Gimp: Difference between revisions

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(total rewrite/cutdown; don't need this sort of character-specific stuff)
(Revised definition, as well as the edge-guarding vs. gimp example. Added an example of common gimps.)
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A '''gimp''' is when one [[KO]]s an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage.
A '''gimp''' is when one [[KO]]s a recovering opponent by interrupting their recovery and causing it to fail, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in surprisingly early KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent.


Common examples of gimps include:
Common examples of gimps include:
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*Using [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage
*Using [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage
*Using the [[grab release glitch]] to deprive characters like {{SSBB|Snake}} and {{SSBB|Sonic}} of their recoveries
*Using the [[grab release glitch]] to deprive characters like {{SSBB|Snake}} and {{SSBB|Sonic}} of their recoveries
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]]
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]].
*Hitting a recovering opponent with a [[semi-spike]] or [[meteor smash]] that is not strong enough to outright KO them, but causes their recovery to fail.


Gimping is related to, and sometimes confused with, [[edge-guarding]]. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be.
Gimping is related to, and sometimes confused with, [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[uair]] and KOing them, would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse uair, semi-spiking them and causing their recovery to fail, would be considered a gimp.


[[Category:Terms]]
[[Category:Terms]]

Revision as of 23:55, August 16, 2011

A gimp is when one KOs a recovering opponent by interrupting their recovery and causing it to fail, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in surprisingly early KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent.

Common examples of gimps include:

Gimping is related to, and sometimes confused with, edge guarding. Ganondorf hitting an opponent at 125% offstage with a sweetspotted uair and KOing them, would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse uair, semi-spiking them and causing their recovery to fail, would be considered a gimp.