Stock: Difference between revisions

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[[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].
[[Self-destruct]]ing in the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].


When the player is KO'd and uses up all of their stocks, the game gives them the option to [[Continue]] (in order to get an extra set of stocks). If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. However, the player's score is cut in half, and in ''Melee'' and ''Brawl'', the player must trade a small compensation price with coins they have collected. If the player cannot pay the price, they cannot continue and get an extra set of stocks. The amount varies on the difficulty. Higher difficulties require more coins. However, on [[All Star]] in [[Melee]], continues are 10 coins as all difficulties (unlike previous modes; {{SSBM|Classic Mode}} and [[Adventure]]). Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).
When the player is KO'd and uses up all of their stocks, the game gives them the option to [[Continue]] (in order to get an extra set of stocks). If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. On [[1P Game]] in [[Smash 64]], the player's score is cut in half. The player (in ''Smash 64'') is able to continue as many times as they wish. In [[Melee]] and [[Brawl]], the player must trade a small compensation price with [[coin]]s they have collected. In coins, the player can own up to 999 coins, while in Brawl they can own up to 9,000. If the player cannot pay the price, they cannot continue and get an extra set of stocks. The amount varies on the difficulty. Higher difficulties require more coins. However, on [[All Star]] in [[Melee]], continues are 10 coins as all difficulties (unlike previous modes; {{SSBM|Classic Mode}} and [[Adventure]]). Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).


In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.
In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.