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{{disambig2|the setting in Versus Mode called Time|information on the feature introduced in ''[[Super Smash Bros. Brawl]]'' that changes the day and season cycles while brawling|Time change}}
{{disambig2|the setting in Versus Mode called Time|information on the feature introduced in ''[[Super Smash Bros. Brawl]]'' that changes the day and season cycles while brawling|Time change}}
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes the attacker and the KO'ed player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in ''Melee'' and later games, or during replays in ''Brawl'' or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''.
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''.


If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players.


When the [[Match Timer|timer]] reaches five seconds, then the [[announcer]] will count down the final seconds of the match.
When the [[Match Timer|timer]] reaches five seconds, the [[announcer]] will count down the final seconds of the match.


The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] a match or manually hard-resetting, shutting off, and/or restarting the game console. In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds. This time limit was not included in the final release of the game.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
File:SSB Time.png|A time match in ''Super Smash Bros.'' between [[Link (SSB)|Link]], [[Donkey Kong (SSB)|Donkey Kong]], [[Mario (SSB)|Mario]], and [[Fox (SSB)|Fox]] on [[Hyrule Castle]].
File:SSB Time.png|A time match in ''Super Smash Bros.'' between [[Link (SSB)|Link]], [[Donkey Kong (SSB)|Donkey Kong]], [[Mario (SSB)|Mario]], and [[Fox (SSB)|Fox]] on [[Hyrule Castle]].
File:TimeMatchmelee.png|A time match between [[Ness (SSBM)|Ness]], [[Donkey Kong (SSBM)|Donkey Kong]], [[Pichu (SSBM)|Pichu]] and [[Mario (SSBM)|Mario]] on [[Corneria]] in ''Melee''; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
File:TimeMatchmelee.png|A time match in ''Melee'' between [[Ness (SSBM)|Ness]], [[Donkey Kong (SSBM)|Donkey Kong]], [[Pichu (SSBM)|Pichu]] and [[Mario (SSBM)|Mario]] on [[Corneria]]; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
File:SSBB Time.png|A time match in ''Brawl'' between [[Bowser (SSBB)|Bowser]], [[Sonic (SSBB)|Sonic]], [[Zelda (SSBB)|Zelda]], and [[Pit (SSBB)|Pit]] on the [[Halberd]].
File:SSBB Time.png|A time match in ''Brawl'' between [[Bowser (SSBB)|Bowser]], [[Sonic (SSBB)|Sonic]], [[Zelda (SSBB)|Zelda]], and [[Pit (SSBB)|Pit]] on the [[Halberd]].
File:Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in ''Super Smash Bros. for Nintendo 3DS'' between [[Mii Brawler (SSB4)|Mii Brawler]], [[Captain Olimar (SSB4)|Olimar]], [[Mr. Game & Watch (SSB4)|Mr. Game & Watch]], and [[Jigglypuff (SSB4)|Jigglypuff]] on [[Yoshi's Island (SSBB)|Yoshi's Island]]; here, the [[Match Timer|timer]] shows the final five seconds.
File:Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}} between [[Mii Brawler (SSB4)|Mii Brawler]], [[Captain Olimar (SSB4)|Olimar]], [[Mr. Game & Watch (SSB4)|Mr. Game & Watch]], and [[Jigglypuff (SSB4)|Jigglypuff]] on [[Yoshi's Island (SSBB)|Yoshi's Island]]; here, the [[Match Timer|timer]] shows the final five seconds.
File:SSBU Time.jpg|A time match in ''Super Smash Bros. for Wii U'' between {{SSB4|Greninja}}, {{SSB4|Olimar}}, {{SSB4|Zelda}}, and {{SSB4|Little Mac}} at the [[Boxing Ring]].
File:SSBU Time.jpg|A time match in {{forwiiu}} between {{SSB4|Greninja}}, {{SSB4|Olimar}}, {{SSB4|Zelda}}, and {{SSB4|Little Mac}} at the [[Boxing Ring]].
</gallery>
</gallery>
==Trivia==
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds. This time limit was not included in the final release of the game.


{{SSBMenus}}
{{SSBMenus}}

Revision as of 07:32, December 25, 2015

This article is about the setting in Versus Mode called Time. For information on the feature introduced in Super Smash Bros. Brawl that changes the day and season cycles while brawling, see Time change.

Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. The Time setting is the default match setting in all games except for the original Super Smash Bros..

If there is a tie for the most points when time expires, Sudden Death occurs between all tied players.

When the timer reaches five seconds, the announcer will count down the final seconds of the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console.

Gallery

Trivia

  • In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds. This time limit was not included in the final release of the game.