Teeter: Difference between revisions
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'''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all three installments of ''Super Smash Bros''. The character will automatically start teetering back and forth over the edge (an animation that can only follow the laws of cartoon physics). | |||
{{ | The effect can only be done when a player walks towards the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the Control Stick is tilted past a certain amount; otherwise, the animation is an [[easter egg]], and does nothing but alter the character's standing animation. | ||
Characters will teeter regardless of whether the edge they're hanging over can be grabbed onto. Characters will stop teetering if they take any action. | |||
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Revision as of 14:25, June 7, 2010
Teetering is an animation that is naturally activated by standing near a ledge in all three installments of Super Smash Bros. The character will automatically start teetering back and forth over the edge (an animation that can only follow the laws of cartoon physics).
The effect can only be done when a player walks towards the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the Control Stick is tilted past a certain amount; otherwise, the animation is an easter egg, and does nothing but alter the character's standing animation.
Characters will teeter regardless of whether the edge they're hanging over can be grabbed onto. Characters will stop teetering if they take any action.