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Out of shield: Difference between revisions

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==Examples of OoS moves==
==Examples of OoS moves==
*All non-[[tether]] based grabs are technically OoS moves. This is simply known as [[shield grab]]bing. [[King Dedede (SSBB)|King Dedede]] is well known for his shield grabbing properties due to his exceptional grabs, and [[Snake (SSBB)|Snake]] can easily [[forward tilt]] out of shield due it's great range and having a start-up of only 4 [[frame]]s, or [[dash attack]] out of shield if he's too far from the opponent. [[Ganondorf]], however, suffers from a terrible lack of range in his shield grab, and his fastest move ([[jab]]) is too slow to reliably punish out of shield. [[Sheik (SSBM)|Sheik]] has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in ''[[Melee]]''. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the [[Ice Climbers]] as they do not have enough range to avoid grabs.
*All non-[[tether]] based grabs are technically OoS moves. This is simply known as [[shield grab]]bing. [[King Dedede (SSBB)|King Dedede]] is well known for his shield grabbing properties due to his exceptional grabs, and [[Snake (SSBB)|Snake]] can easily [[forward tilt]] out of shield due its great range and having a start-up of only 4 [[frame]]s, or [[dash attack]] out of shield if he's too far from the opponent. [[Ganondorf]], however, suffers from a terrible lack of range in his shield grab, and his fastest move ([[jab]]) is too slow to reliably punish out of shield. [[Sheik (SSBM)|Sheik]] has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in ''[[Melee]]''. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the [[Ice Climbers]] as they do not have enough range to avoid grabs.
*[[Wavedash]]ing
*[[Wavedash]]ing
*[[Dash]]ing (usually called shield dashing)
*[[Dash]]ing (usually called shield dashing)

Revision as of 00:17, November 1, 2011

Out of shield (commonly OoS) refers to any move that can be used out of a shield to attack someone or any reliable out of shield technique. These moves tend to be extremely quick and a very good way to hit someone who is pressuring the player's shield. The slower a character's moveset, the less viable his or her's OoS game is. Most moves that come out in 7 frames or less can be considered technically OoS moves. The more shield stun a game has, the more difficult it is to OoS, so it is the easiest to OoS in Brawl, due it taking only 7 frames to shield drop and having very little shield stun in general, and hardest to use OoS techniques in Smash 64. Moves that have heavy ending lag or have small range are very easy to OoS.

Examples of OoS moves

  • All non-tether based grabs are technically OoS moves. This is simply known as shield grabbing. King Dedede is well known for his shield grabbing properties due to his exceptional grabs, and Snake can easily forward tilt out of shield due its great range and having a start-up of only 4 frames, or dash attack out of shield if he's too far from the opponent. Ganondorf, however, suffers from a terrible lack of range in his shield grab, and his fastest move (jab) is too slow to reliably punish out of shield. Sheik has a pseudo chain grab vs. fast fallers by down throwing and then tap resetting, shielding and re-grabbing afterward in Melee. This is an example of incorporating OoS techniques. This property is also one of the reasons why many characters struggle with the Ice Climbers as they do not have enough range to avoid grabs.
  • Wavedashing
  • Dashing (usually called shield dashing)
  • Jumping (called similarly shield jumping)
  • Rolling (which also allows glide tossing)
  • Marth's Dolphin Slash and reverse Dolphin Slash
  • Fox' Reflector
  • Falco's Reflector (Melee only)
  • Bowser's Whirling Fortress
  • DK's Spinning Kong (Melee and Brawl mostly)
  • Quick shield-dropped moves in Brawl like many jabs and tilts.
  • Jump-canceled up smash (often c-stick up before the character leaves the ground)