Neutral special move: Difference between revisions
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|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels. | |[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels. | ||
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|[[Hero]]||[[Frizz/Frizzle/Kafrizz]]||Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball. | |[[Hero]]||[[Frizz / Frizzle / Kafrizz]]||Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball. | ||
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|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack. | |[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack. |