SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
This article's title is unofficial.

Out of shield: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 3: Line 3:


==Examples of OoS moves==
==Examples of OoS moves==
*All non-[[tether]] based grabs are technically OoS moves. This is simply known as [[shield grab]]bing. [[King Dedede (SSBB)|King Dedede]] is well known for his shield grabbing properties due to his exceptional grabs, and [[Snake (SSBB)|Snake]] can easily [[forward tilt]] out of shield due its great range and having a start-up of only 4 [[frame]]s, or [[dash attack]] out of shield if he's too far from the opponent. [[Ganondorf]], however, suffers from a terrible lack of range in his shield grab, and his fastest move ([[jab]]) is too slow to reliably punish out of shield. [[Sheik (SSBM)|Sheik]] has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in ''[[Melee]]''. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the [[Ice Climbers]] as they do not have enough range to avoid grabs.
*All non-[[tether]] based grabs are technically OoS moves. This is simply known as [[shield grab]]bing. {{SSBB|King Dedede}} is well known for his shield grabbing properties due to his exceptional grabs, and {{SSBB|Snake}} can easily [[forward tilt]] out of shield due its great range and having a start-up of only 4 [[frame]]s, or [[dash attack]] out of shield if he's too far from the opponent. [[Ganondorf]], however, suffers from a terrible lack of range in his shield grab, and his fastest move ([[jab]]) is too slow to reliably punish out of shield. {{SSBM|Sheik}} has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in ''[[Melee]]''. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the [[Ice Climbers]] as they do not have enough range to avoid grabs.
*[[Wavedash]]ing
*[[Wavedash]]ing
*[[Dash]]ing (usually called shield dashing)
*[[Dash]]ing (usually called shield dashing)
Line 9: Line 9:
*[[Roll]]ing (which also allows [[glide toss]]ing)
*[[Roll]]ing (which also allows [[glide toss]]ing)
*[[Marth]]'s [[Dolphin Slash]] and reverse Dolphin Slash
*[[Marth]]'s [[Dolphin Slash]] and reverse Dolphin Slash
*[[Fox]]' [[Reflector]]
*[[Fox]]'s [[Reflector]]
*[[Falco]]'s Reflector (''Melee'' only)
*[[Falco]]'s Reflector (''Melee'' only)
*[[Bowser]]'s [[Whirling Fortress]]
*[[Bowser]]'s [[Whirling Fortress]]
*[[DK]]'s [[Spinning Kong]] (''Melee'' and ''[[Brawl]]'' mostly)
*[[Donkey Kong]]'s [[Spinning Kong]] (''Melee'' and ''[[Brawl]]'' mostly)
*Quick shield-dropped moves in ''Brawl'' like many jabs and tilts.
*Quick shield-dropped moves in ''Brawl'' like many jabs and tilts.
*Jump-canceled up smash (often c-stick up before the character leaves the ground)
*Jump-canceled up smash (often c-stick up before the character leaves the ground)
*[[Power Shield Canceling]]
*[[Power Shield Canceling]]


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 15:37, October 18, 2013

Out of shield, abbreviated as OoS, refers to any reliable move or technique that can be used while shielding. These moves tend to be extremely quick and a very good way to hit someone who is pressuring the player's shield. The slower a character's moveset, the less viable his or her's OoS game is. Most moves that come out in 7 frames or less are technically OoS moves. The more shield stun a game has, the more difficult it is to OoS, so it is the easiest to OoS in Brawl, since it only takes 7 frames for a player to drop a shield before they can use another move, perfect shielding has a laxer timing, and because of the low shield stun in general; conversely, it is the hardest to use OoS techniques in Smash 64 because of its high shield stun. Moves that have high ending lag or very little range are easy to punish with OoS.

Examples of OoS moves

  • All non-tether based grabs are technically OoS moves. This is simply known as shield grabbing. King Dedede is well known for his shield grabbing properties due to his exceptional grabs, and Snake can easily forward tilt out of shield due its great range and having a start-up of only 4 frames, or dash attack out of shield if he's too far from the opponent. Ganondorf, however, suffers from a terrible lack of range in his shield grab, and his fastest move (jab) is too slow to reliably punish out of shield. Sheik has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in Melee. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the Ice Climbers as they do not have enough range to avoid grabs.
  • Wavedashing
  • Dashing (usually called shield dashing)
  • Jumping
  • Rolling (which also allows glide tossing)
  • Marth's Dolphin Slash and reverse Dolphin Slash
  • Fox's Reflector
  • Falco's Reflector (Melee only)
  • Bowser's Whirling Fortress
  • Donkey Kong's Spinning Kong (Melee and Brawl mostly)
  • Quick shield-dropped moves in Brawl like many jabs and tilts.
  • Jump-canceled up smash (often c-stick up before the character leaves the ground)
  • Power Shield Canceling