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Frozen: Difference between revisions

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Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.
[[Image:Robin frozen.png|thumb| Female {{SSB4|Robin}} frozen]]
[[Image:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen]]


Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their [[falling speed|vertical endurance]]). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.
Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their [[falling speed|vertical endurance]]). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.


In ''Melee'' and ''Brawl'', [[screen KO]]'d characters will remain in their ice block until they respawn. In ''Melee,'' characters remain in their ice blocks when [[star KO]]'d, but in ''Brawl'', star KO'd opponents will thaw immediately before crossing the upper [[blast line]].
In ''Melee'' and ''Brawl'', [[screen KO]]'d characters will remain in their ice block until they respawn. In ''Melee'', characters remain in their ice blocks when [[star KO]]'d, but in ''Brawl'', star KO'd opponents will thaw immediately before crossing the upper [[blast line]].
==Trivia==  
==Trivia==  
*According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Nintendo website], an "ice" effect was originally planned for inclusion in ''[[Super Smash Bros.]]'' It is unclear whether this refers to characters being frozen or simply the usage of ice-based attacks.
*According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Nintendo website], an "ice" effect was originally planned for inclusion in ''[[Super Smash Bros.]]''. It is unclear whether this refers to characters being frozen or simply the usage of ice-based attacks.
*In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.
*In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.


[[Category:Special Conditions]]
[[Category:Special Conditions]]

Revision as of 11:03, September 30, 2014

This page is about the status effect. For other uses, see Frozen (disambiguation).
The Ice Climbers being frozen.

Frozen is a state which characters enter when they are hit by a freezing attack of enough knockback. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although button mashing helps to break out faster. Being hit with a fire attack will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much knockback the freezing hit did; if the knockback is too weak, the character will not be frozen at all. As a result, it is rather difficult to freeze giant or metal opponents.

Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take quartered knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.

Female Robin frozen

Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their vertical endurance). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.

In Melee and Brawl, screen KO'd characters will remain in their ice block until they respawn. In Melee, characters remain in their ice blocks when star KO'd, but in Brawl, star KO'd opponents will thaw immediately before crossing the upper blast line.

Trivia