Corrin (SSB4): Difference between revisions

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(→‎Moveset: Changed pronouns referring to smash incarnation to male and pronouns referring to home series Corrin to gender neutral)
Tag: Mobile edit
(Converting to t:Trophy/Fighter)
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As the only fighter in ''Smash Bros.'' who possesses the ability to transform body parts into tools for combat, Corrin has many unique features that make him stand out from other weapon-wielding fighters. Nonetheless, he retains many concepts of other swordsmen from the {{uv|Fire Emblem}} series, such as good range with a disjointed weapon, quick startup to most moves, along with a standard single-direction recovery in [[Draconic Ascent]] and a counter in [[Counter Surge]]. Corrin’s attributes reflect this, with jump height comparable with {{SSB4|Marth}}'s, weight slightly in the range between the latter and {{SSB4|Ike}}, and movement speed that somewhat mirrors {{SSB4|Ike}}; Corrin has an above average [[walking speed]], below average [[dashing]] and [[air speed]]s, and above average [[falling speed]].
As the only fighter in ''Smash Bros.'' who possesses the ability to transform body parts into tools for combat, Corrin has many unique features that make him stand out from other weapon-wielding fighters. Nonetheless, he retains many concepts of other swordsmen from the {{uv|Fire Emblem}} series, such as good range with a disjointed weapon, quick startup to most moves, along with a standard single-direction recovery in [[Draconic Ascent]] and a counter in [[Counter Surge]]. Corrin’s attributes reflect this, with jump height comparable with {{SSB4|Marth}}'s, weight slightly in the range between the latter and {{SSB4|Ike}}, and movement speed that somewhat mirrors {{SSB4|Ike}}; Corrin has an above average [[walking speed]], below average [[dashing]] and [[air speed]]s, and above average [[falling speed]].


Corrin's greatest strength is arguably his disjointed [[range]]. Most of Corrin's standard attacks are similar to those of Marth and other swordfighters, being wide swings with good range and quick startup. This, coupled with his tilts' speed and low knockback, allow him to combo his attacks reliably into each other, especially into a forward aerial, which [[auto-cancel]]s from a short hop, and neutral and up aerials, which have wide swings. The aforementioned combos are capable of racking up considerable damage, making Corrin particularly effective at dealing burst damage. Corrin additionally combines many attributes of his brethren into his playstyle: this includes Marth's fast attacks and a [[tipper]] mechanic, present in smash attacks and [[Dragon Lunge]], which gives finishers immensely stronger knockback if positioned correctly. This makes several attacks very good poking tools at long distance, which further benefit from his strong tippers. While he has a recovery similar to {{SSB4|Roy}}'s [[Blazer]], it grants several frames of [[intangibility]] on startup, has a wide range due to Corrin spreading his wings out, and covers more distance, making his recovery quite reliable, especially when coupled with his high jumps. Corrin can also further boost himself towards the stage using back aerials, making him less likely to get KO'd offstage.  
Corrin's greatest strength is arguably his disjointed [[range]]. Most of Corrin's standard attacks are similar to those of Marth and other swordfighters, being wide swings with good range and quick startup. This, coupled with his tilts' speed and low knockback, allow him to combo his attacks reliably into each other, especially into a forward aerial, which [[auto-cancel]]s from a short hop, and neutral and up aerials, which have wide swings. The aforementioned combos are capable of racking up considerable damage, making Corrin particularly effective at dealing burst damage. Corrin additionally combines many attributes of his brethren into his playstyle: this includes Marth's fast attacks and a [[tipper]] mechanic, present in smash attacks and [[Dragon Lunge]], which gives finishers immensely stronger knockback if positioned correctly. This makes several attacks very good poking tools at long distance, which further benefit from his strong tippers. While he has a recovery similar to {{SSB4|Roy}}'s [[Blazer]], it grants several frames of [[intangibility]] on startup, has a wide range due to Corrin spreading his wings out, and covers more distance, making his recovery quite reliable, especially when coupled with his high jumps. Corrin can also further boost himself towards the stage using back aerials, making him less likely to get KO'd offstage.


Like every ''Fire Emblem'' characters sans Robin, Corrin also possesses a counter, albeit one which retaliates on both sides with high vertical power, with it being the only counter in the series to have both of these attributes. The two other special moves, [[Dragon Fang Shot]] and Dragon Lunge, give him unique mix-up options: like {{SSB4|Robin}}, the former gives him access to a projectile, although it [[paralyze]]s opponents on hit and allows him to followup with either an aerial during the paralysis duration, or a fully-charged bite of incredible power at close range, giving him a unique combo and finishing tool. The latter allows him to leap and stab opponents at a distance, dealing more damage with a tipped blow, or hold down an opponent if the move connects on a surface, before finishing off with a powerful kick from either direction. Corrin can even fake-out by cancelling the jump, giving him an array of followup options, or hang beside edges by spearing the sides of the stage for a period of time, forcing approaches from opponents. Corrin also possesses the fastest dash to shield speed in the game (at 8 frames, tying with Sheik), which significantly aids in his ability to approach.
Like every ''Fire Emblem'' characters sans Robin, Corrin also possesses a counter, albeit one which retaliates on both sides with high vertical power, with it being the only counter in the series to have both of these attributes. The two other special moves, [[Dragon Fang Shot]] and Dragon Lunge, give him unique mix-up options: like {{SSB4|Robin}}, the former gives him access to a projectile, although it [[paralyze]]s opponents on hit and allows him to followup with either an aerial during the paralysis duration, or a fully-charged bite of incredible power at close range, giving him a unique combo and finishing tool. The latter allows him to leap and stab opponents at a distance, dealing more damage with a tipped blow, or hold down an opponent if the move connects on a surface, before finishing off with a powerful kick from either direction. Corrin can even fake-out by cancelling the jump, giving him an array of followup options, or hang beside edges by spearing the sides of the stage for a period of time, forcing approaches from opponents. Corrin also possesses the fastest dash to shield speed in the game (at 8 frames, tying with Sheik), which significantly aids in his ability to approach.
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Additionally, to further compliment Corrin's damage racking game, all of his moves come out very fast, with all grounded, special, and aerial moves (barring Draconic Ascent, which comes out on frame 18) coming out before frame 15, and a good number of moves coming out even earlier than frame 10. This forces opponents to play against Corrin very carefully in the hands of a component player, as one slip-up could allow him to rush in and deal heavy amounts of damage, or even KO if the player manages to space correctly.
Additionally, to further compliment Corrin's damage racking game, all of his moves come out very fast, with all grounded, special, and aerial moves (barring Draconic Ascent, which comes out on frame 18) coming out before frame 15, and a good number of moves coming out even earlier than frame 10. This forces opponents to play against Corrin very carefully in the hands of a component player, as one slip-up could allow him to rush in and deal heavy amounts of damage, or even KO if the player manages to space correctly.


While Corrin benefits from having an all-rounded moveset, there are still flaws. One of the biggest issues is how, similar to Marth, Corrin struggles when an opponent is at a close proximity to him. Since most moves are punishable at close range, Corrin is forced to retreat or go for a grab to place an opponent at an optimal distance. The tipper finishing moves also require careful positioning to deal immense knockback; otherwise they deal much lower knockback, giving him a harder time KOing at point blank. Corrin’s smash attacks additionally suffer from noticeable ending lag, which hinder his otherwise useful spacing ability, while his strongest and safest aerial, his back aerial, has noticeable startup. Dragon Fang Shot, while being a powerful combo when both stages are used together, has rather high ending lag, preventing true followups at a distance with uncharged shots.  
While Corrin benefits from having an all-rounded moveset, there are still flaws. One of the biggest issues is how, similar to Marth, Corrin struggles when an opponent is at a close proximity to him. Since most moves are punishable at close range, Corrin is forced to retreat or go for a grab to place an opponent at an optimal distance. The tipper finishing moves also require careful positioning to deal immense knockback; otherwise they deal much lower knockback, giving him a harder time KOing at point blank. Corrin’s smash attacks additionally suffer from noticeable ending lag, which hinder his otherwise useful spacing ability, while his strongest and safest aerial, his back aerial, has noticeable startup. Dragon Fang Shot, while being a powerful combo when both stages are used together, has rather high ending lag, preventing true followups at a distance with uncharged shots.


While Corrin’s grab is fast, his grab game is overall lacking, despite possessing a strong [[pummel]], as it has poor reach and throws that prevent followups due to unfavorable angles and high ending lag, with only up and down throws being able to KO at reasonable percents. His recovery is also lackluster without his second jump, as Draconic Ascent gives only moderate diagonal distance, while Dragon Lunge is unable to aid in recovery unless there is a wall to pin against. Finally, Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', while below average ground speed makes it difficult to approach faster characters without use of Dragon Fang Shot and Dragon Lunge.
While Corrin’s grab is fast, his grab game is overall lacking, despite possessing a strong [[pummel]], as it has poor reach and throws that prevent followups due to unfavorable angles and high ending lag, with only up and down throws being able to KO at reasonable percents. His recovery is also lackluster without his second jump, as Draconic Ascent gives only moderate diagonal distance, while Dragon Lunge is unable to aid in recovery unless there is a wall to pin against. Finally, Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', while below average ground speed makes it difficult to approach faster characters without use of Dragon Fang Shot and Dragon Lunge.
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|fairname= 
|fairname= 
|fairdmg=7.5%
|fairdmg=7.5%
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|bairname=Dragon Fang Wings
|bairname=Dragon Fang Wings
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
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|fsname=Torrential Roar
|fsname=Torrential Roar
|fsdmg=7% (initial), 34% (whirlpool)
|fsdmg=7% (initial), 34% (whirlpool)
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.  
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.
}}
}}


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''See also: [[:Category:Corrin professionals (SSB4)]]''
''See also: [[:Category:Corrin professionals (SSB4)]]''


*{{Sm|Cosmos|USA}} (#30) - The best Corrin player in the world. Placed 1st at {{Trn|The Big House 8}}, 3rd at both {{Trn|The Big House 7}} and {{Trn|CEO 2018}}, 4th at {{Trn|Super Smash Con 2018}}, and 5th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Nairo}}, and {{Sm|MkLeo}}.  
*{{Sm|Cosmos|USA}} (#30) - The best Corrin player in the world. Placed 1st at {{Trn|The Big House 8}}, 3rd at both {{Trn|The Big House 7}} and {{Trn|CEO 2018}}, 4th at {{Trn|Super Smash Con 2018}}, and 5th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Nairo}}, and {{Sm|MkLeo}}.
*{{Sm|Earth|Japan}} (#42) - Co-mained Corrin alongside {{SSB4|Pit}} and is one of the best Corrin players in Japan. Placed 2nd at {{Trn|Sumabato 14}}, 5th at {{Trn|Umebura 27}}, 7th at {{Trn|Sumabato 18}}, 9th at {{Trn|Umebura T.A.T.}}, and 13th at {{Trn|Frame Perfect Series 2}} with wins over players such as {{Sm|KEN}}, {{Sm|Ranai}}, and {{Sm|Kirihara}}.  
*{{Sm|Earth|Japan}} (#42) - Co-mained Corrin alongside {{SSB4|Pit}} and is one of the best Corrin players in Japan. Placed 2nd at {{Trn|Sumabato 14}}, 5th at {{Trn|Umebura 27}}, 7th at {{Trn|Sumabato 18}}, 9th at {{Trn|Umebura T.A.T.}}, and 13th at {{Trn|Frame Perfect Series 2}} with wins over players such as {{Sm|KEN}}, {{Sm|Ranai}}, and {{Sm|Kirihara}}.
*{{Sm|Frozen|USA}} - The best Corrin player in New York. Placed 7th at {{Trn|Olympus}}, 9th at both {{Trn|Royal Flush}} and {{Trn|The Legend of Glentendo}}, 17th at {{Trn|Super Smash Con 2016}}, and 25th at {{Trn|Collision XV}} with wins over players such as {{Sm|ANTi}}, {{Sm|Marss}}, and {{Sm|ESAM}}.
*{{Sm|Frozen|USA}} - The best Corrin player in New York. Placed 7th at {{Trn|Olympus}}, 9th at both {{Trn|Royal Flush}} and {{Trn|The Legend of Glentendo}}, 17th at {{Trn|Super Smash Con 2016}}, and 25th at {{Trn|Collision XV}} with wins over players such as {{Sm|ANTi}}, {{Sm|Marss}}, and {{Sm|ESAM}}.
*{{Sm|MkLeo|Mexico}} (#1) - Used Corrin as a secondary alongside {{SSB4|Marth}} and {{SSB4|Cloud}}, and was one of the best Corrin players in the world but has since dropped the character. Placed 1st at both {{Trn|The Arena 2017}} and {{Trn|Smash Factor 6}}, 2nd at {{Trn|CEO 2017}}, 3rd at {{Trn|Super Smash Con 2017}}, and 5th at {{Trn|Shine 2017}}.
*{{Sm|MkLeo|Mexico}} (#1) - Used Corrin as a secondary alongside {{SSB4|Marth}} and {{SSB4|Cloud}}, and was one of the best Corrin players in the world but has since dropped the character. Placed 1st at both {{Trn|The Arena 2017}} and {{Trn|Smash Factor 6}}, 2nd at {{Trn|CEO 2017}}, 3rd at {{Trn|Super Smash Con 2017}}, and 5th at {{Trn|Shine 2017}}.
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*{{Sm|Ryuga|USA}} (#86) - One of the best Corrin players in the United States. Placed 9th at {{Trn|Midwest Mayhem 9: Old vs New}}, 13th at both {{Trn|UGC Smash Open}} and {{Trn|Showdown: Battle Royale 2}}, and 17th at both {{Trn|Frostbite 2017}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Ally}}, and {{Sm|Cosmos}}.
*{{Sm|Ryuga|USA}} (#86) - One of the best Corrin players in the United States. Placed 9th at {{Trn|Midwest Mayhem 9: Old vs New}}, 13th at both {{Trn|UGC Smash Open}} and {{Trn|Showdown: Battle Royale 2}}, and 17th at both {{Trn|Frostbite 2017}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Ally}}, and {{Sm|Cosmos}}.
*{{Sm|Space|Netherlands}} - One of the best Corrin players in Europe. Placed 2nd at {{Trn|Fortuna}}, 3rd at both {{Trn|Elysium II}} and {{Trn|Smash Session: Final Encore}}, 7th at {{Trn|Elysium}}, and 17th at {{Trn|Syndicate 2017}} with wins over players such as {{Sm|Glutonny}}, {{Sm|S1}}, and {{Sm|Meru}}. Ranked 14th on the [[European Smash 4 Power Rankings]].
*{{Sm|Space|Netherlands}} - One of the best Corrin players in Europe. Placed 2nd at {{Trn|Fortuna}}, 3rd at both {{Trn|Elysium II}} and {{Trn|Smash Session: Final Encore}}, 7th at {{Trn|Elysium}}, and 17th at {{Trn|Syndicate 2017}} with wins over players such as {{Sm|Glutonny}}, {{Sm|S1}}, and {{Sm|Meru}}. Ranked 14th on the [[European Smash 4 Power Rankings]].
*{{Sm|YOC|Japan}} - Co-mained Corrin alongside {{SSB4|Cloud}}. Placed 7th at {{Trn|Umebura 23}} , 13th at both {{Trn|Sumabato 8}} and {{Trn|Umebura 24}}, and 25th at both {{Trn|Umebura 25}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|KEN}}, {{Sm|Kirihara}}, and {{Sm|Rain}}.  
*{{Sm|YOC|Japan}} - Co-mained Corrin alongside {{SSB4|Cloud}}. Placed 7th at {{Trn|Umebura 23}} , 13th at both {{Trn|Sumabato 8}} and {{Trn|Umebura 24}}, and 25th at both {{Trn|Umebura 25}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|KEN}}, {{Sm|Kirihara}}, and {{Sm|Rain}}.
* {{Sm|Zackray|Japan}} (#88) - Co-mained Corrin alongside {{SSB4|Bayonetta}} and is one of the best Corrin players in Japan. Placed 1st at both {{Trn|Sumabato 27}} and {{Trn|Sumabato Smash 4 Final}}, 3rd at {{Trn|Umebura 34}}, 7th at {{Trn|Umebura 33}}, and 9th at {{Trn|Umebura T.A.T.}} with wins over players such as {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|Kirihara}}.
* {{Sm|Zackray|Japan}} (#88) - Co-mained Corrin alongside {{SSB4|Bayonetta}} and is one of the best Corrin players in Japan. Placed 1st at both {{Trn|Sumabato 27}} and {{Trn|Sumabato Smash 4 Final}}, 3rd at {{Trn|Umebura 34}}, 7th at {{Trn|Umebura 33}}, and 9th at {{Trn|Umebura T.A.T.}} with wins over players such as {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|Kirihara}}.


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==[[Trophies]]==
==[[Trophies]]==
:'''Corrin'''
{{Trophy/Fighter
::{{flag|ntsc}} ''Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.''
|name=Corrin
|image-3ds=CorrinTrophy3DS.png
|image-wiiu=CorrinTrophyWiiU.png
|mode=Classic
|desc-ntsc=Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.
|desc-pal=Corrin from Fire Emblem Fates was born a Hoshido royal but kidnapped as a child and raised by the Nohr royal family. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash this means lance-like hands and feet with a long reach whose tips deal the most damage. Use this reach to inflict high damage at a distance!
|gamelist={{Trophy games|console1=3DS|game1=Fire Emblem Fates|release1=2016}}
}}
{{clrl}}


::{{flag|pal}} ''Corrin from Fire Emblem Fates was born a Hoshido royal but kidnapped as a child and raised by the Nohr royal family. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash this means lance-like hands and feet with a long reach whose tips deal the most damage. Use this reach to inflict high damage at a distance!''
{{Trophy/Fighter
|name=Corrin (Alt.)
|image-3ds=CorrinAltTrophy3DS.png
|image-wiiu=CorrinAltTrophyWiiU.png
|mode=Alt
|desc-ntsc=Corrin's side special, Dragon Lunge, is no normal attack—skewer a surface with a lance-like arm, and it will suspend you in the air. Pin an enemy while doing this, and you can keep them in place and then follow up with a flying kick forward or back or just jump up. You can only thrust the lance once before landing.
|desc-pal=Corrin's side special Dragon Lunge is no normal attack - skewer a surface with a lance-like arm and it will suspend you in the air. Pin an enemy while doing this and you can keep them in place, then follow up with a flying kick forward or back, or just jump up. You can only thrust the lance once before landing.
|gamelist={{Trophy games|console1=3DS|game1=Fire Emblem Fates|release1=2016}}
}}
{{clrl}}


{{Trophy games|console1=3DS|game1=Fire Emblem Fates -- 2016}}
{{Trophy/Fighter
 
|name=Torrential Roar
:'''Corrin (Alt.)'''
|image=TorrentialRoarTrophyWiiU.png
::{{flag|ntsc}} ''Corrin's side special, Dragon Lunge, is no normal attack–skewer a surface with a lance-like arm, and it will suspend you in the air. Pin an enemy while doing this, and you can keep them in place and then follow up with a flying kick forward or back or just jump up. You can only thrust the lance once before landing.''
|desc=Corrin blasts two columns of light on either side. If one hits an enemy, Corrin transforms into a fearsome dragon and unleashes a maelstrom that launches anyone unlucky enough to be caught. The light columns shoot straight up for a short moment, so using this move high up after knocking or throwing foes overhead is very effective!
 
|game=ssb4-wiiu
::{{flag|pal}} ''Corrin's side special Dragon Lunge is no normal attack–skewer a surface with a lance-like arm and it will suspend you in the air. Pin an enemy while doing this and you can keep them in place, then follow up with a flying kick forward or back, or just jump up. You can only thrust the lance once before landing.''
}}
 
{{clrl}}
{{Trophy games|console1=3DS|game1=Fire Emblem Fates -- 2016}}
 
:'''Torrential Roar'''
:: ''Corrin blasts two columns of light on either side. If one hits an enemy, Corrin transforms into a fearsome dragon and unleashes a maelstrom that launches anyone unlucky enough to be caught. The light columns shoot straight up for a short moment, so using this move high up after knocking or throwing enemies overhead is very effective!''
 
<center>
<gallery>
CorrinTrophy3DS.png|Classic (3DS)
CorrinAltTrophy3DS.png|Alt. (3DS)
CorrinTrophyWiiU.png|Classic (Wii U)
CorrinAltTrophyWiiU.png|Alt. (Wii U)
TorrentialRoarTrophyWiiU.png|[[Torrential Roar]]
</gallery>
</center>


==Gallery==
==Gallery==
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*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced them that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced them that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|the original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of [[List_of_SSB4_trophies_(Fire_Emblem_series)#Ryoma|Ryoma]] and [[List_of_SSB4_trophies_(Fire_Emblem_series)#Xander|Xander]] are added to the 3DS version.
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|the original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of {{h2|List of SSB4 trophies (Fire Emblem series)|Ryoma}} and {{h2|List of SSB4 trophies (Fire Emblem series)|Xander}} are added to the 3DS version.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the only ''Fire Emblem'' character:
*Corrin is the only ''Fire Emblem'' character: