Sonic (SSB4): Difference between revisions

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***{{nerf|However unlike the previous jump, the jump no longer has a hitbox and it can no longer be cancelled (even by released the Spin Dash), hindering its safety.}}
***{{nerf|However unlike the previous jump, the jump no longer has a hitbox and it can no longer be cancelled (even by released the Spin Dash), hindering its safety.}}
**{{nerf|If Sonic lands on a platform while Spin Dashing and then slides off it, he can no longer cancel the Spin Dash once he lands again by shielding.}}
**{{nerf|If Sonic lands on a platform while Spin Dashing and then slides off it, he can no longer cancel the Spin Dash once he lands again by shielding.}}
**{{nerf|If Sonic uses Spin Dash on a slope, he will no longer be intangibility during his grounded roll.}}
**{{nerf|If Sonic releases Spin Dash and immediately lands on a slope, he will no longer be intangible during his grounded roll.}}
*Spin Dash Hop:
*Spin Dash Hop:
**{{change|The hop is significantly faster, with Sonic gaining less height and dropping at a higher speed (falling speed: 1.1 → 2.4, gravity: 0.065 → 0.65). This improves its combo and approach potential, but hinders its anti-air potential, as well as its safety in the air.}}
**{{change|The hop is significantly faster, with Sonic gaining less height and dropping at a higher speed (falling speed: 1.1 → 2.4, gravity: 0.065 → 0.65). This improves its combo and approach potential, but hinders its anti-air potential, as well as its safety in the air.}}