Super Smash Bros. Brawl: Difference between revisions

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|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
|award1 = Best Fighting Game<ref name="Gamespotfighting">{{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
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''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.29 million units worldwide as of September 30, 2018, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which made it the best selling game in the series and best selling fighting game at the time. ''Super Smash Bros. Brawl'' is currently the 8th best selling game for the [[Wii]] and sold 13.32 million units worldwide as of September 30, 2018, and was only surpassed as the best selling in the series and best selling fighting game by its own sequel, ''Super Smash Bros. Ultimate'', in 2019. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93/100 on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee''{{'}}s, was still only average.


However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor games, although it still appears in some major cross-game tournaments.
However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor games, although it still appears in some major cross-game tournaments.