SSB4-U Icon.png

Jungle Hijinxs: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 3: Line 3:
{{image}}
{{image}}
{{Infobox Stage
{{Infobox Stage
|location    = ''{{s|supermariowiki|Donkey Kong Country Returns}}''
|location    = ''{{s|dkwiki|Donkey Kong Country Returns}}''
|name        = Jungle Hijinxs
|name        = Jungle Hijinxs
|image        = [[File:JungleHijinxs.png|300px]]
|image        = [[File:JungleHijinxs.png|300px]]

Revision as of 17:51, October 26, 2014

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.
Jungle Hijinxs
File:JungleHijinxs.png
File:DKSymbol.png
Universe Donkey Kong
Appears in SSB4 (Wii U)
Tracks available Gear Getaway
Donkey Kong Country Returns (vocal)
Mole Patrol
Article on Donkey Kong Wiki Jungle Hijinxs (Donkey Kong Country Returns)

Jungle Hijinxs is a stage exclusive to Super Smash Bros. for Wii U based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.

Gameplay

Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage.

Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stsge between the foreground and background. Blasting into it from the foreground will casue it to fall toward the background and damage anyone it hits.

To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.

Origin

This stage is based on the first level of the Wii game Donkey Kong Country Returns. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.

In Donkey Kong Country Returns, the Tiki Tak Tribe took over Donkey Kong Island and stole Donkey Kong's banana hoard to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including Tiki Buzzes (which appear in Smash Run) and Screaming Pillars. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's Hand Slap. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, Donkey Kong Country: Tropical Freeze, in the level Scorch 'N' Torch despite the other Tikis being absent after their defeat at the end of Returns. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage fighters if they fall on them.

Trivia

  • Nintendo of America said on their Twitter feed "Dual-plane stages in #SmashBros for #WiiU let you to jump between the foreground and background while battling.", implying that this may not be the only dual-plane stage.