Out of shield: Difference between revisions

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The amount of time it takes to drop shield without any shieldstun also varies between games. It takes 7 frames to drop shield in ''Brawl'' and ''Smash 4'', 11 frames in ''Smash 64'' and ''Ultimate'', and 15 frames in ''Melee''. One exception with this, however, is with [[Yoshi]] prior to ''Smash 4''. His shield drop is 15 frames long in ''Smash 64'' and 16 frames long in ''Melee'' and ''Brawl''.
The amount of time it takes to drop shield without any shieldstun also varies between games. It takes 7 frames to drop shield in ''Brawl'' and ''Smash 4'', 11 frames in ''Smash 64'' and ''Ultimate'', and 15 frames in ''Melee''. One exception with this, however, is with [[Yoshi]] prior to ''Smash 4''. His shield drop is 15 frames long in ''Smash 64'' and 16 frames long in ''Melee'' and ''Brawl''.


When a character jumps out of shield in ''Smash 64'', they are [[intangible]] for the first two frames of their jumpsquat. This can be used as a quick defensive option to avoid attacks, which can then lead into either an aerial or an up smash/up special. This was removed in all later entries, however.  
When a character jumps out of shield in ''Smash 64'', they are [[intangible]] for the first two frames of their jumpsquat. This can be used as a quick defensive option to avoid attacks, which can then lead into either an aerial or an up smash/up special. This was removed in all later entries, however.  Yoshi cannot jump out of shield in 64, but he can [[Parry]] which is a potent out of shield option.


Another change which occurred in ''Brawl'' is that players can now perform an up special during the first frame of their jumpsquat. In ''Smash 64'' and ''Melee'', the player would have to jump from one frame before they could up special or up smash. In ''Brawl'', however, the player can now perform an up special the same frame as their jump begins, effectively allowing every chracter to perform their up special one frame earlier OoS. As an example of the effect this has, [[Marth]]'s [[Dolphin Slash]] comes out on frame 5 in all games. In ''Melee'', it cannot be done until frame 6 OoS but from ''Brawl'' onwards, it can now be performed on frame 5 OoS. This change was not made to up smashes however, so the player still has to jump for one frame in ''Brawl'' and ''Smash 4'' before they can up smash.  
Another change which occurred in ''Brawl'' is that players can now perform an up special during the first frame of their jumpsquat. In ''Smash 64'' and ''Melee'', the player would have to jump from one frame before they could up special or up smash. In ''Brawl'', however, the player can now perform an up special the same frame as their jump begins, effectively allowing every chracter to perform their up special one frame earlier OoS. As an example of the effect this has, [[Marth]]'s [[Dolphin Slash]] comes out on frame 5 in all games. In ''Melee'', it cannot be done until frame 6 OoS but from ''Brawl'' onwards, it can now be performed on frame 5 OoS. This change was not made to up smashes however, so the player still has to jump for one frame in ''Brawl'' and ''Smash 4'' before they can up smash.