Reflection: Difference between revisions

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(→‎List of reflectors: By counting frames at a fixed distance, I was able to work out that the speed multiplier for the Home-Run Bat is about the same as Ness's bat.)
m (→‎List of reflectors: Tested with Charge Shot. Training w/ 3 CPUs, attack from right, press B, frame advance 13 times to get to charge, frame advance 73/74 times, hold B, frame advance, CPU 4 swing, reflect, despawn CPU 4, reflect as player, CPU 2 & 3 swing. Reflect on 73 (19.99107143%), pass on 74 (20.19642857%). I used 2 CPUs for the 3rd reflect because in an earlier test I think the shot went *too* fast to be detected, this way there was a "larger detector")
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==List of reflectors==
==List of reflectors==
{{technical_data|Projectile duration modifiers are a thing as well. They're usually there to compensate for the increased speed of the projectile, but sometimes actually increase the number of frames the projectile is active for. They're also important to know because some projectiles can't be sped up by reflection but still have their duration reduced.}}
{{technical_data|Projectile duration modifiers are a thing as well. They're usually there to compensate for the increased speed of the projectile, but sometimes actually increase the number of frames the projectile is active for. They're also important to know because some projectiles can't be sped up by reflection but still have their duration reduced.}}
{{incomplete|Home-Run Bat reflection speed and limit}}
Reflectors only available as [[custom move]]s are in ''italics''.
Reflectors only available as [[custom move]]s are in ''italics''.


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| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
|-
|-
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5||  ||?
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5||  || 80
|-
|-
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50