Clubberskull: Difference between revisions

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{{Infobox Enemy
{{Infobox Enemy
|name=Clubberskull
|name=Clubberskull
|image=[[File:Clubberskull Smash Run.jpg|250px]]
|image=[[File:ClubberskullOrigin.png|250px]]
|caption=An inactive Clubberskull in Smash Run.
|caption=Official artwork of a Clubberskull in ''Uprising''.
|universe={{uv|Kid Icarus}}
|universe={{uv|Kid Icarus}}
|level=[[Smash Run]]
|level=[[Smash Run]]
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==In {{for3ds}}==
==In {{for3ds}}==
===In [[Smash Run]]===
===In [[Smash Run]]===
[[File:Clubberskull Smash Run.jpg|thumb|left|An inactive Clubberskull in Smash Run.]]
[[File:Clubberskull rampage Smash Run.jpg|thumb|A Clubberskull on a rampage. Note how a [[Zuree]] is hit by its attack.]]
Clubberskulls appear as very powerful enemies, and they can also be event mid-bosses like [[Bulborb]], [[Bonkers]], [[Reaper]] and [[Polar Bear]]. They are confined within a skull, and are released when attacked, letting out a deafening wail. They can either go forward while smashing their fists on the ground, also hitting and defeating other enemies, or generate a shock wave which pushes players away. Clubberskulls appearing as an event boss will not start inside the skull or use its scream attack.
Clubberskulls appear as very powerful enemies, and they can also be event mid-bosses like [[Bulborb]], [[Bonkers]], [[Reaper]] and [[Polar Bear]]. They are confined within a skull, and are released when attacked, letting out a deafening wail. They can either go forward while smashing their fists on the ground, also hitting and defeating other enemies, or generate a shock wave which pushes players away. Clubberskulls appearing as an event boss will not start inside the skull or use its scream attack.


They have the most health and are by far the strongest enemies in Smash Run (Not counting the [[Orne]] as that cannot be defeated), and as such they drop huge stat boosts: three when defeated in a normal context, or five when defeated as an event boss. The enemies they defeat during their rampage also drop stat boosts normally.
They have the most health and are by far the strongest enemies in Smash Run (Not counting the [[Orne]] as that cannot be defeated), and as such they drop huge stat boosts: three when defeated in a normal context, or five when defeated as an event boss. The enemies they defeat during their rampage also drop stat boosts normally.
 
{{clrl}}
<gallery widths="200px">
Clubberskull rampage Smash Run.jpg|A Clubberskull on a rampage. Note how a [[Zuree]] is hit by its attack.
Clubberskull shockwave Smash Run.jpg|A Clubberskull using its shock wave attack.
</gallery>


===Trophy information===
===Trophy information===
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''{{flag|pal}} These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.''
''{{flag|pal}} These enormous beasts armed with giant skulls are usually kept locked up, but you can get them to go on a rampage just by attacking them. Watch out, though - you can't grab or launch them, and they're ridiculously powerful. They'll even take out other enemies to get to you! Defeat them to get lots of stat boosts and prizes.''
==Gallery==
<gallery>
Clubberskull shockwave Smash Run.jpg|A Clubberskull using its shock wave attack.
</gallery>


==Origin==
==Origin==
[[File:ClubberskullOrigin.png|thumbnail|Official artwork of a Clubberskull in ''Uprising''.]]
[[File:ClubberskullIdol1.png|thumb|left|Clubberskull (inactive) Idol from Kid Icarus: Uprising.]]
[[File:ClubberskullIdol2.png|thumb|Clubberskull Idol from Kid Icarus: Uprising.]]
Clubberskulls, introduced in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, their movements cause slight tremors and are heralded by a loud clanging noise.
Clubberskulls, introduced in ''Kid Icarus: Uprising'' are extremely powerful enemies of the Underworld Army. Mostly encountered towards the beginning of the game, they are often chained, immobile, and harmless until hit. When free, their movements cause slight tremors and are heralded by a loud clanging noise.