Versus Mode: Difference between revisions

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(→‎List of playable modes: Fixed the grammar)
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:*'''[[Camera]]''' - In Camera mode, the player can take snapshots when connecting a GameCube controller in Player 4 slot.
:*'''[[Camera]]''' - In Camera mode, the player can take snapshots when connecting a GameCube controller in Player 4 slot.
:*'''[[Fixed-Camera]]''' - In Fixed-Camera mode, the camera is fixed and does not move around. The whole stage will be seen on the screen.
:*'''[[Fixed-Camera]]''' - In Fixed-Camera mode, the camera is fixed and does not move around. The whole stage will be seen on the screen.
:*'''[[Stamina Mode]]''' - In Stamina mode, the players can fight to their last breath start with 150 hit points.
:*'''[[Stamina Mode]]''' - Stamina mode works akin to a traditional fighting game. The players start with 150 HP each, and once their HP drops to 0 (or get knocked out of the stage or [[self-destruct]]) they are out of the game.
:*'''Giant Melee''' - In Giant Melee mode, all the characters are big, similar to the giant characters that are fought in {{SSBM|Classic Mode}}. The characters will have a harder time to KO their opponent, but they will fall faster and the distance of their jump will decrease.
:*'''Giant Melee''' - In Giant Melee mode, all the characters are big, similar to the giant characters that are fought in {{SSBM|Classic Mode}}. The characters will have a harder time to KO their opponent, but they will fall faster and the distance of their jump will decrease.
:*'''Invisible Melee''' - In Invisible Melee mode, all characters are invisible, similar to [[Fox]] and [[Falco]] in the event match [[Slippy's Invention]]. Unlike the effects of the [[Cloaking Device]] though, the characters can take damage in this mode.
:*'''Invisible Melee''' - In Invisible Melee mode, all characters are invisible, similar to [[Fox]] and [[Falco]] in the event match [[Slippy's Invention]]. Unlike the effects of the [[Cloaking Device]] though, the characters can take damage in this mode.