Pirate Ship: Difference between revisions

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(Added Names in other languages section. All names taken from the Smash Ultimate website in their respective languages.)
(→‎Stage overview: Reorganizing the description and bringing up the stage's unique autoscroll (yes, this does happen; try throwing a Bumper or Party Ball if you don't believe me))
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==Stage overview==
==Stage overview==
All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'' the bomb’s power is severely [[nerfed]] from ''Brawl'': now the knockback is fixed, not able to KO anymore.
All fighters are on a cruising ship that slowly passes though the Great Sea; players can freely [[Swimming|swim]] in the water with few major risks beyond the inherent potential of drowning. However, the stage is technically scrolling to the left at almost all times due to the motion of the ship; players standing on the ship will not have their position shifted by the autoscrolling, but players and items (such as [[Bumper]]s and [[Party Ball]]s in the air or the water will slowly drift towards the rightmost blast zone. Any player that swims or is dragged into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship (this is substantially less likely to happen in ''Ultimate'' due to water now interrupting tether recoveries, causing a player to begin swimming the instant they touch the water, though the aforementioned autoscrolling might carry a player into the front of the ship anyways if they are do not react in time to swim away or jump out). A smaller boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on; much like the main ship, players standing on the King of Red Lions are not affected by the stage's autoscrolling. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, the King of Red Lions will eventually leave the screen; players that remain for too long on the boat will be carried past the side [[blast line]] as it departs, for a guaranteed KO.


Any player that swims into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship. A boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, players that remain too long on the boat will be carried past the side [[blast line]] after brief time, for a guaranteed KO.
The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'', the bomb’s power is severely [[nerfed]] from ''Brawl'': the knockback is now fixed, not able to KO anymore. The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  


The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack.


There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially  be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack.
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the [[King of Red Lions]] into the sky if it is on the screen at the time, causing it to disappear along with anyone unlucky enough to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While the ship is rising or falling, the stage will not autoscroll (so players in the air will not drift towards the right blast zone); furthermore, while the ship is falling, the players experience reduced [[gravity]].
 
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the [[King of Red Lions]] into sky, disappearing along with anyone unlucky to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced [[gravity]].


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===