Special move: Difference between revisions

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[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']]
[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']]
A '''special move''' ({{ja|必殺技 or 必殺ワザ|Hissatsu Waza}}, ''Sure-Killing Art''), AKA a '''special attack''' in most other fighting games, is any move performed by pressing the special button, the [[B button]] by default. In many cases, special moves/attacks provide more damage than [[smash attack]]s, although it's unlikely to provide a KO in some situations. Unlike standard moves, special moves can have wildly different functions unique to a character's fighting style like in nearly all fighting games.
A '''special move''' ({{ja|必殺技 or 必殺ワザ|Hissatsu Waza}}, ''Sure-Killing Art''), AKA a '''special attack''' in most other fighting games, is any move performed by pressing the special button, the [[B button]] by default. Like the name suggests, special moves are unique attacks that can have wildly different functions, unlike "normal" attacks (such as [[neutral attack]]s or [[tilt attack]]s) which often function as standard punch/kicks and weapon swings. In many cases, special moves/attacks provide more tactical advantages compared to normal attacks and do more damage than [[smash attack]]s, although this differs between every special move.


However, in the ''Smash Bros.'' series, they mostly follow a pattern with their inputs:
Special attacks are unique to a character's fighting style, and are almost always homages to abilities that the character can use in their home games; for example, [[Kirby]] can use his signature [[Inhale]] to [[copy ability|copy abilities]].
 
In the ''Smash Bros.'' series, special moves follow a pattern with their inputs:


*[[Neutral special]]s are usually reserved for the fighter's only [[projectile]] (eg. [[Fireball]]),  or a powerful attack with good KO power that can either be [[charging|chargeable]] ([[Charge Shot]]) or have a long startup ([[Falcon Punch]]).
*[[Neutral special]]s are usually reserved for the fighter's only [[projectile]] (eg. [[Fireball]]),  or a powerful attack with good KO power that can either be [[charging|chargeable]] ([[Charge Shot]]) or have a long startup ([[Falcon Punch]]).