Short hop fast fall L-cancel: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Blanked the page)
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
[[Image:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.
A SHFFL, per its name, comprises a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]] and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.


When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
Chronological button input:
*[[X]]/[[Y]]/up slightly
*[[A]]/A+direction/[[C-Stick|C]]/[[Z]]
*Down
*[[L]], [[R]], or [[Z]]
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a [[short hop fast fall]] (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."
==Outside of ''Melee''==
*SHFFLing is impossible in the original ''[[Super Smash Bros.]]'' in its true sense. The player cannot fast fall when an aerial attack is active, so this technique has little to no use. Short hop aerials (without fast fall) are generally favored. However, characters such as {{SSB|Captain Falcon}} can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of [[knockback]] in ''Smash 64'' slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.
*SHFFLing cannot be used in ''[[Super Smash Bros. Brawl]]'' and ''[[Smash 4]]'', due to the absence of the L-cancel technique. However, it is possible to [[SHFF]] (short hop fast fall).
==See also==
*[[Small jump]]
*[[Fast-falling]]
*[[L-canceling]]
*[[Double jump cancel fast fall l-cancel]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced Techniques]]

Revision as of 00:05, January 19, 2015