Villager (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: section is really inconsistent in switching between he and they pronouns, may want to just pick one or the other)
m (→‎Changes from Super Smash Bros. 4: The other pronouns are referring to attacks, so not changing those in case someone claims I missed some)
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Villager received relatively few direct changes in his transition to ''Ultimate'', resulting in his core playstyle remaining relatively unchanged, similarly to {{SSBU|Mario}}. When it comes to direct changes, despite being a high tier in ''SSB4'' (25th out of 55 characters), Villager has received a mix of buffs and nerfs, but was directly buffed overall. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to ''Ultimate''{{'}}s engine have noticeably toned down its efficacy compared to the rest of the cast, causing him to be overall nerfed.
Villager received relatively few direct changes in his transition to ''Ultimate'', resulting in his core playstyle remaining relatively unchanged, similarly to {{SSBU|Mario}}. When it comes to direct changes, despite being a high tier in ''SSB4'' (25th out of 55 characters), Villager has received a mix of buffs and nerfs, but was directly buffed overall. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to ''Ultimate''{{'}}s engine have noticeably toned down its efficacy compared to the rest of the cast, causing him to be overall nerfed.


Regarding Villager's improvements, his camping abilities have been considerably buffed. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve their dominant air game. Villager's ground game has seen a few improvements as well: his jab has now a rapid jab and a finisher, significantly improving safety its damage racking ability, down tilt's sourspot is stronger, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. Villager's grab game also has been improved: his grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improving their combo potential, notably with their throws. Lastly, the changes made to [[air dodging]] noticeably benefit Villager, as they can more easily punish opponents after a mistake, giving their aerial attacks further utility and notably improving their [[edge-guarding]] ability.
Regarding Villager's improvements, his camping abilities have been considerably buffed. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. Villager's ground game has seen a few improvements as well: his jab has now a rapid jab and a finisher, significantly improving safety its damage racking ability, down tilt's sourspot is stronger, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. Villager's grab game also has been improved: his grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improving his combo potential, notably with his throws. Lastly, the changes made to [[air dodging]] noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving their [[edge-guarding]] ability.


However, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout their standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up tilt is no longer among the strongest of its kind in the game. His moveset's lower raw power is also exacerbated by the weakening of [[rage]], which forces Villager to rely much more on edge-guarding to take a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to jab remove its ability to reliably [[jab cancel]] and removes their kill confirm from ''Smash 4'' to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively.
However, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up tilt is no longer among the strongest of its kind in the game. His moveset's lower raw power is also exacerbated by the weakening of [[rage]], which forces Villager to rely much more on edge-guarding to take a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to jab remove its ability to reliably [[jab cancel]] and removes his kill confirm from ''Smash 4'' to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively.


However, while his direct nerfs are not as significant as their buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''Smash 4'', fare worse with the universal changes made to ''Ultimate''{{'}}s engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as {{SSBU|Young Link}}, {{SSBU|Pac-Man}} and {{SSBU|Duck Hunt}} have also received buffs that address some of his issues against opposing camping, whereas newcomers {{SSBU|Simon}} and {{SSBU|Richter}} have camping abilities that are just as strong, alongside greater range on his standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
However, while his direct nerfs are not as significant as his buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''Smash 4'', fare worse with the universal changes made to ''Ultimate''{{'}}s engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as {{SSBU|Young Link}}, {{SSBU|Pac-Man}} and {{SSBU|Duck Hunt}} have also received buffs that address some of his issues against opposing camping, whereas newcomers {{SSBU|Simon}} and {{SSBU|Richter}} have camping abilities that are just as strong, alongside greater range on his standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.


Overall, Villager's gameplan is largely the same as in ''Smash 4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his playstyle much less effective, meaning Villager fares noticeably worse in ''Ultimate'' than in ''Smash 4''. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously they were a high-tier in ''Smash 4''. This reflects to his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including {{sm|BobbyWasabi}}, {{sm|Panda Bair}}, and particularly {{sm|kept}}. As a result, Villager's true viability in tournaments is up for debate, particularly as the character's potential is also now split between Villager and the similar newcomer Isabelle.
Overall, Villager's gameplan is largely the same as in ''Smash 4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his playstyle much less effective, meaning Villager fares noticeably worse in ''Ultimate'' than in ''Smash 4''. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in ''Smash 4''. This reflects his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including {{sm|BobbyWasabi}}, {{sm|Panda Bair}}, and particularly {{sm|kept}}. As a result, Villager's true viability in tournaments is up for debate, particularly as the character's potential is also now split between Villager and the similar newcomer Isabelle.


{{SSB4 to SSBU changelist|char=Villager}}
{{SSB4 to SSBU changelist|char=Villager}}