Yoshi (SSB4): Difference between revisions

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Tag: Reverted
Tag: Reverted
Line 102: Line 102:
**{{nerf|The first hit has a shorter duration (frames 3-5 → 3-4).}}
**{{nerf|The first hit has a shorter duration (frames 3-5 → 3-4).}}
**{{nerf|The first hit's near hitbox has been moved further outwards, reducing its range inside Yoshi.}}
**{{nerf|The first hit's near hitbox has been moved further outwards, reducing its range inside Yoshi.}}
**{{change|Yoshi now moves forwards when performing the second hit however, Yoshi does not stretch hit foot out as far. This gives it a similar amount of range overall.}}
**{{change|Yoshi now moves forwards when performing the second hit, but he does not stretch his foot out as far. This gives it a similar amount of range overall.}}
**{{nerf|The second hit deals less damage (6% → 4%) and knockback (25 (base), 100 (scaling) → 56/70).}}
**{{nerf|The second hit deals less damage (6% → 4%) and knockback (25 (base), 100 (scaling) → 56/70).}}
***{{buff|However, the move is still capable of leading into followups at lower percents due to Yoshi's new dash attack.}}
***{{buff|However, the move is still capable of leading into followups at lower percents due to Yoshi's new dash attack and makes it safer on hit at low percents.}}
**{{nerf|On the second hit's second active frame, Yoshi now moves his foot slightly backwards rather than moving it backwards and upwards, reducing its vertical range.}}
**{{nerf|On the second hit's second active frame, Yoshi now moves his foot slightly backwards rather than moving it backwards and upwards, reducing its vertical range.}}
***{{buff|However, this also gives it more consistent horizontal range.}}
***{{buff|However, this also gives it more consistent horizontal range.}}
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**{{nerf|Down tilt has smaller hitboxes (5u/5u/4u → 3.5u/3.5u/3u). This gives the move less vertical range as well as less range inside of Yoshi.}}
**{{nerf|Down tilt has smaller hitboxes (5u/5u/4u → 3.5u/3.5u/3u). This gives the move less vertical range as well as less range inside of Yoshi.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Yoshi has a new dash attack, a side kick.}}
**{{change|Yoshi has a new dash attack, a jumping side kick.}}
**{{buff|Dash attack covers much more space in a shorter period of time, going from covering just over 25% of [[Final Destination]] to now covering just over 40% of Final Destination. This not only makes it a much better burst movement option as well as greatly improving its approach and cross-up potential but this also makes it a much better combo extender.}}
**{{buff|Dash attack covers much more space in a shorter period of time, going from covering just over 25% of [[Final Destination]] to now covering just over 40% of Final Destination. This not only makes it a much better burst movement option as well as greatly improving its approach and cross-up potential but this also makes it a much better combo extender.}}
**{{buff|The clean hit's far hitbox has been positioned further away from Yoshi (z offset: 6 → 9), improving its range.}}
**{{buff|The clean hit's far hitbox has been positioned further away from Yoshi (z offset: 6 → 9), improving its range.}}
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**{{buff|Up smash has more vertical range and downwards range in front of Yoshi due to its new animation.}}
**{{buff|Up smash has more vertical range and downwards range in front of Yoshi due to its new animation.}}
**{{nerf|Up smash has more ending lag (FAF 43 → 47).}}
**{{nerf|Up smash has more ending lag (FAF 43 → 47).}}
**{{nerf|Up smash deals less damage (16% → 14% ).}}
**{{nerf|Up smash deals less damage (16% → 14%).}}
**{{nerf|Up smash now has a late hit for the second half of its duration which deals much less damage (16% → 12%), hindering its KO potential despite its higher knockback.}}
**{{nerf|Up smash now has a late hit for the second half of its duration which deals much less damage (16% → 12%), hindering its KO potential despite its higher knockback.}}
**{{nerf|Up smash has smaller hitboxes (6u/5u → 5u/3.5u). When combined with its new animation, this gives the move less horizontal range both in front of and especially behind Yoshi.}}
**{{nerf|Up smash has smaller hitboxes (6u/5u → 5u/3.5u). When combined with its new animation, this gives the move less horizontal range both in front of and especially behind Yoshi.}}
**{{nerf|Up smash has much less downwards range behind Yoshi, with the move now failing to hit smaller characters if they are behind Yoshi.}}
**{{nerf|Up smash has much less downwards range behind Yoshi, with the move now failing to hit smaller characters if they are behind him.}}
**{{nerf|Up smash grants less intangibility (frames 11-16 → 11-13).}}
**{{nerf|Up smash grants less intangibility (frames 11-16 → 11-13), making it unable to protect Yoshi from behind.}}
***{{nerf|Additionally, since Yoshi's right foot is now intangible rather than his large head, this makes the move easier to intercept.}}
***{{nerf|Additionally, since Yoshi's right foot is now intangible rather than his large head, this makes the move easier to intercept.}}
**{{nerf|Up smash covers less distance out of an initial dash unless Yoshi jump cancels the up smash, making it harder to use as an approach tool.}}
**{{nerf|Up smash covers less distance out of an initial dash unless Yoshi jump cancels the up smash, making it harder to use as an approach tool.}}
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**{{nerf|Down smash deals less damage (14% (front)/13% (back) → 12% (mid tail)/10% (body/far tail)).}}
**{{nerf|Down smash deals less damage (14% (front)/13% (back) → 12% (mid tail)/10% (body/far tail)).}}
**{{nerf|Down smash has more startup lag (frame 6 → 7).}}
**{{nerf|Down smash has more startup lag (frame 6 → 7).}}
***{{buff|However, its total duration was unchanged, slightly decreasing its ending lag.}}
***{{buff|However, its total duration was unchanged, decreasing its ending lag by one frame.}}
**{{nerf|Down smash has smaller htiboxes which are now extended (6u/5u/4.3u → 3.5u/2u), reducing its range.}}
**{{nerf|Down smash has smaller hitboxes which are now extended (6u/5u/4.3u → 3.5u/2u), reducing its range.}}
**{{nerf|The sourspot now uses an extended hitbox which stretches from Yoshi's body to the end of his tail. This means that the sourspot can now connect if the opponent is inside of Yoshi, as well as still connecting if they are far away from Yoshi.}}
**{{nerf|The sourspot now uses an extended hitbox which stretches from Yoshi's body to the end of his tail. This means that the sourspot can now connect if the opponent is inside of Yoshi, as well as still connecting if they are far away from Yoshi.}}