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Star KO: Difference between revisions

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[[File:StarKoPath.jpg|thumb|Characters fly away from the main stage as they are turning into a star, demonstrated in [[Lylat Cruise]].]]
[[File:StarKoPath.jpg|thumb|Characters fly away from the main stage as they are turning into a star, demonstrated in [[Lylat Cruise]].]]


A '''star knock-out''' or '''star finish''' ({{ja|星になって|Hoshi ni natte}}, ''Become a star''), abbreviated as '''star KO''', is a type of [[KO]]. When characters are knocked beyond the upper [[blast line]] (save for a few exceptions, see [[Star KO#Exceptions|below]]), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star (there is a random chance of a [[Screen KO]] instead, where characters hit the camera). In ''Melee'' and ''Brawl'', this has the longest duration out of any KOs.
A '''star knock-out''' or '''star finish''' ({{ja|星になって|Hoshi ni natte}}, ''Become a star''), abbreviated as '''star KO''', is a type of [[KO]]. When characters are knocked beyond the upper [[blast line]] (save for a few [[Star KO#Exceptions|exceptions]]), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star. In ''Melee'' and ''Brawl'', this has the longest duration out of any KOs. Along with Star KOs, there is a chance of a [[Screen KO]] happening instead, where characters slam into the camera.


Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]'''s single player modes), characters in ''[[Super Smash Bros. Brawl]]'' who are giant or tiny due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s, and [[frozen]] characters in ''[[Super Smash Bros. 4]]''. In [[Flat Zone 2]] and [[Hanenbow]], conditions are not aligned with the character (i.e. the frozen block and character fly off separately).
Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]'''s single player modes), [[giant]] or [[tiny]] characters due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s in ''[[Super Smash Bros. Brawl]]'', and [[frozen]] characters in ''[[Super Smash Bros. 4]]''. In [[Flat Zone 2]] and [[Hanenbow]], conditions are not aligned with the character (i.e. the frozen block and character fly off separately).


In ''Super Smash Bros. 4'', Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will also prevent Star KOs from occurring. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In ''Smash 64'' and ''Melee'', all playable characters have a voice clip for being Star KO'd (including [[Samus]]), while {{SSBB|Olimar}} lacks one in ''Brawl''; ''SSB4'' later introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}},  {{SSB4|Villager}} and the wireframe version of {{SSB4|Little Mac}}.
In ''Super Smash Bros. 4'', Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will not be Star KO'd. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In ''Smash 64'' and ''Melee'', all playable characters have a voice clip for being Star KO'd (including [[Samus]]), while {{SSBB|Olimar}} lacks one in ''Brawl''; ''SSB4'' later introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}},  {{SSB4|Villager}} and the wireframe version of {{SSB4|Little Mac}}.


==Exceptions==
==Exceptions==
Unless otherwise noted, all of these exceptions also apply to Screen KOs.
Unless otherwise noted, all of these exceptions also apply to Screen KOs.
===''Super Smash Bros.''===
===In ''Smash 64''===
*[[Yoshi Team]]
*[[Yoshi Team]]
*[[Kirby Team]]
*[[Kirby Team]]
===''Super Smash Bros. Melee''===
===In ''Super Smash Bros. Melee''===
*[[Fighting Wire Frames]] (except for [[Event 37: Legendary Pokémon]]).
*[[Fighting Wire Frames]] (except for [[Event 37: Legendary Pokémon]]).
*Team battles in [[Classic Mode]]
*Team battles in [[Classic Mode]]
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*All 25 [[Mr. Game & Watch]]es at the end of ''Melee''{{'}} [[All-Star]] mode
*All 25 [[Mr. Game & Watch]]es at the end of ''Melee''{{'}} [[All-Star]] mode
*Opponents in [[Event Matches]]: [[Kirby's Air-raid]], [[Super Mario 128]], [[The Yoshi Herd]], [[Puffballs Unite!]], [[Game & Watch Forever!]]
*Opponents in [[Event Matches]]: [[Kirby's Air-raid]], [[Super Mario 128]], [[The Yoshi Herd]], [[Puffballs Unite!]], [[Game & Watch Forever!]]
===''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
*[[Fighting Alloy Team]]
*[[Fighting Alloy Team]]
*Playable characters appearing as enemies in [[Multi-Man mode]]
*[[Enemies]] in [[The Subspace Emissary]]
*[[Enemies]] in [[The Subspace Emissary]]
*Team battles in Classic Mode
*Team battles in Classic Mode
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*Opponents in Co-op Event Matches: [[The DK Tag Calamity]], [[The Yoshi Team of 50]], [[Sonic and Mario]]
*Opponents in Co-op Event Matches: [[The DK Tag Calamity]], [[The Yoshi Team of 50]], [[Sonic and Mario]]
*Characters who use a [[Zair]] before surpassing the upper blast line, in which case will always be blast KO'd
*Characters who use a [[Zair]] before surpassing the upper blast line, in which case will always be blast KO'd
===''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
*[[Luma]]s
*[[Luma]]s
*[[Invisible]] characters in {{forwiiu}}
*[[Invisible]] characters in {{forwiiu}}
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==Origin==
==Origin==
As getting Star KO'd in ''Melee'' yields the Rocket KO bonus, Star KOs are intended to be a reference to the original ''Pokémon'' anime series, where the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the show, would often be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight. The frequency of this gag led to it becoming a [http://tvtropes.org/pmwiki/pmwiki.php/Main/ATwinkleInTheSky recurring trope] in Eastern media, with some of Nintendo's own video games later referencing the gag.
As getting Star KO'd in ''Melee'' yields the Rocket KO bonus, Star KOs are intended to be a reference to the original ''Pokémon'' anime series{{fact}}, where the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the show, would often be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight. The frequency of this gag led to it becoming a [http://tvtropes.org/pmwiki/pmwiki.php/Main/ATwinkleInTheSky recurring trope] in Eastern media, with some of Nintendo's own video games later referencing the gag.


==Trivia==
==Trivia==
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== See Also ==
== See Also ==
* [[Screen KO]]
*[[Screen KO]]


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 17:13, August 12, 2016

Not to be confused with KO Star.

Characters fly away from the main stage as they are turning into a star, demonstrated in Lylat Cruise.

A star knock-out or star finish (星になって, Become a star), abbreviated as star KO, is a type of KO. When characters are knocked beyond the upper blast line (save for a few exceptions), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star. In Melee and Brawl, this has the longest duration out of any KOs. Along with Star KOs, there is a chance of a Screen KO happening instead, where characters slam into the camera.

Most conditions on the characters, such as the invincibility of the Super Star or standby mode after breaking the Smash Ball, are still visible on the characters while they are Star KO'd. Exceptions include metal characters in Melee and Brawl (unless while playing in Super Smash Bros. Melee's single player modes), giant or tiny characters due to Super or Poison Mushrooms in Super Smash Bros. Brawl, and frozen characters in Super Smash Bros. 4. In Flat Zone 2 and Hanenbow, conditions are not aligned with the character (i.e. the frozen block and character fly off separately).

In Super Smash Bros. 4, Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will not be Star KO'd. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In Smash 64 and Melee, all playable characters have a voice clip for being Star KO'd (including Samus), while Olimar lacks one in Brawl; SSB4 later introduces more characters that remain completely silent when Star KO'd, with these being Mega Man, the Mii Fighters, Pac-Man, Villager and the wireframe version of Little Mac.

Exceptions

Unless otherwise noted, all of these exceptions also apply to Screen KOs.

In Smash 64

In Super Smash Bros. Melee

In Super Smash Bros. Brawl

In Super Smash Bros. 4

Bonuses

In Smash 64

  • Comet Mystic (10000 points): Finished the match while in the middle of a Star KO.
  • Star Finish (10000 points): Cleared the stage via a Star KO.
  • Trickster (11000 points): Star KO'd every member of a team.

In Melee

  • Rocket KO (5000 points): Star KO'd every member of a team.
  • Shooting Star (1500 points): Finished the match while getting Star KO'd.
  • Solar Being (800 points): All KOs experienced were Star KOs.
  • Star KO (300 points per opponent): Star KO an opponent.

Origin

As getting Star KO'd in Melee yields the Rocket KO bonus, Star KOs are intended to be a reference to the original Pokémon anime series[citation needed], where the Team Rocket Trio, recurring villains in the show, would often be sent flying away into the sky by Pikachu, leaving behind a star when they vanished from sight. The frequency of this gag led to it becoming a recurring trope in Eastern media, with some of Nintendo's own video games later referencing the gag.

Trivia

  • In the original Super Smash Bros., Kirby's various Copy Ability hats remain on when he is Star KO'd.
  • If the cage the Mii resides inside on the Find Mii stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occur..
  • In SSB4, King Dedede and Cloud's voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
  • In SSB4, the Star KO is shorter than a Screen KO, but only by a few frames.
  • Yoshi is the only character with the same voice clip for being Star KO'd in all four Smash games.

See Also