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'''Supersoft platforms''' were introduced in ''Brawl'' and are unique to the stage [[Skyworld]], where they take the form of floating clouds. These cloud platforms have the same fall-through properties as soft platforms, however, they are distinct in that airborne characters who have been hit from above can fly downward through them. This can happen either when an airborne character is [[Meteor smash]]ed, or a character is hit upward and [[stage spike|rebounds down]] from the ceiling of a higher hard platform. However, characters who are attacked by downward thrusting attacks will not be pushed down through cloud platforms if they are standing on them. Skyworld's cloud platforms do not have ledges, but the stone platforms that usually cover them do.
'''Supersoft platforms''' were introduced in ''Brawl'' and are unique to the stage [[Skyworld]], where they take the form of floating clouds. These cloud platforms have the same fall-through properties as soft platforms, however, they are distinct in that airborne characters who have been hit from above can fly downward through them. This can happen either when an airborne character is [[Meteor smash]]ed, or a character is hit upward and [[stage spike|rebounds down]] from the ceiling of a higher hard platform. However, characters who are attacked by downward thrusting attacks will not be pushed down through cloud platforms if they are standing on them. Skyworld's cloud platforms do not have ledges, but the stone platforms that usually cover them do.


In ''SSB4'', [[Magicant]]'s cloud platforms are also supersoft; contrary to Skyworld's, however, they do not allow players to naturally pass down through them and they have grabable ledges.
In ''SSB4'', [[Magicant]]'s cloud platforms are also supersoft; contrary to Skyworld's, however, they do not allow players to naturally pass down through them and they have grabbable ledges.


==Platform features==
==Platform features==