Out of shield: Difference between revisions

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:*Many characters have many aerial moves that are quick and thus can be used as a response out of shield. In ''Ultimate'', the short hop aerial shortcut allows aerial attacks to be used more effectively as out-of-shield options when combined with the universal 3-frame jumpsquat.
:*Many characters have many aerial moves that are quick and thus can be used as a response out of shield. In ''Ultimate'', the short hop aerial shortcut allows aerial attacks to be used more effectively as out-of-shield options when combined with the universal 3-frame jumpsquat.
:*[[Wavedash]]ing can be used from a jump in ''Melee'', to either retreat or advance. A Wavedash straight down can also be used, since it's faster than dropping the shield for some characters.
:*[[Wavedash]]ing can be used from a jump in ''Melee'', to either retreat or advance. A Wavedash straight down can also be used, since it's faster than dropping the shield for some characters.
:*{{SSBM|Fox}} and {{SSBM|Falco}}'s [[shine]]s in ''Melee'' (and ''Smash 64'' in Fox's case) can be used OoS by jumping and using them immediately after leaving the ground. The shine [[momentum cancel|cancels the momentum]] from the jump and the character returns to the ground, able to jump out of the shine. This technique is nearly identical to [[multishine|multishining]]. Fox's is more effective as an OoS option due to his 3 frames jumpsquat (as opposed to Falco's 5 frame jumpsquat) and its greater range.
:*{{SSBM|Fox}} and {{SSBM|Falco}}'s [[shine]]s in ''Melee'' (and ''Smash 64'' in Fox's case) can be used OoS by jumping and using them immediately after leaving the ground. The shine [[momentum cancel|cancels the momentum]] from the jump and the character returns to the ground, able to jump out of the shine. This technique is nearly identical to [[multishine|multishining]]. Fox's is more effective as an OoS option due to his 3 frame jumpsquat (as opposed to Falco's 5 frame jumpsquat) and its greater range.
:*Any [[up special]] move can be used from the shield by [[jump canceling]], except for Yoshi's in ''Melee'' and ''Brawl''. Some are more effective than others, though. In ''Ultimate'', jump-canceling is not necessary in order to perform an up special out of shield, as one can merely drop one's shield and bypass the shield-dropping animation entirely with an up special input; if the [[C-Stick]] is set to special moves, one can also merely flick it upward while shielding to perform an immediate up special out of shield.
:*Any [[up special]] move can be used from the shield by [[jump canceling]], except for Yoshi's in ''Melee'' and ''Brawl''. Some are more effective than others, though. In ''Ultimate'', jump-canceling is not necessary in order to perform an up special out of shield, as one can merely drop one's shield and bypass the shield-dropping animation entirely with an up special input; if the [[C-Stick]] is set to special moves, one can also merely flick it upward while shielding to perform an immediate up special out of shield.
::*[[Bowser]]'s [[Whirling Fortress]], which is very fast with adequate horizontally reach while striking powerfully. It also allows Bowser to move pretty far across the ground in either direction, allowing Bowser to escape pressure easily. Bowser is also intangible during its startup in ''Melee'' and ''Brawl'', allowing him to escape pressure in cases most other character's cannot while in shield.  
::*[[Bowser]]'s [[Whirling Fortress]], which is very fast with adequate horizontally reach while striking powerfully. It also allows Bowser to move pretty far across the ground in either direction, allowing Bowser to escape pressure easily. Bowser is also intangible during its startup in ''Melee'' and ''Brawl'', allowing him to escape pressure in cases most other character's cannot while in shield.