Incineroar (SSBU): Difference between revisions

(→‎Attributes: edited the revenge paragraph because it does go away after being hit enough or missing too many moves. also edited the aerial paragraph to include talking a bit more about back air and forward air, because they're important moves in incin's kit.)
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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier = C+
|ranking = 64
|ranking = 52
}}
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<!--REMEMBER: Nintendo's official stance is that Incineroar, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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:{{cquote|Incineroar Enters the Ring!|cite=Introduction tagline}}
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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:{{cquote|''Incineroar Enters the Ring!''|cite=Introduction tagline}}
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018, and was the final [[newcomer]] revealed for the base roster. Incineroar is classified as [[Fighter number|Fighter #69]].
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018, and was the final [[newcomer]] revealed for the base roster. Incineroar is classified as [[Fighter number|Fighter #69]].


{{iw|wikipedia|Tyler Bunch}} (credited as "H.D. Quinn"), who voices {{iw|bulbapedia|Ash's Incineroar}} and {{iw|bulbapedia|Professor Kukui's Incineroar}} in the English dub of ''{{iw|bulbapedia|Pokémon the Series: Sun & Moon}}'', reprises his role. In Japanese, Incineroar is voiced by {{iw|wikipedia|Unshō Ishizuka}}, who passed away 2 months and 19 days before Incineroar's reveal. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages, being voiced by Frédéric Clou in French and an unidentified voice actor in German.
{{iw|wikipedia|Tyler Bunch}} (credited as "H.D. Quinn"), who voices {{iw|bulbapedia|Professor Kukui's Incineroar}} in the English dub of ''{{iw|bulbapedia|Pokémon the Series: Sun & Moon}}'', reprises his role. In Japanese, Incineroar is voiced by {{iw|wikipedia|Unshō Ishizuka}}, who passed away 2 months and 19 days before Incineroar's reveal. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages, being voiced by Frédéric Clou in French and an unidentified voice actor in German.


Incineroar is ranked 64th out of 82 on the current [[tier list]], placing it in the C+ tier.
Incineroar is ranked 52nd out of 82 on the current [[tier list]], placing it in the C+ tier. Incineroar's main strength is its high damage power especially when fighting up close. It has several moves that have fast frame data and large hitboxes, which allows it to rack up damage quickly. In addition, Incineroar possesses several strong KO options, including three of its throws, [[Alolan Whip]], and most of its aerials. All of its moves are further powered up thanks to [[Revenge]], which allows Incineroar to not only tank a hit, but also deal even more damage the next time it attacks. Finally, Revenge and Incineroar's heavyweight allow it to survive to higher percents and take advantage of rage, making it even deadlier.
 
However, Incineroar also has several weaknesses, most notably its sluggish movement in both the air and on the ground; its walking and dashing speed are the slowest in the game. This gives Incineroar a poor [[neutral game]], which combined with a lack of projectiles and somewhat short range, means it can have trouble getting close to those that can camp or outrange it. Furthermore, its KO moves are also somewhat inconsistent, as many of its moves either have sourspots that deal less damage and knockback or have poor knockback scaling; Revenge also does not last forever as there are several ways for it to disappear, including getting grabbed. This leads to Incineroar having to rely on either its throws or Alolan Whip to KO, which can become predictable. Finally, Incineroar's recovery is also lackluster due to [[Cross Chop]]'s limited horizontal distance if not used above or near the stage, which can lead into a [[self-destruct]] if not positioned properly.
 
Overall, Incineroar is most effective when fighting and pressuring players up-close, but it has trouble against those that can outspeed or outrange it. Although initial results from Incineroar were lackluster, they have since noticeably improved thanks to the efforts of players such as {{Sm|Skyjay}}.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters from throughout the history of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: it is a tall super [[Weight|heavyweight]] (being tied with {{SSBU|Charizard}} as the 6th heaviest character) who has the 19th fastest [[falling speed]], the 11th highest [[gravity]], and average [[air acceleration]]. However, Incineroar is the overall slowest character in the game: it has the slowest [[walk]]ing and [[dash]]ing speeds among the entire cast, the 10th slowest [[air speed]], and it is tied for the 14th slowest initial dashing speed.
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters from throughout the history of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: it is a tall super [[Weight|heavyweight]] (being tied with {{SSBU|Charizard}} as the 6th heaviest character) who has the 19th fastest [[falling speed]], the 11th highest [[gravity]], and average [[air acceleration]]. However, Incineroar is the overall slowest character in the game: it has the slowest [[walk]]ing and [[dash]]ing speeds among the entire cast, the 10th slowest [[air speed]], and it is tied for the 14th slowest initial dashing speed.


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Incineroar's other [[special moves]] complete its moveset with a few versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup (being tied for neutral attack and neutral aerial as its second fastest attack), a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] on its arms, and a very strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Cross Chop]] is Incineroar's main recovery move; it can contest against other attacks due to its [[super armor]] during the start, and the descending hit deals high knockback. It is also a powerful combo finisher or [[sacrificial KO]], as the initial descent's high base knockback allows it to [[gimp]] any character at 0% should the descending hit connect.
Incineroar's other [[special moves]] complete its moveset with a few versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup (being tied for neutral attack and neutral aerial as its second fastest attack), a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] on its arms, and a very strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Cross Chop]] is Incineroar's main recovery move; it can contest against other attacks due to its [[super armor]] during the start, and the descending hit deals high knockback. It is also a powerful combo finisher or [[sacrificial KO]], as the initial descent's high base knockback allows it to [[gimp]] any character at 0% should the descending hit connect.


Finally, [[Revenge]] is a unique [[counterattack]] that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it grants exorbitantly powerful punishes, with moves such as its smashes, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. While the buff lasts for one successful move, it is not lost should the attack hit an opponent's shield, making Incineroar's moves generally safe on block and can even result in the opponent's shield being broken if they keep shielding, leading to their doom. The buff does eventually go away if Incineroar uses too many moves without landing a hit, or if Incineroar itself is hit enough times. Revenge's buff is not lost upon hitting the failed version of Alolan Whip, but is lost upon hitting the first neutral attack if you do not complete the jab combo.
Finally, [[Revenge]] is a unique [[counterattack]] that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it grants exorbitantly powerful punishes, with moves such as its smashes, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. While the buff lasts for one successful move, it is not lost should the attack hit an opponent's shield, making Incineroar's moves generally safe on block and can even result in the opponent's shield being broken if they keep shielding, leading to their doom. The buff does eventually go away if Incineroar uses too many moves without landing a hit, or if Incineroar itself is hit enough times, or if Incineroar is grabbed and thrown by an opponent. Revenge's buff is not lost upon hitting the failed version of Alolan Whip, but is lost upon hitting the first neutral attack if you do not complete the jab combo.


However, Incineroar's powerful abilities come at a severe cost. Its biggest issue comes from its poor [[neutral game]]. As mentioned before, Incineroar possesses abysmal mobility; when combined with a lack of a [[projectile]], this makes it very easy to zone out and gives it a terrible approach. While the hitboxes on its moves are large, Incineroar's overall [[range]] remains somewhat short, so any sufficiently long-ranged projectile or [[disjoint]]ed range can be enough to keep Incineroar at bay. This is especially troublesome considering the cast is also full of characters with either greater mobility (like {{SSBU|Sonic}} or {{SSBU|Zero Suit Samus}}), superior melee range (like {{SSBU|Marth}} or {{SSBU|Donkey Kong}}), good zoning games (like {{SSBU|Villager}} or {{SSBU|Min Min}}), or in some cases, all three points (like {{SSBU|Wolf}} or {{SSBU|Palutena}}).
However, Incineroar's powerful abilities come at a severe cost. Its biggest issue comes from its poor [[neutral game]]. As mentioned before, Incineroar possesses abysmal mobility; when combined with a lack of a [[projectile]], this makes it very easy to zone out and gives it a terrible approach. While the hitboxes on its moves are large, Incineroar's overall [[range]] remains somewhat short, so any sufficiently long-ranged projectile or [[disjoint]]ed range can be enough to keep Incineroar at bay. This is especially troublesome considering the cast is also full of characters with either greater mobility (such as {{SSBU|Sonic}}), superior melee range (such as {{SSBU|Lucina}}), good zoning games (such as {{SSBU|Min Min}}), or in some cases, all three points (such as {{SSBU|Wolf}}).


Further adding to this is Incineroar's poor air game: although moves like neutral aerial offer good utility, and forward and back aerials have the range to outspace opponents, none of Incineroar's aerials can autocancel from a short hop aside from up aerial (with forward aerial not autocanceling even from a full hop). This significantly limits their use in the neutral game, as their poor autocancel windows make them unable for approaching reliably. In bulk, this gives Incineroar one of the most lackluster neutral games of any character, being one of the characters with the most trouble at getting close to opponents to begin with, and forces it to heavily rely on bait-and-punish tactics in order to get in.
Further adding to this is Incineroar's poor air game: although moves like neutral aerial offer good utility, and forward and back aerials have the range to outspace opponents, none of Incineroar's aerials can autocancel from a short hop aside from up aerial (with forward aerial not autocanceling even from a full hop). This significantly limits their use in the neutral game, as their poor autocancel windows make them unable for approaching reliably. In bulk, this gives Incineroar one of the most lackluster neutral games of any character, being one of the characters with the most trouble at getting close to opponents to begin with, and forces it to heavily rely on bait-and-punish tactics in order to get in.
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Although its frame data gives it less of an issue breaking out of combos and rushdown tactics, its only reliable options to break through such tactics are neutral aerial, Darkest Lariat, and Revenge; all of which are exceptionally simple to punish predicted. If it is unable to break through combos, its slow mobility can leave it very vulnerable to constant aggression, in addition to being vulnerable to zoning and spacing. Its poor neutral game further contributes to this, as it can make it very difficult for Incineroar to even get back to a position where it can try to exploit the opponent's offense or defense. Despite its fast falling speed, Incineroar's slow air speed also leaves it vulnerable to juggling. Altogether, all these flaws collectively result in Incineroar having a poor disadvantage state.
Although its frame data gives it less of an issue breaking out of combos and rushdown tactics, its only reliable options to break through such tactics are neutral aerial, Darkest Lariat, and Revenge; all of which are exceptionally simple to punish predicted. If it is unable to break through combos, its slow mobility can leave it very vulnerable to constant aggression, in addition to being vulnerable to zoning and spacing. Its poor neutral game further contributes to this, as it can make it very difficult for Incineroar to even get back to a position where it can try to exploit the opponent's offense or defense. Despite its fast falling speed, Incineroar's slow air speed also leaves it vulnerable to juggling. Altogether, all these flaws collectively result in Incineroar having a poor disadvantage state.


Finally, although its moveset has greatly damaging options, Incineroar has surprisingly inconsistent KO potential compared to many of its fellow super heavyweights. While its throws are among the strongest in the game and many of its other moves possess high knockback at low percentages as a result of their high base knockback, their knockback doesn't increase quickly due to their low knockback scaling. Notable examples of this are neutral and back aerials, back throw, Darkest Lariat and Alolan Whip's back body drop. Notably, some of Incineroar's moves require landing a sweetspot in order to attain their maximum knockback; notable cases include forward tilt (despite the sweetspot being the strongest in the game), forward smash, and both forward and back aerials.
Although its moveset has greatly damaging options, Incineroar has surprisingly inconsistent KO potential compared to many of its fellow super heavyweights. While its throws are among the strongest in the game and many of its other moves possess high knockback at low percentages as a result of their high base knockback, their knockback doesn't increase quickly due to their low knockback scaling. Notable examples of this are neutral and back aerials, back throw, Darkest Lariat and Alolan Whip's back body drop. Notably, some of Incineroar's moves require landing a sweetspot in order to attain their maximum knockback; notable cases include forward tilt (despite the sweetspot being the strongest in the game), forward smash, and both forward and back aerials.


Finally, disregarding its up throw, Incineroar has the worst vertical KO potential of the super heavyweights. Up tilt, up aerial, and Alolan Whip's back body drop all have lackluster power, while its up smash, while powerful, is relatively slow for an out of shield option. Revenge can alleviate this issue to a degree, but this requires Incineroar to read the opponent's attack in the first place. In addition, the buff is lost once it has successfully landed an attack, meaning that if Incineroar is forced to attack with one of its weaker moves, it is possible to waste the buff entirely. The buff can also be gradually lost by attacking Incineroar, by waiting after approximately 60 seconds (which is possible due to Incineroar's susceptibility to being outranged or camped), or outright wasted by throwing Incineroar via a regular grab or a command grab, further adding to its inconsistency.
Finally, disregarding its up throw, Incineroar has the worst vertical KO potential of the super heavyweights. Up tilt, up aerial, and Alolan Whip's back body drop all have lackluster power, while its up smash, while powerful, is relatively slow for an out of shield option. Revenge can alleviate this issue to a degree, but this requires Incineroar to read the opponent's attack in the first place. In addition, the buff is lost once it has successfully landed an attack, meaning that if Incineroar is forced to attack with one of its weaker moves, it is possible to waste the buff entirely. The buff can also be gradually lost by attacking Incineroar, by waiting after approximately 60 seconds (which is possible due to Incineroar's susceptibility to being outranged or camped), or outright wasted by throwing Incineroar via a regular grab or a command grab, further adding to its inconsistency.


In the end, Incineroar falls within the "grappler" playstyle archetype, which notoriously requires a very specific playstyle to be effective. Incineroar excels at taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to punish due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable once it wins the neutral game and gets in close. However, while it has an incredible overall damage output, it suffers inconsistent KO potential that is mostly reliant on its throws and side special, making it predictable when it comes to scoring a KO.
In the end, Incineroar falls within the "grappler" playstyle archetype, which notoriously requires a very specific playstyle to be effective. Incineroar excels at taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to punish due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable once it wins the neutral game and gets in close. However, its significantly below-average mobility and relatively short range makes getting in its greatest hurdle, as most of the cast can simply run away and attack from a distance. Also, while it has an incredible overall damage output, it suffers inconsistent KO potential that is mostly reliant on its throws and side special, making it predictable when it comes to scoring a KO.
 
Additionally, Incineroar suffers from issues similar to {{SSBU|Ganondorf}}, where its poor mobility, middling range, and lack of both a projectile and reliable approach options collectively make it very susceptible to being kept in check and paying a costly price for any wide openings on its end despite having better options to break pressure at close quarters. Because of this, Incineroar is a "high risk, high reward" type of character, and benefits from a patient, largely bait-and-punish oriented playstyle in order to achieve the same momentum its fellow super heavyweights can.
 
Like Ganondorf, Incineroar is widely considered a low tier character, yet is nevertheless a popular choice at the low- and mid-levels of play because of its attributes and moveset resulting in ludicrous and extravagant punishes that can easily KO an unaware player. By extension, Incineroar usually performs poorly at the highest levels of play, though it has a few notable tournament results thanks to a few notable smashers like {{Sm|brandon|p=NorCal}}, {{Sm|Kusari Katabira}}, {{Sm|Magister}}, {{Sm|Sharpy}} and {{Sm|Skyjay}}. Skyjay, in particular, has recently made significant contributions to Incineroar's metagame, although it is uncertain how Incineroar will fare in the long run.


==Update history==
==Update history==
<!--REMEMBER: Nintendo's official stance is that Incineroar, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Incineroar received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 2.0.0 strengthened up smash and up throw, and made down aerial [[auto-cancel]] properly. The most notable buff, however, was [[Cross Chop]]'s increased overall travel distance, which improved Incineroar's notoriously weak recovery at certain angles and especially its vertical recovery (although lower angles that are not directly below the edge are still almost impossible to recover from). As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably.
Incineroar received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 2.0.0 strengthened up smash and up throw, and made down aerial [[auto-cancel]] properly. The most notable buff, however, was [[Cross Chop]]'s increased overall travel distance, which improved Incineroar's notoriously weak recovery at certain angles and especially its vertical recovery (although lower angles that are not directly below the edge are still almost impossible to recover from). As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably.


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==Moveset==
==Moveset==
*Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. Aside from neutral attack's third hit, all of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response.
*Incineroar will display various animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration if it misses (during its smash attacks). Aside from neutral attack's third hit, all of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response.
*Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This is a reference to Incineroar being susceptible to water due to being a Fire-type Pokémon.
*Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This references Incineroar being susceptible to water due to being a Fire-type Pokémon.
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].''
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].''


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|ftiltname=Throat Chop ({{ja|じごくづき|Jigoku Zuki}}, ''Hell Thrust'')
|ftiltname=Throat Chop ({{ja|じごくづき|Jigoku Zuki}}, ''Hell Thrust'')
|ftiltdmg=13% (hand), 12% (arm)
|ftiltdmg=13% (hand), 12% (arm)
|ftiltdesc=A knifehand thrust. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. It is the strongest forward tilt in the game in regard to KO potential; it KOs at 80% from the edge of {{SSBU|Final Destination}}, and at 116% from the center. It appears almost identical to the [[bulbapedia:Pokémon anime|''Pokémon'' anime]]'s depiction of {{iw|bulbapedia|Throat Chop}}. Can be angled upward or downward.
|ftiltdesc=A knifehand thrust. Can be angled. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. It is the strongest forward tilt in the game in regard to KO potential; it KOs at 80% from the edge of {{SSBU|Final Destination}}, and at 116% from the center. Despite possessing a sourspot, it is practically impossible to land unless initiated at very close range due to the sweetspot taking priority over the sourspot. It appears almost identical to the [[bulbapedia:Pokémon anime|''Pokémon'' anime]]'s depiction of {{iw|bulbapedia|Throat Chop}}.
|utiltname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|utiltname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|utiltdmg=9%
|utiltdmg=9%
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|fsmashname=Medullary Slash ({{ja|えんずいぎり|Enzuigiri}})
|fsmashname=Medullary Slash ({{ja|えんずいぎり|Enzuigiri}})
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot)
|fsmashdesc=An [[wikipedia:Professional wrestling strikes#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high [[shield damage]] as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16. However, it has rather high ending lag, making it easy to punish. Although its sourspot has a respectable damage output, its knockback values result in its KO potential being underwhelming in comparison. Despite being small, the sourspot also takes priority over the sweetspot.
|fsmashdesc=An [[wikipedia:Professional wrestling strikes#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high [[shield damage]] as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16, but its high ending makes it easy to punish, especially on shield. Although its sourspot has a respectable damage output, its knockback values result in its KO potential being underwhelming in comparison. Despite being small, the sourspot also takes priority over the sweetspot.
|usmashname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}})
|usmashname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}})
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=An upward [[wikipedia:Professional wrestling strikes#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It also grants intangibility to Incineroar's arms and hands throughout its active frames (frames 13-18). Although its damage output is respectable and consistent, these traits are counterbalanced slightly by its average base knockback and below-average knockback growth. It KOs at 116% on Final Destination.
|usmashdesc=An upward [[wikipedia:Professional wrestling strikes#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It is Incineroar's fastest smash attack, both start-up and endlag-wise. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It also grants intangibility to Incineroar's arms and hands throughout its active frames (frames 13-18). Although its damage output is respectable and consistent, these traits are counterbalanced slightly by its below-average knockback scaling. It KOs at 116% on Final Destination.
|dsmashname=Body Press ({{ja|ボディプレス|Bodi Puresu}})
|dsmashname=Body Press ({{ja|ボディプレス|Bodi Puresu}})
|dsmashdmg={{ChargedSmashDmgSSBU|17}}
|dsmashdmg={{ChargedSmashDmgSSBU|17}}
|dsmashdesc=A [[wikipedia:Professional wrestling strikes#Big splash|jumping splash]]. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag.
|dsmashdesc=A [[wikipedia:Professional wrestling strikes#Big splash|jumping splash]]. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag, being Incineroar's laggiest smash attack in both regards.
|nairname=Flying Body Attack ({{ja|フライングボディアタック|Furaingu Bodi Atakku}})
|nairname=Flying Body Attack ({{ja|フライングボディアタック|Furaingu Bodi Atakku}})
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
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|bthrowname=German Suplex ({{ja|ジャーマンスープレックス|Jānman Sūpurekkusu}})
|bthrowname=German Suplex ({{ja|ジャーマンスープレックス|Jānman Sūpurekkusu}})
|bthrowdmg=14% (hitbox), — (throw)
|bthrowdmg=14% (hitbox), — (throw)
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than {{SSBU|Ness}}' back throw, as it is capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while boosted by [[Revenge]]. While further away from the edge, however, Incineroar's back throw is considerably weaker than Ness', and is actually outclassed by {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, and {{SSBU|Isabelle}}'s back throws in addition to Ness'. Incineroar has higher knockback until about 120%; thereafter, Ness' back throw becomes stronger due to its higher damage output. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than {{SSBU|Ness}}' back throw, as it is capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while boosted by [[Revenge]]. While further away from the edge, however, Incineroar's back throw is considerably weaker than Ness', and is actually outclassed by {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, and {{SSBU|Isabelle}}'s back throws in addition to Ness'. Incineroar has higher knockback until about 120%; thereafter, Ness' back throw becomes stronger due to its higher knockback scaling. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
|uthrowname=Tiger Bridge ({{ja|タイガーブリッジ|Taigā Burijji}})
|uthrowname=Tiger Bridge ({{ja|タイガーブリッジ|Taigā Burijji}})
|uthrowdmg=12%
|uthrowdmg=12%
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|nsname=Darkest Lariat
|nsname=Darkest Lariat
|nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8)
|nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8)
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]] and [[wikipedia:Professional wrestling strikes#Spinning backfist|spinning backfists]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks and weaker [[projectile]]s aside from moves with sufficient range. Incineroar can move left or right slowly by holding a direction, and it even slows Incineroar's descent, though its slow speed means it is not suitable for recovery. Its early hit KOs at 108% from the edge of Final Destination.
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]] and [[wikipedia:Professional wrestling strikes#Spinning backfist|spinning backfists]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]]; combined with its arm invincibility, this allows it to break through opposing attacks and weaker [[projectile]]s, aside from moves with sufficient range. Incineroar can move left or right slowly by holding a direction, and it even slows Incineroar's descent, though its slow speed means it is not suitable for recovery. Its early hit KOs at 108% from the edge of Final Destination.
|ssname=Alolan Whip
|ssname=Alolan Whip
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision)
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision)
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab an opponent. The opponent is then thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling strikes#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upward. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier when used near the upper blast line and/or on a stage with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and [[gimp]] the opponent. During the throw, Incineroar gains[[heavy armor]] that withstands 11.99%. If the opponent is hit out of the move, Incineroar will shrug toward the screen. It does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab an opponent. The opponent is then thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling strikes#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upward. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier when used near the upper blast line and/or on a stage with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and [[gimp]] the opponent. During the throw, Incineroar gains [[heavy armor]] that withstands 11.99%. If the opponent is hit out of the move, Incineroar will shrug toward the screen. It does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|usname=Cross Chop
|usname=Cross Chop
|usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), 13% (Cross Chop), 10.8% (close explosion), 5.5% (far explosion)
|usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), 13% (Cross Chop), 10.8% (close explosion), 5.5% (far explosion)
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|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdesc=Activates its {{iw|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first opponent it comes in contact with, the opponent is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the opponent upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]] that sends it and the opponent descending into the ring to generate an explosion within the ring as a boxing bell chimes. The opponent is then launched alongside any bystanders. It is very powerful, as it can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.
|fsdesc=Activates its {{iw|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first opponent it comes in contact with, the opponent is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the opponent upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]] that sends it and the opponent descending into the ring to generate an explosion within the ring as a boxing bell chimes. The opponent is then launched alongside any bystanders. It is very powerful, as it can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.
}}
===Stats===
{{Attributes
| cast=89
| weight=116 | rweight=6-7
| dash=1.76 | rdash=73-77
| run=1.18 | rrun=89
| walk=0.62 | rwalk=89
| trac=0.114 | rtrac=31-33
| airfric=0.015 | rairfric=9-30
| air=0.88 | rair=81
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.06 | raddaccel=45-49
| gravity=0.126 | rgravity=12
| fall=1.76 | rfall=22-23
| ff=2.816 | rff=22-23
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=31.6 | rjumpheight=53
| shorthop=14.4 | rshorthop=69
| djump=32.8 | rdjump=50-51
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
At the start of ''Ultimate'', Incineroar was considered a mid-tier fighter by most professionals, thanks to its respectable combo potential, its high overall damage output being bolstered by [[Revenge]], its back throw being strong enough to potentially KO earlier than {{SSBU|Ness}}' back throw, and [[Cross Chop]] being a potent, albeit [[self-destruct]]ive [[Kill confirm|KO confirm]] from down throw. Incineroar also attained a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and national tournaments.
However, as the metagame progressed, Incineroar saw limited representation and below-average results at major tournaments. Magister's tournament attendance would also begin to wane while also achieving less sucessful placements at tournaments that he did attend. Although Incineroar has received useful buffs via game updates, especially in regard to its poor recovery, its results continued to decline. As a result, most professionals began to consider Incineroar as a low tier or even bottom tier fighter.
As of 2021 however, Incineroar's results have improved thanks to dedicated mains. {{Sm|Skyjay}}, in particular, reached new heights with Incineroar by defeating several top players and achieving consistent top 48 placements at major tournaments; he even reached 2nd place at {{Trn|Collision 2023}} using solo Incineroar, which is the best tournament result for Incineroar in the entire competitive history of ''Ultimate''. In addition, several other Incineroar players have continuously achieved respectable placements at a regional level. Due to this rise in representation, opinions on Incineroar have shifted positively: some professionals (such as {{Sm|Dabuz}}) once again view it as a mid tier fighter, whereas others (such as {{Sm|ESAM}}) believe that Incineroar is potentially capable of rising beyond the mid tier. Overall, the competitive community's general consensus is that Incineroar is a solidly capable mid tier fighter in spite of its rather small playerbase, with it ranking 64th on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Incineroar players (SSBU)]]''
''See also: [[:Category:Incineroar players (SSBU)]]''


*{{Sm|Magister|USA}} - The best Incineroar player in the world in the early metagame. Placed 1st {{Trn|FanimeCon 2019}}, 5th at {{Trn|Kawaii Kon 2019}}, 25th at {{Trn|GENESIS 6}}, 33rd at {{Trn|Glitch 8 - Missingno}}, and 49th at {{Trn|GENESIS 7}} with wins over players such as {{Sm|MVD}}, {{Sm|Stroder}}, and {{Sm|Sonido}}.
*{{Sm|Magister|USA}} - The first Incineroar player to garner significant results and was the best Incineroar player in the world in the early metagame. He was the first Incineroar player ranked in the top 100 on a notable global ranking, ranking 93rd on the [[OrionRank Ultimate: Six Months In]]. He also placed top 64 at several majors including 25th at the supermajor {{Trn|GENESIS 6}} and 33rd at {{Trn|2GG: Prime Saga}} and {{Trn|Glitch 8 - Missingno}}. He has not entered a notable tournament since 2020.
*{{Sm|Nanon|Mexico}} - One of the best Incineroar players in Mexico. Placed 5th at both {{Trn|BIT MASTER MTY 7}} and {{Trn|WeTecThose X}}, 9th at {{Trn|BIT MASTER MTY 8}}, 13th at {{Trn|Guerras Regias!}}, and 33rd at {{Trn|Smash Factor 8}} with wins over players like {{Sm|Rox}}, {{Sm|Nery}}, and {{Sm|Wonf}}. Currently ranked 22nd on the [[Mexican Power Rankings]].
*{{Sm|Nanon|Mexico}} - One of the best Incineroar players in the early metagame. Regularly placed top 64 at Mexican events, including 9th at the superregional {{Trn|BIT MASTER MTY 8}}, 13th at the superregional {{Trn|Bit Master Mty 10}}, and 33rd at the major {{Trn|Smash Factor 8}}.  
*{{Sm|Skyjay|Mexico}} - The best Incineroar player in the world. Placed 2nd at {{Trn|Collision 2023}}, 5th at {{Trn|Smash Ultimate Summit 6}}, 9th at {{Trn|Smash Factor 9}} and 13th at both {{Trn|Port Priority 6}} and {{Trn|The Big House 10}} with wins over players such as {{Sm|Sparg0}}, {{Sm|Dabuz}}, and {{Sm|Riddles}}. Ranked 45th on [[UltRank 2022]].
*{{Sm|Skyjay|Mexico}} - The best Incineroar player of all-time, and one of the best Mexican players in the post-online metagame. He is the only Incineroar player to place top 8 at majors, most notably placing 2nd at the supermajor {{Trn|Collision 2023}}. He is also the only Incineroar player who was ranked in the top 50 on a notable global power ranking, with his highest ranking being 23rd on the [[LumiRank Mid-Year 2023]].
 
===Tier placement and history===
At the start of ''Ultimate'', Incineroar was considered a mid-tier fighter by most professionals thanks to its raw power and threatening KO potential. Incineroar also attained a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and majors. However, as the metagame progressed, Incineroar's sluggish movement began to work against it as it was unable to keep up with the fast, agile characters that were in the metagame. Likewise, Incineroar's representation also suffered, especially following Magister's lower activity and performance. As such, opinions on Incineroar fell, with many professionals considering it to be a low-tier or even bottom-tier character.
 
The post-pandemic metagame saw a revival for Incineroar as dedicated mains began showcasing Incineroar's grappler archetype, specifically its high damage and KO potential. In particular, {{Sm|Skyjay}}'s greater presence on the continental scene helped improve Incineroar's representation as Skyjay began consistently placing highly at majors, becoming a consistent top 50 threat by the end of 2021. Due to Incineroar's improving results, players reassessed Incineroar as a mid-tier once again, which is reflected in its position on the current tier list, where it is ranked 64th as a lower-mid tier on the first official tier list. Since then, many players argued that Incineroar should be ranked even higher, especially following an explosion of strong results from Skyjay which included his 2nd-place finish at {{Trn|Collision 2023}}. This vast rise in success for Incineroar throughout the year of 2023, primarily spearhead by strong results from Skyjay, would result in further improvement to its perception, resulting in Incineroar rising 12 spots and ranking 52nd on the second and current tier list as a mid tier, an improvement from its perceived low tier status in the early metagame.


=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!==
=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!==
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|5||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||Boxing Ring ([[Ω form]])||''{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}''||References {{iw|mariowiki|Donkey Kong}}'s guest appearance as a bonus opponent in the [[mariowiki:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']]
|5||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||Boxing Ring ([[Ω form]])||''{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}''||References {{iw|mariowiki|Donkey Kong}}'s guest appearance as a bonus opponent in the [[mariowiki:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']]
|-
|-
|6||{{Head|Incineroar|g=SSBU|s=20px|cl=Purple}} Incineroar||Boxing Ring (Ω form)||''{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}''||If the player uses the purple alternate costume, the opponent will be the {{Head|Incineroar|g=SSBU|s=20px}} default Incineroar.
|6||{{CharHead|Incineroar|SSBU|hsize=20px|color=Purple}}||Boxing Ring (Ω form)||''{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}''||If the player uses the purple alternate costume, the opponent will be the {{Head|Incineroar|g=SSBU|s=20px}} default Incineroar.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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|{{SSBUMusicLink|Tekken|Ethno Evening}}
|{{SSBUMusicLink|Tekken|Ethno Evening}}
| King (orange costume)<br>Armor King (gray costume)
| King (orange costume)<br>Armor King (gray costume)
|-
|1,522
|{{SpiritTableName|Ogerpon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}{{Head|Incineroar|g=SSBU|s=20px|cl=Blue}}{{Head|Incineroar|g=SSBU|s=20px}} (60 HP)<br>•Metal {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} (60 HP)
|{{SpiritType|Grab}}
|8,900
|[[Tortimer Island]]
|N/A
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
|Green: {{pkmn|Ogerpon}}<br>Red: Ogerpon ({{iw|bulbapedia|Hearthflame Mask}})<br>Blue: Ogerpon ({{iw|bulbapedia|Wellspring Mask}})<br>Metal: Ogerpon ({{iw|bulbapedia|Cornerstone Mask}})
|}
|}


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|rowspan="2"|•[[Stamina battle]]<br>•The enemy heals over time
|rowspan="2"|•[[Stamina battle]]<br>•The enemy heals over time
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|[https://xenoblade.fandom.com/wiki/Dromarch Dromarch]
|rowspan="2"|{{iw|xenoserieswiki|Dromarch}}
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Gormott}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Gormott}}<ref group="SB" name="DLC"/>
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|[https://nintendo.fandom.com/wiki/Forthington Forthington]
|{{iw|rhwiki|Forthington}}
|-
|-
|1,309
|1,309
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*Leaked artwork of {{iw|bulbapedia|Alola}}'s fully evolved {{iw|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward throw and up throw, respectively.
*Leaked artwork of {{iw|bulbapedia|Alola}}'s fully evolved {{iw|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward throw and up throw, respectively.
*{{iw|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
*{{iw|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
**Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, especially given how they appear to be in much higher quality in the Japanese version of its reveal trailer. This is likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were.
**Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were. Oddly, however, the voice clips appear to be in much higher quality in the Japanese version of its reveal trailer.
*Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages.
*Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages.
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
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*Incineroar is the second fighter to brandish a {{iw|wikipedia|championship belt}} in their [[victory pose]], with the first being {{SSBU|Little Mac}}.
*Incineroar is the second fighter to brandish a {{iw|wikipedia|championship belt}} in their [[victory pose]], with the first being {{SSBU|Little Mac}}.
**Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from [[mariowiki:Punch-Out!! (Wii)|the Wii version of ''Punch-Out!!'']], Incineroar's championship belt is unique to ''Ultimate''.
**Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from [[mariowiki:Punch-Out!! (Wii)|the Wii version of ''Punch-Out!!'']], Incineroar's championship belt is unique to ''Ultimate''.
*Aside from touching [[Pac-Jump]]'s red trampoline, Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] or with certain Copy Abilities.
*Aside from touching [[Pac-Jump]]'s red trampoline, Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] or by copying {{SSBU|Meta Knight}} and using [[Mach Tornado]] in the air.
*There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref>
*There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref>
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref>
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref>
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