Special Orders: Difference between revisions

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==Crazy Orders==
==Crazy Orders==
[[Image:CrazyOrders.png|thumb|left|250px|A Crazy Orders selection screen.]]
[[Image:CrazyOrders.png|thumb|left|250px|A Crazy Orders selection screen.]]
Crazy Orders is the second kind of Special Order. In Crazy Orders, rather than having one single order, the player attempts a series of orders until they either lose or claim victory. Crazy Orders are notable in that they require 5000 gold or a pass simply to play, after which individual orders are free to attempt. The passes are obtainable as rewards for [[Classic Mode]], [[Smash Tour]], Master Orders, or [[Event Mode]]. The player can then attempt as many orders as they can complete within a 10 minute time limit. These orders are battles similar to those found in [[Classic Mode]], such as Free For All, Team, Giant, Horde, or Metal Battle. For each consecutive order, the orders become harder, and the player retains the same time limit from the previous order; the player will also keep 0.7x of the damage they took.
Crazy Orders is the second kind of Special Order. In Crazy Orders, rather than having one single order, the player attempts a series of orders until they either lose or claim victory. Crazy Orders are notable in that they require 5000 gold or a pass simply to play, after which individual orders are free to attempt. The passes are obtainable as rewards for [[Classic Mode]], [[Smash Tour]], Master Orders, or [[Event Mode]]. The player can then attempt as many orders as they can complete within a 10 minute time limit. These orders are battles similar to those found in Classic Mode, such as Free For All, Team, Giant, Horde, or Metal Battle. For each consecutive order, the orders become harder, and the player retains the same time limit from the previous order; the player will also keep 0.7x of the damage they took.


When the player wants to stop, they will face off against Crazy Hand in a battle with no time limit. In this battle, both the player and Crazy Hand will have stamina, with the player's stamina being 150 HP plus the amount of damage they would otherwise currently have (thus they will have higher HP if they have accumulated more damage during the orders). Crazy Hand's HP will increase the more orders the player has completed, up to a maximum of 300 HP. If the difficulty is high enough (after playing many rounds), an opponent or two will be accompanying Crazy Hand; one of those extra opponents can even end up being Master Hand if the player manages to reach turn 14.
When the player wants to stop, they will face off against Crazy Hand in a battle with no time limit. In this battle, both the player and Crazy Hand will have stamina, with the player's stamina being 150 HP plus the amount of damage they would otherwise currently have (thus they will have higher HP if they have accumulated more damage during the orders). Crazy Hand's HP will increase the more orders the player has completed, up to a maximum of 300 HP. If the difficulty is high enough (after playing many rounds), an opponent or two will be accompanying Crazy Hand; one of those extra opponents can even end up being Master Hand if the player manages to reach turn 14.