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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a starter character in ''[[Super Smash Bros. Melee]]''. He was announced as a playable character at the [[E3]] 2001.
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a starter character in ''[[Super Smash Bros. Melee]]''. He was announced as a playable character at the [[E3]] 2001.


Like most of his appearances, he is voiced by Kazumi Totaka, albeit via recycled voice clips from ''Yoshi's Story'' and ''Smash 64''.
Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''.


He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is similar to his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding combo ability with his double jump canceling (especially against fast-fallers like {{SSBM|Fox}}), a great aerial game (coupled with the third most powerful [[meteor smash]] in the game), and some decent approach options. He can also play mindgames and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his down smash, which has almost no start-up lag, outstanding reach and knockback, and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or recover from. Yoshi also has very unique mechanics, such as a knockback reduction armor active during his double jump, which he can use to tank hits or create counter punch opportunities by double jump canceling out of it. However, his lack of a "true" third jump means he can be vulnerable when hit out of it, or after canceling it. His high falling speed also makes him a target for combos. Yoshi's shield is also very unique. He cannot jump out of it once in the egg, but cannot be shieldstabbed, and suffers no shieldstun, meaning situations involving his shield play out very differently than they do for the rest of the cast. On the other hand, his shield startup animation has invincibility frames and can be jumped out of -the mechanic known as parry- giving him unique punish opportunities when an opponent hits him during that startup animation.
He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding combo ability with his double jump canceling (especially against fast-fallers like {{SSBM|Fox}}), a great aerial game (coupled with the third most powerful [[meteor smash]] in the game), and some decent approach options. He can also play mindgames and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his down smash, which has almost no start-up lag, outstanding reach and knockback, and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or recover from. Yoshi also has very unique mechanics, such as a knockback reduction armor active during his double jump, which he can use to tank hits or create counter punch opportunities by double jump canceling out of it. However, his lack of a "true" third jump means he can be vulnerable when hit out of it, or after canceling it. His high falling speed also makes him a target for combos. Yoshi's shield is also very unique. He cannot jump out of it once in the egg, but cannot be shieldstabbed, and suffers no shieldstun, meaning situations involving his shield play out very differently than they do for the rest of the cast. On the other hand, his shield startup animation has invincibility frames and can be jumped out of -the mechanic known as parry- giving him unique punish opportunities when an opponent hits him during that startup animation.


Although widely considered to be one of the worst characters in the game in ''Melee'''s early lifespan, his placement has greatly improved in more recent tier lists due to large innovations in Yoshi's metagame by {{Sm|aMSa}}, as well as strong tournament placements by him, which culminated in aMSa's victory at the supermajor {{Trn|The Big House 10}}. Yoshi has also seen a significant increase in his playerbase in recent years thanks to aMSa.
Although widely considered to be one of the worst characters in the game in ''Melee'''s early lifespan, his placement has greatly improved in more recent tier lists due to large innovations in Yoshi's metagame by {{Sm|aMSa}}, as well as strong tournament placements by him, which culminated in aMSa's victory at the supermajor {{Trn|The Big House 10}}. Yoshi has also seen a significant increase in his playerbase in recent years thanks to aMSa.
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*{{buff|Yoshi is [[weight|heavier]] (108 → 111).}}
*{{buff|Yoshi is [[weight|heavier]] (108 → 111).}}
*{{buff|Up smash deals 1% more damage (14% → 15) and has higher base knockback (26 → 30).}}
*{{buff|Up smash deals 1% more damage (14% → 15) and has higher base knockback (26 → 30).}}
*{{buff|Forward smash deals 1% more damage (16% → 17%) and has higher knockback scaling (94 → 98).}}
*{{buff|Forward smash deals 1% more damage (16% → 17%) and has higher knockback scaling (94 → 98), bringing its power much closer to how it was in ''Smash 64''.}}
*{{nerf|Down aerial deals considerably less damage as each hit deals 1% less damage (53% → 38%).}}
*{{nerf|Down aerial deals considerably less damage as each hit deals 1% less damage (53% → 38%).}}


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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname= 
|neutralname=Left Kick ({{ja|左キック|Hidari Kikku}}) / Right Kick ({{ja|右キック|Migi Kikku}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=5%
|neutral2dmg=5%
|neutraldesc=Yoshi does a very fast short-ranged kick followed by a more powerful kick.
|neutraldesc=Yoshi does a very fast short-ranged kick followed by a more powerful kick.
|ftiltname= 
|ftiltname=Dino Kick ({{ja|ディノキック|Dino Kikku}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=13%
|ftiltupdmg=13%
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|ftiltdowndmg=11%
|ftiltdowndmg=11%
|ftiltdesc=Sticks his foot out in a similar fashion to the second hit of his neutral attack, only with more range and knockback. Can combo into a forward aerial (especially when angled up), and if [[DI]]'d come back onto the stage, Yoshi can followup with a down smash. Can be angled up or down.
|ftiltdesc=Sticks his foot out in a similar fashion to the second hit of his neutral attack, only with more range and knockback. Can combo into a forward aerial (especially when angled up), and if [[DI]]'d come back onto the stage, Yoshi can followup with a down smash. Can be angled up or down.
|utiltname= 
|utiltname=Tail Snap ({{ja|テールスナップ|Tēru Sunappu}})
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Does a very fast but short-ranged tail swipe upwards.
|utiltdesc=Does a very fast but short-ranged tail swipe upwards.
|dtiltname= 
|dtiltname=Tail Sweep ({{ja|テールスイープ|Tēru Suīpu}})
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Performs a low sweep with his tail. Has [[fixed knockback]]. It can be used as a [[gimping]] move, particularly at base to low percentages.
|dtiltdesc=Performs a low sweep with his tail. Has [[fixed knockback]]. It can be used as a [[gimping]] move, particularly at base to low percentages.
|dashname= 
|dashname=Noggin Knock ({{ja|ノギンノック|Nogin Nokku}})
|dashdmg=9% (clean), 8% (late)
|dashdmg=9% (clean), 8% (late)
|dashdesc=Does a running headbutt. Yoshi's head is [[intangible]] during the early transition of the move.
|dashdesc=Does a running headbutt. Yoshi's head is [[intangible]] during the early transition of the move.
|fsmashname= 
|fsmashname=Noggin Floggin' ({{ja|ノギンフロギン|Nogin Furogin}})
|fsmashdmg={{ChargedSmashDmgSSBM|16}} (NTSC), {{ChargedSmashDmgSSBM|17}} (PAL)
|fsmashdmg={{ChargedSmashDmgSSBM|16}} (NTSC), {{ChargedSmashDmgSSBM|17}} (PAL)
|fsmashdesc=Reels his head back, then slams it forward as a powerful headbutt. This move is somewhat predictable, but it has good KO potential. Can be slightly angled up or down. Yoshi's head is intangible while the hitboxes are active.
|fsmashdesc=Reels his head back, then slams it forward as a powerful headbutt. This move is somewhat predictable, but it has good KO potential. Can be slightly angled up or down. Yoshi's head is intangible while the hitboxes are active.
|usmashname= 
|usmashname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|usmashdmg={{ChargedSmashDmgSSBM|14}} (NTSC), {{ChargedSmashDmgSSBM|15}} (PAL)
|usmashdmg={{ChargedSmashDmgSSBM|14}} (NTSC), {{ChargedSmashDmgSSBM|15}} (PAL)
|usmashdesc=Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
|usmashdesc=Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
|dsmashname= 
|dsmashname=Double Tail Whip ({{ja|ダブルテールウィップ|Daburu Tēruu~ippu}})
|dsmashdmg={{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|12}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|12}} (back)
|dsmashdesc=Swipes his tail in front and then back. A very useful [[edgeguarding]] move that powerfully sends opponents on a low [[semi-spike]] trajectory. Considered Yoshi's best KO move.
|dsmashdesc=Swipes his tail in front and then back. A very useful [[edgeguarding]] move that powerfully sends opponents on a low [[semi-spike]] trajectory. Considered Yoshi's best KO move.
|nairname= 
|nairname=Yoshi's Kick ({{ja|ヨッシーキック|Yosshī Kikku}})
|nairdmg=14% (clean), 10% (late)
|nairdmg=14% (clean), 10% (late)
|nairdesc=A [[sex kick]] with decent knockback.
|nairdesc=A [[sex kick]] with decent knockback.
|fairname=Noggin Dunk
|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairdmg=17%
|fairdmg=17%
|fairdesc=Brings his head back and forcefully swings it down. It is the third most powerful [[meteor smash]] in the game, and isn't particularly slow (though its speed was significantly lowered from ''Smash 64''). It is a good edgeguarding move and can lead into a down smash when used onstage.
|fairdesc=Brings his head back and forcefully swings it down. It is the third most powerful [[meteor smash]] in the game, and isn't particularly slow (though its speed was significantly lowered from ''Smash 64''). It is a good edgeguarding move and can lead into a down smash when used onstage.
|bairname= 
|bairname=Tail Wag ({{ja|テールワグ|Tēru Wagu}})
|bairdmg=7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4)
|bairdmg=7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4)
|bairdesc=Swipes his tail four times behind him. Great for racking up damage, although not as great as his down aerial. All hits deal up to ≈20.65% when used fresh.
|bairdesc=Swipes his tail four times behind him. Great for racking up damage, although not as great as his down aerial. All hits deal up to ≈20.65% when used fresh.
|uairname= 
|uairname=Dino Flip ({{ja|ディノフリップ|Dino Furippu}})
|uairdmg=13%
|uairdmg=13%
|uairdesc=Thrusts his tail upwards very fast. Can be used to [[juggle]], working especially well when [[Double jump cancel|DJC'd]].
|uairdesc=Thrusts his tail upwards very fast. Can be used to [[juggle]], working especially well when [[Double jump cancel|DJC'd]].
|dairname=Flutter Kick
|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairdmg=NTSC: 4% (hits 1-14)<br/>PAL: 3% (hits 1-14)
|dairdmg=NTSC: 4% (hits 1-14)<br/>PAL: 3% (hits 1-14)
|dairdesc=Rapidly peddles his feet downwards as he descends, weakly meteor smashing enemies. Most damaging aerial in Melee, dealing ≈51.32 if all 14 hits connect (NTSC version only).
|dairdesc=Rapidly peddles his feet downwards as he descends, weakly meteor smashing enemies. Most damaging aerial in Melee, dealing ≈51.32 if all 14 hits connect (NTSC version only).
|grabname=&nbsp;
|grabname=Sticky Tongue ({{ja|ねばねばした舌|Nebaneba Shita Shita}})
|grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab causes him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though its range and lag is between tethers and normal grabs.
|grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab causes him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though its range and lag is between tethers and normal grabs.
|pummelname=&nbsp;
|pummelname=Chew ({{ja|噛む|Kamu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Chews on foe.
|pummeldesc=Chews on foe.
|fthrowname=&nbsp;
|fthrowname=Spit Out ({{ja|吐き出す|Hakidashi}})
|fthrowdmg=6%
|fthrowdmg=6%
|fthrowdesc=Spits foe out.
|fthrowdesc=Spits foe out.
|bthrowname=&nbsp;
|bthrowname=Spin 'n' Spit ({{ja|スピンアンドスピット|Supin 'ando Supitto}})
|bthrowdmg=6%
|bthrowdmg=6%
|bthrowdesc=Turns around and spits foe out.
|bthrowdesc=Turns around and spits foe out.
|uthrowname=&nbsp;
|uthrowname=Spit Up ({{ja|吐き出す|Hakidasu}})
|uthrowdmg=5%
|uthrowdmg=5%
|uthrowdesc=Chunks the opponent upwards.
|uthrowdesc=Chunks the opponent upwards.
|dthrowname=&nbsp;
|dthrowname=Jump 'n' Spit ({{ja|ジャンプ&スピット|Janpu & Supitto}})
|dthrowdmg=4%
|dthrowdmg=4%
|dthrowdesc=Forcefully slams foe into the ground.
|dthrowdesc=Forcefully slams foe into the ground.
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|dsdmg=14% (body), 1% (stars)
|dsdmg=14% (body), 1% (stars)
|dsdesc=Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
|dsdesc=Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
}}
===Stats===
{{technical data|Needs double jump height}}
'''NTSC'''
{{Attributes
|cast = 26
|weight = 108
|rweight = 5
|dash = 1.33
|rdash = 20
|run = 1.6
|rrun = 8-10
|walk = 1.15
|rwalk = 11
|trac = 0.06
|rtrac = 15-23
|airfric = 0.013
|rairfric = 14
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.028
|raddaccel = 20
|gravity = 0.093
|rgravity = 17
|fall = 1.93
|rfall = 11
|ff = 2.93
|rff = 7
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 34.857
|rjumpheight = 8
|shorthop = 18.33
|rshorthop = 4
|djump = ?
|rdjump = ?
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 111
|rweight = 3
|dash = 1.33
|rdash = 20
|run = 1.6
|rrun = 8-10
|walk = 1.15
|rwalk = 11
|trac = 0.06
|rtrac = 15-23
|airfric = 0.013
|rairfric = 14
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.028
|raddaccel = 20
|gravity = 0.093
|rgravity = 17
|fall = 1.93
|rfall = 11
|ff = 2.93
|rff = 7
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 34.857
|rjumpheight = 8
|shorthop = 18.33
|rshorthop = 4
|djump = ?
|rdjump = ?
}}
}}


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===Tier placement and history===
===Tier placement and history===
Yoshi has historically been viewed as borderline nonviable for high level play. He was often accused of having a terrible [[shield ]]game, slow attacks, and an inflexible [[recovery]], all of which many top and high tiered characters could easily exploit. Yoshi's advantageous properties, such as his deadly [[double jump cancel]] combos, ability to [[parry]], and [[Yoshi (SSBM)/Up special|flexible projectile]], were not fully developed and written off as gimmicks. While Yoshi would be considered a middle tier character early on, rising as high as 13th on the [[List of SSBM tier lists (NTSC)#Fifth tier list (September 29, 2003)|the fifth tier list]], Yoshi's standing consistently fell after this point, with only {{Sm|Fumi}} and {{Sm|Bringer of Death}} making any significant impacts with him, the latter of which doing so in a very isolated and weak region. By the [[List of SSBM tier lists (NTSC)#Ninth tier list (October 14, 2008)|ninth tier list]], Yoshi had dropped to 22nd place on the tier list, firmly within the bottom tiers and the fifth worst character overall; by this point, Fumi and the other notable Yoshi players retired from ''Melee'', leaving Yoshi's metagame relatively abandoned in the competitive scene.
Yoshi has historically been viewed as borderline nonviable for high level play. He was often accused of having a terrible [[shield ]]game, slow attacks, and an inflexible [[recovery]], all of which many top and high tiered characters could easily exploit. Yoshi's advantageous properties, such as his deadly [[double jump cancel]] combos, ability to [[parry]], and [[Yoshi (SSBM)/Up special|flexible projectile]], were not fully developed and written off as gimmicks. While Yoshi would be considered a middle tier character early on, rising as high as 13th on the [[List of SSBM tier lists (NTSC)#Fifth tier list (September 29, 2003)|fifth tier list]], Yoshi's standing consistently fell after this point, with only {{Sm|Fumi}} and {{Sm|Bringer of Death}} making any significant impacts with him, the latter of which doing so in a very isolated and weak region. By the [[List of SSBM tier lists (NTSC)#Ninth tier list (October 14, 2008)|ninth tier list]], Yoshi had dropped to 22nd place on the tier list, firmly within the bottom tiers and the fifth worst character overall; by this point, Fumi and the other notable Yoshi players retired from ''Melee'', leaving Yoshi's metagame relatively abandoned in the competitive scene.


A couple years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating Yoshi's previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] released, Yoshi only rose by one spot, and as a result, being barely out of the bottom tier. Eventually, even V3ctorman suffered from declining tournament placings as more people in his region learned the Yoshi [[matchup]]. The only high level representation for Yoshi was arguably {{Sm|Leffen}}, who never actually mained him, only using him as a [[secondary]] at locals and dropping him shortly into his career, thus leaving Yoshi's metagame stagnant once again.
A couple years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating Yoshi's previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] released, Yoshi only rose by one spot, and as a result, being barely out of the bottom tier. Eventually, even V3ctorman suffered from declining tournament placings as more people in his region learned the Yoshi [[matchup]]. The only high level representation for Yoshi was arguably {{Sm|Leffen}}, who never actually mained him, only using him as a [[secondary]] at locals and dropping him shortly into his career, thus leaving Yoshi's metagame stagnant once again.
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*''Melee'' is the only game in which Yoshi does not have the highest air speed.
*''Melee'' is the only game in which Yoshi does not have the highest air speed.
*Yoshi, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]], although Yoshi's artwork is flipped vertically.
*Yoshi, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]], although Yoshi's artwork is flipped vertically.
*If Yoshi is [[Star KO]]'d, his respective voice clip will play a second late, rather than when he begins falling. This also occurs in Stamina Mode, as when Yoshi runs out of stamina, he will begin falling, and the clip will play after.


==References==
==References==
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1023/index.html Yoshi's page at Smabura-Ken]
*[[smashwiki:26TP/Yoshi|Translation]]
*[http://www.youtube.com/watch?v=UufV85QoCVE The Red Essence - A Yoshi tech skill video by aMSa]
*[http://www.youtube.com/watch?v=UufV85QoCVE The Red Essence - A Yoshi tech skill video by aMSa]