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Team wobble: Difference between revisions

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[[File:Team Wobble on Falco Melee.gif|thumb|right|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]]
[[File:Team Wobble on Falco Melee.gif|thumb|right|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]]
'''Team wobble''' refers to a team of competitive players grab releasing or chain grabbing an opponent into one another. As long as both players grab correctly, this is a team [[infinite]]. Team wobbling is usually seen in ''[[Super Smash Bros. Brawl]]'' due to [[grab release]]s being efficient when teams become 2v1's. Two players stand on each side of their target, and use their [[grab]] and [[Pummel]], constantly pressing the grab button (or the attack button to grab out of the shield, which is easier to use) to catch the opponent when they manage to escape from the other player's grab to continues to pummel. Although all characters can perform this, some characters with superior grabs (like [[Olimar (SSBB)|Olimar]]) are better at the Team Wobble than other characters with slow or short grabs, such as ([[Bowser (SSBB)|Bowser]] or [[Pikachu (SSBB) |Pikachu]]).
A '''team wobble''' is when two players on a team continuously grab a single opponent just as they escape from the other's grab (or throw). Two players stand on each side of their target, with one [[grab]]bing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as Marth or Olimar) are better at team wobbles than those with slow or short grabs (such as Bowser or Pikachu).


Although difficult, it is possible to escape this, as characters will sometimes randomly shoot into the air when they escape. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each other's pummel). Because of [[Stale-Move Negation]], this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game, or annoying the other player.
Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely jump inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game, or annoying the target player.


==Team Wobbling examples==
==Team wobbling examples==


===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
It is difficult to team wobble in ''Smash 64'' due to being forced to throw and the fact that there is no pummel in said game. However, {{SSB|Donkey Kong}} is able to cargo release into another DK grabbing and with correct timing, two {{SSB|Captain Falcon}}s can regrab repeatedly, by using a forward throw, then having the other one immediately grab the opponent.
It is difficult to team wobble in ''Super Smash Bros.'', as pummels do not exist and grabs cannot be escaped without a throw. However, {{SSB|Donkey Kong}} is able to cargo release into another DK grabbing, and with correct timing two {{SSB|Captain Falcon}}s can regrab repeatedly by using a forward throw in place of a grab release.


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
This technique is usually used at the end of doubles matches. Characters with quick grabs/pummels such as {{SSBM|Fox}}, {{SSBM|Ganondorf}}, and {{SSBM|Marth}} are usually seen doing this. The beginning of the video, [[Wombo Combo]], for example, shows {{SSBM|Captain Falcon}} and Fox grab releasing another Fox.
This technique is usually used at the end of doubles matches. Characters with quick grabs and pummels such as {{SSBM|Fox}}, {{SSBM|Ganondorf}}, and {{SSBM|Marth}} are usually seen doing this. The beginning of the [[Wombo Combo]], for example, involves {{SSBM|Captain Falcon}} and Fox grab releasing another Fox.


===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
Team wobbling is much more common in ''Brawl'' as it is possible to grab release characters easily. However, the grab release may fail due to one of the throwers [[prat falling]]. It is also possible to use {{SSBB|King Dedede}}'s chain grab to down throw into one another.
Team wobbling is much more common in ''Brawl'' as it is possible to grab release characters easily. However, the throwers must be careful to not unnecessarily [[tap]] and risk a [[trip]]. It is also possible to use {{SSBB|King Dedede}}'s chain grab to down throw into one another.


==External links==
==External links==

Revision as of 17:32, October 11, 2013

Captain Falcon and Ganondorf team wobbling Falco in Melee.

A team wobble is when two players on a team continuously grab a single opponent just as they escape from the other's grab (or throw). Two players stand on each side of their target, with one grabbing and pummelling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. As long as both players grab correctly, this is a team infinite. Although all characters can perform this, those with fast and long grabs (such as Marth or Olimar) are better at team wobbles than those with slow or short grabs (such as Bowser or Pikachu).

Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely jump inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of stale-move negation, this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game, or annoying the target player.

Team wobbling examples

In Super Smash Bros.

It is difficult to team wobble in Super Smash Bros., as pummels do not exist and grabs cannot be escaped without a throw. However, Donkey Kong is able to cargo release into another DK grabbing, and with correct timing two Captain Falcons can regrab repeatedly by using a forward throw in place of a grab release.

In Super Smash Bros. Melee

This technique is usually used at the end of doubles matches. Characters with quick grabs and pummels such as Fox, Ganondorf, and Marth are usually seen doing this. The beginning of the Wombo Combo, for example, involves Captain Falcon and Fox grab releasing another Fox.

In Super Smash Bros. Brawl

Team wobbling is much more common in Brawl as it is possible to grab release characters easily. However, the throwers must be careful to not unnecessarily tap and risk a trip. It is also possible to use King Dedede's chain grab to down throw into one another.

External links

See Also