SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png
This article's title is unofficial.

Teeter: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 2: Line 2:
[[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in {{for3ds}}.]]
[[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in {{for3ds}}.]]


'''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.''. The character will automatically start teetering back and forth over the edge with a panicky expression.
'''Teetering''' ('''ottotto''' in the game's files) is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.''. The character will automatically start teetering back and forth over the edge with a panicky expression.  


The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.
The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.
Line 18: Line 18:


==Trivia==
==Trivia==
*Most characters will say "whoa" or something similar when teetering, though [[Kirby]] and [[Marth]] will say "otto" (Japanese for "whoa") and [[Captain Falcon]] will say "Whoops".
*Certain characters will say "whoa" (({{ja|オットー|''otto''}}) if they have a Japanese voice like [[Kirby]] or [[Marth]]) or something similar when teetering. [[Captain Falcon]] will instead say "Whoops", being the only character to do so.
*Many teetering animations are based on the fighter's original game; for example, [[Sonic]]'s teetering animation is a reference to how he teeters in classic ''Sonic'' games.
*Many teetering animations are based on the fighter's original game; for example, [[Sonic]]'s teetering animation is a reference to how he teeters in classic ''Sonic'' games.
*[[Bayonetta]] is the only character who faces away from the edge while teetering.
*[[Bayonetta]] is the only character who faces away from the edge while teetering.
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 02:35, December 28, 2016

Teetering (ottotto in the game's files) is an animation that is naturally activated by standing near a ledge in all installments of Super Smash Bros.. The character will automatically start teetering back and forth over the edge with a panicky expression.

The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the control stick is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.

Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, crouching, or shielding).

Gallery

Trivia

  • Certain characters will say "whoa" ((オットー) if they have a Japanese voice like Kirby or Marth) or something similar when teetering. Captain Falcon will instead say "Whoops", being the only character to do so.
  • Many teetering animations are based on the fighter's original game; for example, Sonic's teetering animation is a reference to how he teeters in classic Sonic games.
  • Bayonetta is the only character who faces away from the edge while teetering.