Grab: Difference between revisions
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Both tether and extended grabs are renowned for their very high range compared to most other grabs, but are also much slower than standard grabs, particularly in earlier installments. | Both tether and extended grabs are renowned for their very high range compared to most other grabs, but are also much slower than standard grabs, particularly in earlier installments. | ||
Characters with tether grabs and extended grabs are noted in the table above. In general, characters with tether grabs also have [[grab aerial]]s and can use them as a [[tether recovery]], while those with standard or extended grabs do not, however this is not universal. For example, in ''Ultimate'', {{SSBU|Luigi}} has a grab aerial that cannot act as a tether recovery, while [[Steve]] and, in ''Brawl'', {{SSBB|Zero Suit Samus}} have a tether grab but | Characters with tether grabs and extended grabs are noted in the table above. In general, characters with tether grabs also have [[grab aerial]]s and can use them as a [[tether recovery]], while those with standard or extended grabs do not, however this is not universal. For example, in ''Ultimate'', {{SSBU|Luigi}} has a grab aerial that cannot act as a tether recovery, while [[Steve]] and, in ''Brawl'', {{SSBB|Zero Suit Samus}} have a tether grab but neither have a grab aerial nor a tether recovery tied to a grab input. {{SSB|Link}} and {{SSB|Samus}} also have a tether grab in the original ''Super Smash Bros.'', where grab aerials did not exist. | ||
===Notable grabs=== | ===Notable grabs=== |