Masahiro Sakurai: Difference between revisions

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{{Infobox Person
| name = Masahiro Sakurai
桜井政博
| image = [[Image:Sakurai.jpg|250px]]
| caption = Sakurai in 2008
| image_size =
| date_of_birth  =  August 3, 1970 (age 40)
| place_of_birth = {{Japan}} Tokyo, Japan
| date_of_death  =
| place_of_death =
| occupation = Video game director, game designer
| spouse =
| parents =
| children =
}}
'''Masahiro Sakurai''' is the creator of the [[Kirby (universe)|''Kirby'' series]] and the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. During the development of ''[[Super Smash Bros. Melee]]'', he maintained a site called [[Smabura-Ken]] for Japanese visitors. After the announcement of ''[[Super Smash Bros. Brawl]]'', a new site similar to Smabura-Ken was announced, titled [[Smash Bros. DOJO!!]]. Unlike Smabura-Ken, Smash Bros. DOJO!! was made available in both English and Japanese, although the Japanese version of the site has featured certain elements not present in the English version. Later added to the site were American English and British English versions, as well as Spanish, French, German, and Italian once the site was revamped.
 
He is also the author for the weekly columns of ''Famitsu Weekly''.
 
He provides the voice acting for [[King Dedede]] in ''Brawl''<ref name="Dedede">{{cite web |url=http://www.smashbros.com/en_us/gamemode/various/various38.html |title=Smash Bros. DOJO!!: Smash Trivia |accessdate=2010-11-17 |date=2008-04-14 |publisher=Nintendo |quote=Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede.}}</ref> and ''Kirby 64: The Crystal Shards''.
 
==Biography==
One of Sakurai's earliest experiences in the video game industry began when he worked for [[HAL Laboratory]], Inc. It is there that he created the character [[Kirby]] at the age of 19. He would soon direct his first title, [[Kirby's Dream Land]].
 
Sakurai resigned from his position at HAL Laboratory, Inc. on August 5, 2003, leading many to believe that the Kirby and Super Smash Bros. series would cease to continue. Reasons for his departure are said to be because he was seeking more freedom and was not happy with the structure that was present at HAL Laboratory. Most of all, however, Sakurai grew tired of the sequelization of the industry and at HAL.
 
::"It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," said Masahiro Sakurai on August 26, 2003, in an interview with Nintendo Dream, two weeks after his resignation from HAL Laboratory. "Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."
 
His resignation came just days after an interview where he openly criticized the company for circumstances surrounding the development of the [[Nintendo GameCube]] racer Kirby Air Ride. He has publicly stated that he wishes HAL to continue working on the Kirby series. It is known that Masahiro Sakurai holds no resentment towards his past at HAL Laboratory, or his old characters. To this day, Sakurai's signature is a Kirby face.
 
After his departure with HAL in August 2003, Sakurai began working with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in Meteos, a unique puzzle game for the [[Nintendo DS]].
 
On September 30 2005, Sakurai announced that he had formed his own company, [[Sora Ltd]]. Two titles have been announced to be in development, one of which is Kid Icarus: Uprising.
 
As for the future of the ''[[Super Smash Bros.]]'' series, former HAL Laboratory President and current President of Nintendo, Satoru Iwata, during the Nintendo E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console, Wii. In issue #885 of Famitsu magazine, Sakurai first revealed that he would be serving as a director and game designer on Nintendo's highly anticipated game, ''[[Super Smash Bros. Brawl]]'', for the console.
 
Sakurai has recently completed development of [[Super Smash Bros. Brawl]]. He developed the game, despite personnel borrowed from Game Arts being put in charge of preliminary development of it. Brawl was released on January 31, 2008 in Japan and was released on March 9, 2008 in North America. The release date for Brawl in Europe was June 27, and for Australia it was June 26, one day earlier.
 
==Smash Bros. DOJO!!==
{{Main|Smash Bros. DOJO!!}}
Sakurai created a site in the form of a [[Wikipedia:Blog|blog]] for information regarding ''[[Super Smash Bros. Brawl]]'' called [[Smash Bros. DOJO!!]]. Every weekday, he updated the site with updates about characters, stages, modes, and much more.
 
As of April 14th, 2008, the Smash Bros. DOJO!! is no longer updated daily.
 
==Trivia==
*In the [[Pokemon Stadium 2]] stage in ''Super Smash Bros. Brawl'', if players look inside the house that appears during the ice transformation, they will see a cat that is rumored to be Sakurai's.
 
==External links==
{{Art-wikipedia|Masahiro Sakurai}}
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html Smabura-Ken]
*[http://www.smashbros.com Smash Bros. DOJO!!]
 
==References==
{{reflist}}
[[Category:VIP]]
[[Category:Game developers]]
[[Category:Nintendo people]]

Revision as of 08:40, April 25, 2011

Masahiro Sakurai

桜井政博

File:Sakurai.jpg
Sakurai in 2008
Born August 3, 1970 (age 40)
Template:Japan Tokyo, Japan
Occupation Video game director, game designer

Masahiro Sakurai is the creator of the Kirby series and the Super Smash Bros. series. During the development of Super Smash Bros. Melee, he maintained a site called Smabura-Ken for Japanese visitors. After the announcement of Super Smash Bros. Brawl, a new site similar to Smabura-Ken was announced, titled Smash Bros. DOJO!!. Unlike Smabura-Ken, Smash Bros. DOJO!! was made available in both English and Japanese, although the Japanese version of the site has featured certain elements not present in the English version. Later added to the site were American English and British English versions, as well as Spanish, French, German, and Italian once the site was revamped.

He is also the author for the weekly columns of Famitsu Weekly.

He provides the voice acting for King Dedede in Brawl[1] and Kirby 64: The Crystal Shards.

Biography

One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, Inc. It is there that he created the character Kirby at the age of 19. He would soon direct his first title, Kirby's Dream Land.

Sakurai resigned from his position at HAL Laboratory, Inc. on August 5, 2003, leading many to believe that the Kirby and Super Smash Bros. series would cease to continue. Reasons for his departure are said to be because he was seeking more freedom and was not happy with the structure that was present at HAL Laboratory. Most of all, however, Sakurai grew tired of the sequelization of the industry and at HAL.

"It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," said Masahiro Sakurai on August 26, 2003, in an interview with Nintendo Dream, two weeks after his resignation from HAL Laboratory. "Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."

His resignation came just days after an interview where he openly criticized the company for circumstances surrounding the development of the Nintendo GameCube racer Kirby Air Ride. He has publicly stated that he wishes HAL to continue working on the Kirby series. It is known that Masahiro Sakurai holds no resentment towards his past at HAL Laboratory, or his old characters. To this day, Sakurai's signature is a Kirby face.

After his departure with HAL in August 2003, Sakurai began working with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in Meteos, a unique puzzle game for the Nintendo DS.

On September 30 2005, Sakurai announced that he had formed his own company, Sora Ltd. Two titles have been announced to be in development, one of which is Kid Icarus: Uprising.

As for the future of the Super Smash Bros. series, former HAL Laboratory President and current President of Nintendo, Satoru Iwata, during the Nintendo E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console, Wii. In issue #885 of Famitsu magazine, Sakurai first revealed that he would be serving as a director and game designer on Nintendo's highly anticipated game, Super Smash Bros. Brawl, for the console.

Sakurai has recently completed development of Super Smash Bros. Brawl. He developed the game, despite personnel borrowed from Game Arts being put in charge of preliminary development of it. Brawl was released on January 31, 2008 in Japan and was released on March 9, 2008 in North America. The release date for Brawl in Europe was June 27, and for Australia it was June 26, one day earlier.

Smash Bros. DOJO!!

Main article: Smash Bros. DOJO!!

Sakurai created a site in the form of a blog for information regarding Super Smash Bros. Brawl called Smash Bros. DOJO!!. Every weekday, he updated the site with updates about characters, stages, modes, and much more.

As of April 14th, 2008, the Smash Bros. DOJO!! is no longer updated daily.

Trivia

  • In the Pokemon Stadium 2 stage in Super Smash Bros. Brawl, if players look inside the house that appears during the ice transformation, they will see a cat that is rumored to be Sakurai's.

External links

References

  1. ^ Smash Bros. DOJO!!: Smash Trivia. Nintendo (2008-04-14). Retrieved on 2010-11-17. “Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede.”