Gimp: Difference between revisions

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m (moved Gimp kill to Gimp: simpler title)
(total rewrite/cutdown; don't need this sort of character-specific stuff)
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A '''gimp kill''' is a very low-percent KO that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] , [[Marth|Marth's]] [[d-tilt]] and [[spike]], [[Link]]'s [[Spin Attack]], [[Ganondorf]]'s uncharged [[down smash]] and air [[Wizard's Foot]], and Fox and [[Falco]]'s [[Down throw|Down Throw]] are very effective for gimp KOs, and Marth's game in particular became very conducive to a variety of gimp kills with the generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp KOs range from large knockback moves, spikes, edge-guarding, as well as various other techniques. They are most effective on characters with low vertical and/or slow recoveries, like Link and [[Donkey Kong]].
A '''gimp''' is when one [[KO]]s an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage.


==Fox & Falco==
Common examples of gimps include:
*Blocking haltable recoveries such as Ness' [[PK Thunder]] or Ike's [[Quick Draw]]
*[[Edgehogging]] characters with [[tether recovery|tether recoveries]]
*Using [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage
*Using the [[grab release glitch]] to deprive characters like {{SSBB|Snake}} and {{SSBB|Sonic}} of their recoveries
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]]
 
Gimping is related to, and sometimes confused with, [[edge-guarding]]. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be.


Fox and Falco's down throw are an effective gimp KO only if they grab their opponent while they stand on the edge of the stage. Fox's gimp KO works on all characters, including [[Weight|heavy]] characters, such as [[Bowser]], but unfortunately Falco's only works on those lighter than him or equal to his weight and those with a fast [[falling speed]], such as [[Kirby]] although Falco is stronger than Fox. If Falco uses this on someone heavier and or with a slower falling speed than him, they will  only fall halfway and they will need an extremely high amount of damage to be perfectly executed. If done correctly, Fox or Falco will do a very powerful Judo Slam and quickly shoot their opponent down so far that they won't be able to recover no matter how effective their [[recovery]] is. This is either a [[sweetspot]] or a [[glitch]] of Fox and Falco's Down Throw and will be considered a [[Meteor Smash]]. This method does not work on stages such as [[Onett]], [[Mute City]], or [[Flat Zone 2]], where there is no edge that, if the opponent is meteor smashed from, will fall. Although most gimp KOs are harder to master, doing a gimp KO using Fox or Falco's Down Throw is one of the quickest, strongest, and easiest gimp KOs of all. It can kill anybody at a damage percentage as low as 4% to 5% and may sometimes be a [[OHKO]]. A simple way to do this is to [[Camping|camp]], throw the opponent off the stage, and [[grab]] the opponent when the player has the chance to stand on the edge of the stage.
==Link==
Link's Spin Attack focuses a high amount of knockback at its edge. Link can throw off his opponent and use Spin Attack to send his opponents far and edge-hog for an effective gimp KO.
==Ganondorf==
Ganondorf's Wizard's Foot focuses a spike when used in the air. This must be done near close to the ledge. Ganondorf can use uncharged down smash to hit his opponent. The opponent must DI the first hit. While opponent is recovering by using midair jump, he can use all of his jumps and use Wizard's Foot. If done correctly, the opponent will try to recover, but will never make it back to the stage. 
[[Category:Terms]]
[[Category:Terms]]

Revision as of 23:35, August 16, 2011

A gimp is when one KOs an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage.

Common examples of gimps include:

Gimping is related to, and sometimes confused with, edge-guarding. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be.