forward aerial and back aerial auto-cancels earlier than his other aerials as soon as he makes a landing.
*{{SSBB|Peach}}: Her forward aerial is a powerful spacing tool and it auto-cancels as soon as the hitbox ends. Her back and down aerials also share this trait.
*{{SSBB|Peach}}: Her forward aerial is a powerful spacing tool and it auto-cancels as soon as the hitbox ends. Her back and down aerials also share this trait.
*{{SSBB|R.O.B}}: All of his aerials auto-cancel in a short hop. Neutral, back and down aerials all have extremely lenient auto-cancel windows and the latter two can be used for recovering.
*{{SSBB|R.O.B}}: All of his aerials auto-cancel in a short hop. Neutral, back and down aerials all have extremely lenient auto-cancel windows and the latter two can be used for recovering.
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*{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options.
*{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options.
*{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed.
*{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed.
*{{SSB4|Mr. Game & Watch}}: Like all previous entries, forward aerial and back aerial are great combo moves which can lead into [[Fire]], [[Judge]] or [[Oil Panic]], and they have significant auto-cancel windows on startup. They will auto-cancel as soon as he makes a landing and the hitboxes reach the end.
*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
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*{{SSBU|Fox}}: Fox's up air can autocancel out of a shorthop, allowing it to combo into itself 3-4 times if hit below a platform.
*{{SSBU|Fox}}: Fox's up air can autocancel out of a shorthop, allowing it to combo into itself 3-4 times if hit below a platform.
*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, this opened up a huge combo game for it.
*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, this opened up a huge combo game for it.
*{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except neutral aerial in a short hop fast fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one.
*{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except [[neutral aerial]] in a short hop fast-fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one.
*{{SSBU|Mr. Game & Watch}}: His [[neutral aerial]] and [[down aerial]]'s frames have been moved back to auto-cancel earlier (with down aerial matching its [[interruptibility]], and allowing it to auto-cancel after a full hop and [[Fire]]), and [[up aerial]] can autocancel in a full hop (although it auto-cancels later than his other aerials). Also, [[forward aerial]] can also auto-cancel in a short hop as long as he doesn't proceed to fast-fall during the move.
*{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself.
*{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself.
*{{SSBU|Squirtle}} Squirtle's back air and down air autocancel out of a shorthop, most notably allowing back air to combo into itself, and down air to combo into grab/itself.
*{{SSBU|Squirtle}} Squirtle's back air and down air autocancel out of a shorthop, most notably allowing back air to combo into itself, and down air to combo into grab/itself.
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|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|[[Mr. Game & Watch]]
|N/A
|{{Head|Mr. Game & Watch|s=24px|g=SSBM}}
|{{Head|Mr. Game & Watch|s=24px|g=SSBB}}
|{{Head|Mr. Game & Watch|s=24px|g=SSB4}}
|{{Head|Mr. Game & Watch|s=24px|g=SSBU}}
|-
|-
|[[Ness]]
|[[Ness]]
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*{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerials with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0.
*{{SSB4|Shulk}} is the only character in ''Smash 4'' who cannot auto-cancel any of his aerials at all, due to his auto-cancel windows on all of his aerials being programmed after they can be interrupted while their animations have not completed (forward aerial has the least severe case as unlike his other aerials, it can auto-cancel a decent while before the animation has finished and has a strict 3 frame window to be auto-cancelled in a full hop). However, this allows him to cancel an aerial attack's ending lag with another action (jumping, aerial, airdodge). {{SSBB|Meta Knight}} also exhibits this trait with his [[up aerial]] in ''Brawl'' and multiple other aerials in ''Smash 4'' (such as {{SSB4|Ganondorf}}'s forward aerial and {{SSB4|Palutena}}'s up aerial) also share this trait. All aerials with this trait had their auto-cancel windows fixed in ''Ultimate'' patch 2.0.0.
*[[Luigi]] is the only of the 12 veterans who can auto-cancel all of his aerials out of a short hop in every game.
*[[Luigi]] is the only of the 12 veterans who can auto-cancel all of his aerials out of a short hop in every game.
**The same distinction is shared with [[Mr. Game & Watch]], another veteran who can auto-cancel all of his aerials out a short hop, but his down aerial and up aerial can only auto-cancel in a full hop. Also, he makes his debut in ''Melee'', not ''Smash 64''.
*[[Link]] is the only veteran who is unable to auto-cancel all his aerials in a short hop in ''Smash 64'', as up and down aerials have a very long hitbox duration, causing them to have strict auto-cancel windows.
*[[Link]] is the only veteran who is unable to auto-cancel all his aerials in a short hop in ''Smash 64'', as up and down aerials have a very long hitbox duration, causing them to have strict auto-cancel windows.
{{AllGames|Techniques}}
{{AllGames|Techniques}}