Teeter: Difference between revisions
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(yet another example for why removing allgames is bad. (If Smash 5 comes out, how long's it going to take for someone to remember to update this?)) |
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[[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in | [[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in {{for3ds}}.]] | ||
'''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all | '''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros''. The character will automatically start teetering back and forth over the edge with a panicky expression. | ||
The effect can only | The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up. | ||
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, [[crouch]]ing, or [[shield]]ing). | Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, [[crouch]]ing, or [[shield]]ing). | ||
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==Trivia== | ==Trivia== | ||
*Most characters will say "whoa" or something similar when teetering, though [[Kirby]] and [[Marth]] will say "otto" (Japanese for "whoa") and [[Captain Falcon]] will say "Whoops". | *Most characters will say "whoa" or something similar when teetering, though [[Kirby]] and [[Marth]] will say "otto" (Japanese for "whoa") and [[Captain Falcon]] will say "Whoops". | ||
*Many teetering animations are based on the fighter's original game | *Many teetering animations are based on the fighter's original game; for example, [[Sonic]]'s teetering animation is a reference to how he teeters in classic ''Sonic'' games. | ||
*[[Bayonetta]] is the only character who faces away from the edge while teetering. | *[[Bayonetta]] is the only character who faces away from the edge while teetering. | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 19:36, May 8, 2016
Teetering is an animation that is naturally activated by standing near a ledge in all installments of Super Smash Bros. The character will automatically start teetering back and forth over the edge with a panicky expression.
The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the control stick is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, crouching, or shielding).
Gallery
Link teetering in Hyrule Castle, in Super Smash Bros..
Mario's teetering animation in Super Smash Bros. Melee.
Marth teetering in Yoshi's Story, in Melee.
Lucario teetering in Spear Pillar, in Super Smash Bros. Brawl.
Bayonetta teetering in Palutena's Temple, in Super Smash Bros. for Wii U.
Trivia
- Most characters will say "whoa" or something similar when teetering, though Kirby and Marth will say "otto" (Japanese for "whoa") and Captain Falcon will say "Whoops".
- Many teetering animations are based on the fighter's original game; for example, Sonic's teetering animation is a reference to how he teeters in classic Sonic games.
- Bayonetta is the only character who faces away from the edge while teetering.