Super Smash Bros. for Wii U

Jungle Hijinxs: Difference between revisions

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|cratetype    = Normal
|cratetype    = Normal
|8player      = Yes (Ω)
|8player      = Yes (Ω)
|music = <small>''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}''<br>''Jungle Level''<br>''Jungle Level Jazz Style''<br>''Stickerbush Symphony''<br>'''''DK Rap'''''<br>''Jungle Hijinxs''<br>''Mole Patrol''<br>''Battle for Storm Hill''<br>''Mangrove Cave''<br>''Swinger Flinger''<br>'''Bolded track must be unlocked'''</small>
|music = <small>''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}''<br>''Jungle Level''<br>''Jungle Level Jazz Style''<br>''Stickerbush Symphony''<br>'''''DK Rap'''''<br>''Jungle Hijinxs''<br>''Mole Patrol''<br>''Battle for Storm Hill''<br>''Mangrove Cove''<br>''Swinger Flinger''<br>'''Bolded track must be unlocked'''</small>
|interwiki    = dkwiki
|interwiki    = dkwiki
|interwikiname= Donkey Kong Wiki
|interwikiname= Donkey Kong Wiki

Revision as of 20:04, December 13, 2014

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Jungle Hijinxs
SSB4UJungleHijinxs.jpg
File:DKSymbol.png
Universe Donkey Kong
Appears in SSB4 (Wii U)
Availability Starter
Crate type Normal
Tracks available Gear Getaway
Jungle Level
Jungle Level Jazz Style
Stickerbush Symphony
DK Rap
Jungle Hijinxs
Mole Patrol
Battle for Storm Hill
Mangrove Cove
Swinger Flinger
Bolded track must be unlocked
Article on Donkey Kong Wiki Jungle Hijinxs (Donkey Kong Country Returns)

Jungle Hijinxs (バナナジャングル, Banana Jungle) is a stage exclusive to Super Smash Bros. for Wii U, based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.

Gameplay

Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates his/her Final Smash, the Barrel cannon disappears.

Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.

To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.

Origin

Jungle Hijinxs is the name of the first level of Donkey Kong Country; however, the first level by the same name of the Wii game Donkey Kong Country Returns is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.

In Donkey Kong Country Returns, the Tiki Tak Tribe took over Donkey Kong Island and stole Donkey Kong's banana hoard to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including Tiki Buzzes (which appear in Smash Run) and Screaming Pillars. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's Hand Slap. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, Donkey Kong Country: Tropical Freeze, in the level Scorch 'N' Torch despite the other Tikis being absent after their defeat at the end of Returns. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage falling fighters who happen to make contact.

Gallery