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Skuttler: Difference between revisions

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(→‎In Super Smash Bros. 4: Encountered too many of those <redacted> mages. Sometimes, they strike me directly, making them a huge pain. On a serious note, adding missing info. Pics soon.)
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{{incomplete|More accurate description of behaviour; Cannoneer types}}
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Skuttlers appear in [[Smash Run]], acting as one of the mode's enemies that can be defeated to release power-ups. Three types of Skuttlers can appear:
===In [[Smash Run]]===
Skuttlers appear as common enemies, and can appear in three different variants:
* The standard '''Skuttler''' simply attacks the player character with a club.
* The standard '''Skuttler''' simply attacks the player character with a club.
* The '''Skuttler Cannoneer''' shoots a projectile at the player character. The projectile's exact behaviour depends on the cannon's colour.
* The '''Skuttler Cannoneer''' shoots a projectile at the player character. The projectile's exact behavior depends on the cannon's color: a green cannon shoots cannonballs, a blue one shoots energy projectiles and a red one shoots a single, slow homing missile.
* The '''Skuttler Mage''' takes aim at the player character, and if not interrupted casts a stat-reducing spell. They can also strike the player character directly, which also reduces the player's stats.
* The '''Skuttler Mage''' takes aim at the player character with a crosshair, and if not interrupted casts a stat-reducing spell. They can also strike the player character directly with their club, which also causes stat reductions.
 
===Trophies===
Standard:
 
''Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.''
 
Cannoneer:
 
''These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack!''
 
Mage:
 
''An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.''


===Trophy information===
[[File:SkuttlerTrophy3DS.png|left|100px]]
;Skuttler
:''Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.''
{{clrl}}
[[File:SkuttlerCannoneerTrophy3DS.png|left|100px]]
;Skuttler Cannoneer
:''These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack!''
{{clrl}}
[[File:SkuttlerMageTrophy3DS.png|left|100px]]
;Skuttler Mage
:''An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.''
{{clrl}}
==Origin==
==Origin==
Skuttlers are a series of ground enemies introduced in ''Uprising''. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a {{h2|icaruspedia:Status Ailments|weaken}}ing curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.
Skuttlers are a series of ground enemies introduced in ''Uprising''. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a {{h2|icaruspedia:Status Ailments|weaken}}ing curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.

Revision as of 06:37, April 24, 2015

Skuttler
SSB4 - Smash Run Tac.jpg
A standard Skuttler (right) in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Skuttler

Skuttlers (ボックン, Bokkun) are common ground enemies in Kid Icarus: Uprising that make up the primary ground forces of the Underworld Army.

In Super Smash Bros. 4

In Smash Run

Skuttlers appear as common enemies, and can appear in three different variants:

  • The standard Skuttler simply attacks the player character with a club.
  • The Skuttler Cannoneer shoots a projectile at the player character. The projectile's exact behavior depends on the cannon's color: a green cannon shoots cannonballs, a blue one shoots energy projectiles and a red one shoots a single, slow homing missile.
  • The Skuttler Mage takes aim at the player character with a crosshair, and if not interrupted casts a stat-reducing spell. They can also strike the player character directly with their club, which also causes stat reductions.

Trophy information

SkuttlerTrophy3DS.png
Skuttler
Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.
SkuttlerCannoneerTrophy3DS.png
Skuttler Cannoneer
These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack!
SkuttlerMageTrophy3DS.png
Skuttler Mage
An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.

Origin

Skuttlers are a series of ground enemies introduced in Uprising. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a weakening curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.