Palutena Bow: Difference between revisions

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==Overview==
==Overview==
Pit will pull his bow string back, and fire it when the button is released. The arrow does 3.3% uncharged and up to 8.6% [[charge]]d. The player can change the direction the arrow will go while holding it; backwards, forwards, and upwards. Pit's arrows move much more quickly than other character's arrows, and can be controlled in midair. He is not able to hold his drawn bow indefinitely in normal use; however, if the player keeps changing the direction the arrow will be released, he can hold onto it until the player stops (when he will lose the arrow, unlike {{SSBB|Link}} and {{SSBB|Toon Link}}).
Pit will pull his bow string back, and fire it when the button is released. The arrow does 3.3% uncharged and up to 8.6% [[charge]]d. The player can change the direction the arrow will go while holding it; backwards, forwards, and upwards. Pit's arrows move much more quickly than other characters' arrows, and can be controlled in midair. He is not able to hold his drawn bow indefinitely in normal use; however, if the player keeps changing the direction the arrow will be released, he can hold onto it until the player stops (when he will lose the arrow, unlike {{SSBB|Link}} and {{SSBB|Toon Link}}).


[[Palutena]]'s Arrows can actually be curved around in a full circle if controlled properly and thus avoid going off screen. Also, if two of Palutena's Arrows collide, they will cancel each other out.
[[Palutena]]'s Arrows can actually be curved around in a full circle if controlled properly and thus avoid going off screen. Also, if two of Palutena's Arrows collide, they will cancel each other out.


Starting at 294%, a fully charged arrow can [[KO]] a middleweight such as [[Mario]] - making it deadly in [[Super Sudden Death]] - and an uncharged arrow can KO at 562%.
Starting at 294%, a fully charged arrow can [[KO]] a middleweight such as [[Mario]] making it deadly in [[Super Sudden Death]] and an uncharged arrow can KO at 562%.


This is one of the few Special moves that can perform a 180˚ '''and''' 360˚ reversal, by holding away from the direction the player is facing while charging an arrow. This does not affect attack power.
This is one of the few Special moves that can perform a 180˚ '''and''' 360˚ reversal, by holding away from the direction the player is facing while charging an arrow. This does not affect attack power.


In ''Smash 4'', the move functions the same, although the range of Pit's arrows have been drastically reduced, no longer able to curve in a full circle on large maps and only traveling almost the length of Final Destination before fading into sparkles. However, the arrows still maintain their incredible accuracy, making the distance nerf negligible. Fully charged, Pit's arrows travel much further, almost the length of two Final Destinations. However, the arrows disappear when it reaches the blast zone, removing techniques and mindgames that involves the blast zone (such as Arrow Rain).
In ''Smash 4'', the move functions the same, although the range of Pit's arrows have been drastically reduced, no longer able to curve in a full circle on large maps and only traveling almost the length of Final Destination before fading into sparkles. However, the arrows still maintain their incredible accuracy, making the distance nerf negligible. Fully charged, Pit's arrows travel much further, almost the length of two Final Destinations. However, the arrows disappear when it reaches the blast zone, removing techniques and mindgames that involves the blast zone (such as Arrow Rain).


==Silver Bow==
==Silver Bow==