Captain Falcon (SSB4): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|The introduction of [[frame canceling]] improves the followup potential of Captain Falcon's aerials if he perfectly lands with them, especially with forward aerial.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial's second hit has increased knockback scaling (125 → 130), improving its edgeguarding potential. The changes to hitstun canceling also grant it much better combo potential at low to mid percents, especially into itself.}}
**{{buff|Neutral aerial's second hit has slightly knockback scaling (125 → 130), improving its KO potential.}}
**{{nerf|Neutral aerial has more landing lag (9 → 12 frames) hindering the first hit's combo potential.}}
**{{buff|The changes to hitstun canceling and DI significantly improve the second hit's combo potential.}}
*[[Forward aerial]]:
**{{nerf|Neutral aerial has more landing lag (9 frames → 12).}}
**{{buff|Forward aerial ([[Knee Smash]]) is much easier to combo into at mid percents due to up aerial's new angle and the changes to hitstun canceling.}}
**{{nerf|The foot hitbox has been moved closer to Captain Falcon on both hits (x/y offsets: 0/4 → 3.9/0.7), slightly reducing neutral aerial's range.}}
**{{buff|The increased [[shieldstun]], 19% damage increase on shields and changes to shield hitlag improve forward aerial's shield pressuring potential.}}
*[[Forward aerial]] ([[Knee Smash]]):
**{{nerf|Forward aerial has increased ending (frame 40 → 46) and landing lag (22 → 30 frames), and it [[auto-cancel]]s later (frame 35 → 42), no longer doing so in a short hop. Its late hit also has a lower [[trip]] chance (30% → 20%).}}
**{{buff|Forward aerial's late hit's knee hitbox is slightly larger (4.5u → 4.7u).}}
**{{buff|The changes to hitstun canceling and DI combined with the changes to up aerial have granted Captain Falcon more guaranteed/semi guaranteed setups into forward aerial.}}
**{{buff|The changes to shields have significantly improved the sweetspot's shield pressuring potential despite the move's increased landing lag, with its extreme hitlag no longer heavily hindering its safety on shield.}}
**{{nerf|Forward aerial has more ending (FAF 40 → 46).}}
**{{nerf|Forward aerial has more landing lag (22 frames → 30).}}
**{{nerf|Forward aerial has a shorter initial [[auto-cancel]] window (frames 1-6 → 1-4).}}
**{{nerf|Forward aerial auto-cancels later (frame 35 → 42), no longer doing so in a short hop.}}
**{{nerf|The back hitbox is smaller (4u (clean)/4.3u (late) → 3u (both)) and it is now positioned right behind the knee hitbox rather than on Captain Falcon's back leg. The reduces the move's range behind Captain Falcon in addition to not making the clean sweetspot any easier to land.}}
**{{nerf|The late hit has a lower [[trip]] chance (30% → 20%).}}
***{{nerf|When combined with the move's worse auto-cancel window and higher landing lag, this makes it much harder and more situation for Captain Falcon to exploit the opponent if they trip.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has consistent and higher base knockback (20/0 → 25).}}
**{{buff|Back aerial has consistent and higher base knockback (20/0 → 25).}}