Orbital Gate Assault: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 66: Line 66:
*According to [[Sakurai]], the stage took an entire year to develop. <ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlz6NgTLw]</ref>
*According to [[Sakurai]], the stage took an entire year to develop. <ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlz6NgTLw]</ref>
*This stage comes from Mission 8 in ''Star Fox Assault'' but includes new voice conversations for each character on the Star Fox team. What is odd about these conversations is the lack of the Star Wolf team, which was actually also present in helping protect the gate from incoming missiles. Not only is the Star Wolf team missing, but Krystal doesn't make an appearance either.
*This stage comes from Mission 8 in ''Star Fox Assault'' but includes new voice conversations for each character on the Star Fox team. What is odd about these conversations is the lack of the Star Wolf team, which was actually also present in helping protect the gate from incoming missiles. Not only is the Star Wolf team missing, but Krystal doesn't make an appearance either.
**Another oddity is that, unlike other Star Fox conversations, this stage requires that no ''Star Fox'' characters be fighting for the dialogue to be triggered.
*This is the first ''Star Fox'' stage to lack any appearance of [[Wolfen]]s.
*This is the first ''Star Fox'' stage to lack any appearance of [[Wolfen]]s.
*This is the only ''Star Fox'' stage to feature the Great Fox as a stage element which doesn't feature it as a permanent platform.
*This is the only ''Star Fox'' stage to feature the Great Fox as a stage element which doesn't feature it as a permanent platform.
Line 72: Line 73:
*Normally, the missile explosions will not KO characters, but if a character is either light enough by being shrunk, has a high [[launch rate]] or has low enough defense, the missile explosion will send them into the upper blast line for an OHKO.
*Normally, the missile explosions will not KO characters, but if a character is either light enough by being shrunk, has a high [[launch rate]] or has low enough defense, the missile explosion will send them into the upper blast line for an OHKO.
*Using a [[Final Smash]] that stops the stage (such as [[End of Day]] or [[Super Pac-Man]]) or pausing in [[Training Mode]] while the missile is exploding will result in there being no platforms, making every player SD until the Final Smash ends or Training Mode is unpaused.
*Using a [[Final Smash]] that stops the stage (such as [[End of Day]] or [[Super Pac-Man]]) or pausing in [[Training Mode]] while the missile is exploding will result in there being no platforms, making every player SD until the Final Smash ends or Training Mode is unpaused.
*This stage, along with [[Jungle Hijinxs]], [[Pyrosphere]], [[Woolly World]] and [[Miiverse]], is one of the five ''Super Smash Bros. for Wii U'' stages not to be featured in ''Ultimate''.


==References==
==References==