Zelda (SSB4): Difference between revisions

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**{{buff|The outer hand hitbox has been moved slightly further forward (x offset: 3 → 3.5), slightly improving its range.}}
**{{buff|The outer hand hitbox has been moved slightly further forward (x offset: 3 → 3.5), slightly improving its range.}}
**{{change|The hand hitboxes now launch opponents horizontally (110° → 361°). This improves its spacing potential and allows it to be used for edgequarding, but removes its ability to set up juggles, as well as hindering its KO potential near the upper blast zone.}}
**{{change|The hand hitboxes now launch opponents horizontally (110° → 361°). This improves its spacing potential and allows it to be used for edgequarding, but removes its ability to set up juggles, as well as hindering its KO potential near the upper blast zone.}}
**{{nerf|Forward tilt has a shorter duration (frames 12-14 → 10).}}
**{{nerf|Forward tilt has a shorter duration (frames 12-14 → 10-11).}}
**{{nerf|Forward tilt deals less damage (13% (hand)/12% (arm)/11% (body) → 12% (outer hand)/10% (inner hand/arm)), hindering its KO potential.}}
**{{nerf|Forward tilt deals less damage (13% (hand)/12% (arm)/11% (body) → 12% (outer hand)/10% (inner hand/arm)), hindering its KO potential.}}
**{{nerf|Forward tilt's body hitbox has been removed, reducing the move's range inside of Zelda, despite the arm hitbox being moved closer to her (x offset: 0 → -1).}}
**{{nerf|Forward tilt's body hitbox has been removed, reducing the move's range inside of Zelda, despite the arm hitbox being moved closer to her (x offset: 0 → -1).}}