Sonic (SSB4): Difference between revisions

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**{{nerf|Up tilt has a shorter duration (frames 7-10 (hit 1)/8-10 (hit 2)/18-20 (hit 3) → 7-9/8-9/18-19).}}
**{{nerf|Up tilt has a shorter duration (frames 7-10 (hit 1)/8-10 (hit 2)/18-20 (hit 3) → 7-9/8-9/18-19).}}
**{{nerf|Up tilt deals much less less damage (3% (hit 1)/4% (hit 2)/7% (hit 3)/14% (total) → 2% (hit 1)/6% (hit 2)/8% (total)), with the second hit only receiving a slight increase to its base knockback (35 → 40), hindering its KO potential.}}  
**{{nerf|Up tilt deals much less less damage (3% (hit 1)/4% (hit 2)/7% (hit 3)/14% (total) → 2% (hit 1)/6% (hit 2)/8% (total)), with the second hit only receiving a slight increase to its base knockback (35 → 40), hindering its KO potential.}}  
**{{nerf|Additionally, the first kick's hitboxes have a lower part value (1 → 0) meaning that Sonic can no longer connect both the ground hit and the kick hit. This results in the move now only having two hits instead of three.}}
***{{nerf|Additionally, the first kick's hitboxes have a lower part value (1 → 0) meaning that Sonic can no longer connect both the ground hit and the kick hit. This results in the move now only having two hits instead of three.}}
**{{buff|The ground hitbox is positioned slightly further out (z offset: 4 → 4.5), giving it more range.}}
**{{buff|The ground hitbox is positioned slightly further out (z offset: 4 → 4.5), giving it more range.}}
**{{change|The ground hitbox has increased set knockback (80 → 100).}}
**{{change|The ground hitbox has increased set knockback (80 → 100).}}