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Out of shield: Difference between revisions

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'''Out of shield''', abbreviated as '''OoS''', refers to any reliable move or technique that can be used while [[shield]]ing. These moves tend to be extremely quick and are an effective way to hit someone who is pressuring the player's shield. The slower a character's moveset, the less viable his or her OoS game is. Most moves that come out in 7 frames or less are technically OoS moves. The more shield stun a game has, the more difficult it is to OoS. It is easiest to OoS in ''[[Brawl]]'' for two reasons: first, the shield stun is lower than in other games; second, because it takes only 7 frames for a player to drop a shield before they can use another move, [[perfect shield]]ing has laxer timing. Conversely, it is the hardest to use OoS techniques in ''[[Smash 64]]'' because of its high shield stun. Moves that have high ending lag or very little range are easy to [[punish]] with OoS.
[[File:Shield Grab Link on Ike Brawl.gif|thumb|right|{{SSBB|Link}} grabbing {{SSBB|Ike}} out of shield in [[Brawl]].]]
'''Out of shield''' (abbreviated as '''OoS''') options are any moves or other actions that can be performed while a character is [[shield]]ing. These moves are usually used in response to shield [[pressure]] from an opponent. Since only some actions can be performed out of shield, the player who is shielding has fewer options both for fighting back and for movement. A character's out of shield options consists both of "built-in" moves from shield such as [[grab]]s and [[roll]]s, as well as many other moves like [[wavedash]]es, [[aerial]]s, and [[up smash]]es. Moves that have high ending [[lag]] or very little range are easiest to [[punish]] by performing a move OoS.
 
Of all of the options that a player has while shielding, the most important option is [[jump]]ing. Players can cancel the startup of the jump with either an up smash or an [[up special]]. Any aerial can be performed immediately after jumping, or the player can wavedash or simply jump away. While all up smashes and up specials are technically out of shield options as they can be used while shielding, not many of them are effective. For example, [[Falco]]'s [[Fire Bird]] can be used directly from shield, but is essentially useless due to its lack of hitbox while charging. The same goes for many character's rolls or grabs, especially if they suffer from long lag. The quicker a move and the better its range, the better the move is OoS.  
 
==Differences between games==
Between the different games in the Smash Bros series, the amount of [[shieldstun]] has varied. As shieldstun disables a player's ability to use any of their out of shield options, the more shieldstun a game has, the more difficult it becomes to get out of shield. It is easiest to OoS in ''Brawl'' both because the amount of shieldstun is lower than in the other games, and because it takes only 7 frames for a player to drop a shield, making it viable for a player to drop shield and then use any move. Conversely, it is the hardest to use OoS techniques in ''Smash 64'' because of its high shieldstun.


==Examples of OoS moves==
==Examples of OoS moves==
*All non–[[tether]]-based grabs are technically OoS moves. This is simply known as [[shield grab]]bing. {{SSBB|King Dedede}} is well known for his shield grabbing properties due to his exceptional grabs, and {{SSBB|Snake}} can easily [[forward tilt]] out of shield due its great range and having a start-up of only 4 [[frame]]s, or [[dash attack]] out of shield if he's too far from the opponent. [[Ganondorf]], however, suffers from a terrible lack of range in his shield grab, and his fastest move ([[jab]]) is too slow to reliably punish out of shield. {{SSBM|Sheik}} has a pseudo chain grab against fast fallers by down throwing and then tap resetting, shielding, and re-grabbing afterward in ''[[Melee]]''. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the [[Ice Climbers]] as they do not have enough range to avoid grabs.
*All non–[[tether]] grabs are effective OoS moves (known as [[shield grab]]bing). Some characters like {{SSBB|King Dedede}} and {{SSBM|Marth}} have great grab range and can effectively grab OoS, while {{SSBM|Ganondorf}} has poor grab range and means the opponent must be close for a grab from shield.
*[[Dash]]ing (usually called shield dashing)
*[[Jump]]ing (not possible for [[Yoshi]] in ''Melee'' and ''Brawl'')
*[[Jump]]ing (not possible for [[Yoshi]] in ''Melee'' and ''Brawl'')
**[[Wavedash]]ing
:*Many character's have many aerial moves that are quick, and thus can be used as a response out of shield.
*[[Wavedash]]ing can be used to either retreat or advance.
*[[Roll]]ing (which also allows [[glide toss]]ing)
*[[Roll]]ing (which also allows [[glide toss]]ing)
*[[Marth]]'s [[Dolphin Slash]] and reverse Dolphin Slash
*Any [[up special]] move can be used from shield. Some are more effective than others, though.
*[[Fox]]'s [[Reflector]]
:*[[Marth]]'s [[Dolphin Slash]] and reverse Dolphin Slash
*[[Falco]]'s Reflector (''Melee'' only)
:*[[Bowser]]'s [[Whirling Fortress]]
*[[Bowser]]'s [[Whirling Fortress]]
:*[[Donkey Kong]]'s [[Spinning Kong]]
*[[Donkey Kong]]'s [[Spinning Kong]] (''Melee'' and ''[[Brawl]]'' mostly)
:*[[Link]]'s [[Spin Attack]]
:*[[Meta Knight]]'s [[Shuttle Loop]]
*Any [[up smash]]
:*{{SSBM|Fox}}'s, perhaps most notably
*[[Shine]]s can be used OoS by jumping and using them immediately after leaving the ground. The shine [[momentum cancel|cancels the momentum]] from the jump and the character returns to the ground before being able to jump out of the shine.
*Quick shield-dropped moves in ''Brawl'' like many jabs and tilts.
*Quick shield-dropped moves in ''Brawl'' like many jabs and tilts.
*Jump-canceled up smash (often c-stick up before the character leaves the ground)
*[[Dash]]ing after dropping shield (usually called [[shield dashing]]).
*[[Power shield canceling]]
*[[Power shield canceling]]



Revision as of 23:16, March 8, 2014

Out of shield (abbreviated as OoS) options are any moves or other actions that can be performed while a character is shielding. These moves are usually used in response to shield pressure from an opponent. Since only some actions can be performed out of shield, the player who is shielding has fewer options both for fighting back and for movement. A character's out of shield options consists both of "built-in" moves from shield such as grabs and rolls, as well as many other moves like wavedashes, aerials, and up smashes. Moves that have high ending lag or very little range are easiest to punish by performing a move OoS.

Of all of the options that a player has while shielding, the most important option is jumping. Players can cancel the startup of the jump with either an up smash or an up special. Any aerial can be performed immediately after jumping, or the player can wavedash or simply jump away. While all up smashes and up specials are technically out of shield options as they can be used while shielding, not many of them are effective. For example, Falco's Fire Bird can be used directly from shield, but is essentially useless due to its lack of hitbox while charging. The same goes for many character's rolls or grabs, especially if they suffer from long lag. The quicker a move and the better its range, the better the move is OoS.

Differences between games

Between the different games in the Smash Bros series, the amount of shieldstun has varied. As shieldstun disables a player's ability to use any of their out of shield options, the more shieldstun a game has, the more difficult it becomes to get out of shield. It is easiest to OoS in Brawl both because the amount of shieldstun is lower than in the other games, and because it takes only 7 frames for a player to drop a shield, making it viable for a player to drop shield and then use any move. Conversely, it is the hardest to use OoS techniques in Smash 64 because of its high shieldstun.

Examples of OoS moves

  • All non–tether grabs are effective OoS moves (known as shield grabbing). Some characters like King Dedede and Marth have great grab range and can effectively grab OoS, while Ganondorf has poor grab range and means the opponent must be close for a grab from shield.
  • Jumping (not possible for Yoshi in Melee and Brawl)
  • Many character's have many aerial moves that are quick, and thus can be used as a response out of shield.
  • Fox's, perhaps most notably
  • Shines can be used OoS by jumping and using them immediately after leaving the ground. The shine cancels the momentum from the jump and the character returns to the ground before being able to jump out of the shine.
  • Quick shield-dropped moves in Brawl like many jabs and tilts.
  • Dashing after dropping shield (usually called shield dashing).
  • Power shield canceling