Zelda (SSB4): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*{{buff|Zelda [[walk]]s faster (0.8 → 0.87) | *{{buff|Zelda [[walk]]s faster (0.8 → 0.87).}} | ||
*{{buff|Zelda [[dash]]es faster (1.224 → 1.3).}} | *{{buff|Zelda [[dash]]es faster (1.224 → 1.3).}} | ||
*{{buff|Zelda's [[air speed]] is faster (0.987 → 1.04) | *{{buff|Zelda's [[air speed]] is faster (0.987 → 1.04).}} | ||
*{{nerf|Zelda's [[air acceleration]] is significantly lower (0.1 → 0.065) | *{{nerf|Zelda's [[air acceleration]] is significantly lower (0.1 → 0.065), noticeably hindering her aerial approach and retreat options.}} | ||
*{{change|Zelda [[Falling speed|falls]] | *{{change|Zelda [[Falling speed|falls]] noticeably faster (1.13 → 1.35), going from the fourth lowest out of 39 characters to only the 13th lowest out of 58 characters. This improves her vertical endurance but makes her more susceptible to combos.}} | ||
**{{buff|Her [[fast-fall]]ing speed is significantly faster (1.582 → 2.16), | **{{buff|Her [[fast-fall]]ing speed is significantly faster (1.582 → 2.16), going from the fourth lowest out of 39 characters to only the 13th lowest out of 58 characters.}} | ||
*{{change|Zelda's [[gravity]] is higher (0.067 → 0.071), | *{{change|Zelda's [[gravity]] is higher (0.067 → 0.071), although it is lower relative to the cast, going from the ninth lowest out of 39 characters to the 6th lowest out of 58 characters.}} | ||
*{{buff|[[Roll]]s have | *{{buff|Zelda's [[double jump]] grants much more height (height multiplier: 0.86 → 1x).}} | ||
*{{nerf| | *{{buff|[[Roll]]s have less ending lag (FAF 32 → 31).}} | ||
*{{buff|[[Air dodge]] has | *{{nerf|Rolls have a shorter duration (frames 4-19 → 4-17).}} | ||
*{{nerf| | *{{buff|[[Air dodge]] has less startup (frame 4 → 3) and ending lag (FAF 50 → 34).}} | ||
*{{nerf|[[Spot dodge]] has more startup lag with a shorter duration (frames 2-20 → 3-18) and it has more ending lag (FAF 26 → 28).}} | |||
*{{change|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> Zelda is no longer connected to {{SSB4|Sheik}} via [[Transform]] or [[character selection screen]] input.}}<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> | *{{change|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> Zelda is no longer connected to {{SSB4|Sheik}} via [[Transform]] or [[character selection screen]] input.}}<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> | ||
**{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}} | **{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}} | ||
**{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}} | **{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}} | ||
*{{nerf| | *{{buff|Zelda's item toss is weaker (0.8 → 0.95).}} | ||
**{{nerf|However, the removal of [[glide toss]]ing hinders her approach with items.}} | |||
===Ground attacks=== | ===Ground attacks=== |