Zelda (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 65: Line 65:


===Attributes===
===Attributes===
*{{buff|Zelda [[walk]]s faster (0.8 → 0.87). She also walks significantly faster while carrying heavy [[item]]s.}}
*{{buff|Zelda [[walk]]s faster (0.8 → 0.87).}}
*{{buff|Zelda [[dash]]es faster (1.224 → 1.3).}}
*{{buff|Zelda [[dash]]es faster (1.224 → 1.3).}}
*{{buff|Zelda's [[air speed]] is faster (0.987 → 1.04), now being above average.}}
*{{buff|Zelda's [[air speed]] is faster (0.987 → 1.04).}}
*{{nerf|Zelda's [[air acceleration]] is significantly lower (0.1 → 0.065) to compensate for the higher air speed. When combined with her laggier [[Lightning Kick]]s, this significantly hinders her aerial approach.}}
*{{nerf|Zelda's [[air acceleration]] is significantly lower (0.1 → 0.065), noticeably hindering her aerial approach and retreat options.}}
*{{change|Zelda [[Falling speed|falls]] much faster (1.13 → 1.35), no longer having one of the bottom five (or even bottom ten) falling speeds in the game, although it's still slow. This improves her vertical endurance and leaves her less vulnerable to juggles, but makes her more susceptible to combos.}}
*{{change|Zelda [[Falling speed|falls]] noticeably faster (1.13 → 1.35), going from the fourth lowest out of 39 characters to only the 13th lowest out of 58 characters. This improves her vertical endurance but makes her more susceptible to combos.}}
**{{buff|Her [[fast-fall]]ing speed is significantly faster (1.582 → 2.16), now surpassing her ''Melee'' fast-falling speed.}}
**{{buff|Her [[fast-fall]]ing speed is significantly faster (1.582 → 2.16), going from the fourth lowest out of 39 characters to only the 13th lowest out of 58 characters.}}
*{{change|Zelda's [[gravity]] is higher (0.067 → 0.071), now being just short of her gravity in ''Melee''. This slightly improves her aerial mobility and somewhat alleviates the drawbacks of her [[Falling speed#Floaty|floatiness]] but hinders her endurance and increases her susceptibility to combos, as well as slightly reducing the height of her [[jump]]s.}}
*{{change|Zelda's [[gravity]] is higher (0.067 → 0.071), although it is lower relative to the cast, going from the ninth lowest out of 39 characters to the 6th lowest out of 58 characters.}}
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}}
*{{buff|Zelda's [[double jump]] grants much more height (height multiplier: 0.86 → 1x).}}
*{{nerf|[[Spot dodge]] has increased startup (frame 2 3) and ending lag (FAF 26 → 28).}}
*{{buff|[[Roll]]s have less ending lag (FAF 32 → 31).}}
*{{buff|[[Air dodge]] has decreased startup lag (frame 4 → 3) and ending lag (FAF 50 → 34).}}
*{{nerf|Rolls have a shorter duration (frames 4-19 4-17).}}
*{{nerf|Rolls and spot dodge have decreased [[intangibility]] frames (frames 4-19 → 4-17 (rolls), frames 2-20 → 3-18 (spot dodge)).}}
*{{buff|[[Air dodge]] has less startup (frame 4 → 3) and ending lag (FAF 50 → 34).}}
*{{nerf|[[Spot dodge]] has more startup lag with a shorter duration (frames 2-20 → 3-18) and it has more ending lag (FAF 26 → 28).}}
*{{change|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> Zelda is no longer connected to {{SSB4|Sheik}} via [[Transform]] or [[character selection screen]] input.}}<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref>
*{{change|Due to the limitations of the [[Nintendo 3DS]]' processing power,<ref>[http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> Zelda is no longer connected to {{SSB4|Sheik}} via [[Transform]] or [[character selection screen]] input.}}<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref>
**{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}}
**{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}}
**{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}}
**{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}}
*{{nerf|The removal of [[glide toss]]ing hinders her approach with items.}}
*{{buff|Zelda's item toss is weaker (0.8 → 0.95).}}
**{{nerf|However, the removal of [[glide toss]]ing hinders her approach with items.}}


===Ground attacks===
===Ground attacks===