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Wall: Difference between revisions

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(Undid edit by Blue Ninjakoopa: if you want to split this, do it properly instead of merging it into something even less related)
(Undid edit by Toomai: no argument on the talk page, and I didn't "split it and merge to something else," I made an entirely new and properly titled article.)
Line 5: Line 5:


All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving, though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls.
All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving, though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls.
==Ceiling==
{{split}}
'''Ceiling''' is a nickname for the upper [[blast line]] in every ''Super Smash Bros.'' game, but physical ceilings also appear in each game. Like walls, ceilings redirect the momentum of characters sent upward and can be teched in ''Melee'' and ''Brawl''. In most cases, a "ceiling" is actually the underside of a stage. In ''Super Smash Bros.'', there is a small, low ceiling within the "house" on the right-most area of [[Hyrule Castle]]. It's useful for some combos. Another ceiling appears in the {{SSB|Mushroom Kingdom}} stage on the left side, which goes beyond the blast line. In ''Melee,'' ceilings return but aren't as common as very few stages have undersides. The most notable ceiling is on [[Temple]]'s mid-left section. Ceilings are in ''Brawl'' as well, more common than in ''Melee'', appearing on such stages as [[Luigi's Mansion]], [[Spear Pillar]], and [[Mushroomy Kingdom]]. Given ''Brawl''{{'}}s physics which include slower [[falling speed]]s for each character, a character getting hit upward onto the undersides of stages is much more likely even in a regular match on a neutral stage like {{SSBB|Battlefield}}.


==See also==
==See also==
*[[Floor]]
*[[Floor]]
*[[Ceiling]]
*[[Stage]]
*[[Stage]]


[[Category:Stage parts]]
[[Category:Stage parts]]

Revision as of 22:15, July 7, 2014

"Ceiling" redirects here. For the upper blast line, which is also referred to as a ceiling, see here.

Walls are structures found on every stage in every Super Smash Bros. game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In Super Smash Bros. Melee, characters were able to tech on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an aerial attack or their recovery. Melee also introduced wall jumping, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A bonus is awarded for hitting, but not teching walls multiple times in a short time span during a match. Teching and wall jumping returned in Super Smash Bros. Brawl along with the wall cling technique, which was available to even fewer characters and allowed them to attach themselves to walls as an act of stalling.

All walls will stop projectile attacks and dashing characters; dashing and running characters will crash into walls and stop moving, though they can walk indefinitely into a wall (for no practical effect). The walls on Shadow Moses Island can be destroyed by attacks, and otherwise have the same properties as regular walls.

See also